Showing posts with label DOMINION. Show all posts
Showing posts with label DOMINION. Show all posts

13 October, 2023

TECHNICAL SHEETS | STAR SYSTEMS | ERTHA

THE ELUSIVE HAYDEE HOMESTAR

There are as many interesting places to visit within the former Chelok Empire as within the borderlands of the Dominion, let's take a look at some info about one of such places.

Once known as HD 117207, Lltlot is the parent star of the Haydee homeworld Ertha, the capital of their expanse, lying right here within 105 light-years from the Earth. Once visited by the Goll Unity somewhere around the 12.000~13.000s, the ancient Chelok judged the system not of any importance or threat to their existence, though just curious enough to be included in the records. One such early note paints Ertha as a place unworthy of further study.

"Ertha from above is a beautiful and violent world, storms covering the totality of its barren surface, allowing but the thinnest beams of sunlight to touch its tiny miserable islands. The oceans however teem with life as it has never been seen before, though within such a dark world, it seems unlikely anything of higher value can be extracted, or sprout from here."

STARS

spectral type ID'd through temperature, luminosity might differ from real-world stars with the same type

LLTLOT / ???

G7V yellow-white star
Temperature 5750 K
        (in solar units)
Mass 1.05
Luminosity 1.16
Radius 1.07
Metallicity Z* ~1.55 [Fe/H]
Abs. Magnitude +4.67


PLANETARY SYSTEM

Lltlot system possesses only four planets.

b) Unnamed rocky world

A scarred and cratered airless planet, this unremarkable rock has 0.02 Earth masses and orbits at 0.4 AU.


c) ERTHA, ???

An oceanic terran world, similar to Earth in mass and size, it has no moons, and the lack of any significant continents or mountains at all sums to the planet's fast rotational period of just about 20 hours accounts for a rather permanent storm system. Its oceans are comparable to that of Earth in terms of depth and overall composition but are at least an order of magnitude richer in biodiversity due to their advanced age. Though Chelok explorers never gave much attention to its very depths, Ertha is the current home planet of an aquatic spacefaring species, believe it or not.

d) A lesser gas giant

A typical light and ringed gas giant, with many icy moons, oblate and low density. Its moons served as fuel outposts within the ancient Chelok empire. Legend has it that derelict technologies left behind from these and countless other expeditions ended up uplifting what would have been an otherwise stay-at-home civilization.

e) A jovian gas giant

With twice the mass of Jupiter, this short-period gas giant orbits at around 3.79 AU from its star, when seen from Ertha it appears more than twice as bright as Jupiter on Earth's skies. There once were many derelict probes from Chelok, Arrene, and Unknown origin many thousands of years ago, those were long scrapped by the Haydee.

b) Unknown object

Arrene observations have sort of identified a point of interest between 37 and 40 astronomical units from Lltlot, radiation signatures point to what could be either an artificial gateway out of the system from where Haydee ships and their allies (if any) have to pass through to get in and out of the system, a literal landfill structure dedicated to discarded nuclear fuel and other technologies, another yet unidentified planet at a highly inclined orbit which is being used as all of the above. Getting better angular resolution and funding for finding out what it is has been the subject of raised eyebrows for the Dominion authorities.

TRIVIA & LOCATIONS

Ertha's upper layers of the atmosphere are made mainly of escaping hydrogen, helium, and ozone, all byproducts of photolysis. The middle and lower atmospheres are predominantly composed of nitrogen, oxygen, carbon dioxide, carbon monoxide, water, and ammonia vapors, the immense surface pressure makes it very thick to move through, and some of the aquatic fauna of this planet have taken this to their advantage, taking short flights out of the water and nesting on the islands.

Although the Haydees breathe the same gases as humans do, they need them in radically different proportions to one another, which makes each other's atmosphere strongly toxic to one another. The same is true for the typical operating pressure, whereas Haydees would just explode naked on the surface of the Earth, humans would be crushed into sausage filling at the bottom of Ertha's oceans.

If Ertha had clear weather like Earth does, it would be possible to see the huge cities across the shallow oceans during the day and see them glow at night.

Haydees, alike most lifeforms in Ertha, are completely colorblind to red and yellow tones. Their vision consists almost exclusively of medium and shortwave light. This is why all of their technology focuses on exhibiting vibrant green, blue, and violet colors wherever needed.

The reason Haydee starships look like airships is that they really are airships, but they work best in worlds with thick atmospheres such as their own.

The reason Haydees refuse to communicate with other spacefaring species is a mystery, some say that their scientists have literally no clue as to how to communicate with them. Haydee speech only works underwater and under immense pressure, working in what most would describe as a cacophony of clicks and whistles, yet the Haydee have a sort of written language, which can be seen as inscriptions in the lower decks of their ships, some believe that Haydee written language can shine a light on how to communicate with them, but intercepting those comms is risky and very hard. One frowned-upon theory suggests that the Haydee may have been much friendlier in the past, but some catastrophic encounters lead them to the aggressive posture they have today, conspiracy theorists across the Dominion speculate that these harassers were the Chelok, and a great war was the cause of the fall of the ancient chelok empire.

Due to obvious difficulties in accessing the past and present of Ertha, many speculate that the Haydees were either intentionally or accidentally uplifted by the Chelok researchers - it is indeed hard to believe that a whole civilization living underwater has managed to find ways to dominate metallurgy and rise to the skies and space in such a "short" amount of time between the height of the Ancient Chelok Empire and the rise of the Arrene, and it is still unclear how they do it.

MORE COMING SOMEDAY!

- M. O. Valent, 08/02/2023

- M. O. Valent, 21/07/2023

02 October, 2023

THE HOKU | HUKAT MYTHOS

THE BEGINNING

In the unfathomable expanse of the void, where time and space were yet unborn, there existed only the cold, lifeless abyss. It was here that Koxazat sparked the first flame. This fire was not a gentle warmth but a searing, blinding brilliance that tore through the endless darkness.

From this fiery maelstrom emerged Paza, the Greater Light, radiant and fierce. Her presence illuminated the void, and her brilliance terrified Koxazat. Consumed by envy and fear, he sought to extinguish her, plunging his primordial claws into her radiant form.

But as Paza's celestial body shattered, it gave birth to Ho-Paza, the Greater Sun, and Unenja, the Lesser Sun. Their light dimmed in comparison to Paza's, but their existence was a testament to her enduring power. Her fragmented body scattered like cosmic dust, birthing the myriad of stars that would fill the void.

Koxazat sent Ho-Paza and Unenja into the distant reaches of the cosmos, away from his domain. Left alone with the twinkling stars, he reveled in the cold, distant light, relishing their whispers that affirmed his supremacy.

Koxazat embodies is the ceaseless river of time, an unending flow that carves and erodes all in its path, the etching and erasure of history in the stones of oblivion. It manifests in the decay and disintegration of all things, turning vibrant civilizations into desolate ruins, and lush landscapes into arid, windswept deserts. It is not a deity to be revered or antagonized, but a primordial force to be accepted with trembling submission. It is said to be most present in the howling tops of everlasting mountain ranges, in the aridest deserts, and in canyons carved by ancient rivers. Being represented by visions of ruins, rivers, or mountains in the motifs it appears.


THE WORLD

As Ho-Paza and Unenja journeyed through the void, their radiant presence stirred jealousy among the stars. The stars, fueled by resentment, united their luminous forces to assail Unenja, the Lesser Sun.

Their relentless onslaught marred her once-glorious radiance, casting her in a perpetual crimson hue, a reminder of the wounds inflicted upon her. Yet, despite the stars' cruelty, Unenja clung fiercely to the precious gift Ho-Paza had bestowed upon her: a perfectly round lustrous orb.

In her determination to protect the orb, Unenja's fiery hands inadvertently shaped the contours of this cosmic sphere. Her tears, shed in agony and defiance, cascaded onto the orb's surface, giving birth to the vast oceans. From these watery depths emerged the first life forms, emerging from the muddy waters as grotesque and mysterious creatures, forever influenced by her suffering and trauma.

Household figures of Unenja (left) and Ho-Paza (right) from the Early Hukat Empire
whole collection dates approx. 6000 BFH

THE SOLAR CROSS

The greater sun, symbolizing enlightenment and creation, is a central theme in their art and philosophy. It represents the source of knowledge and the creative spark that fuels their civilization's growth.

The lesser sun, embodying the concept of lifeforce, holds significant importance in Hukat culture. It signifies vitality, sustenance, and the essence of life itself. This motif is prevalent in their daily rituals and artwork, emphasizing the importance of vitality in their society.

The imperial seal and flags of the ancient Hukat Empire prominently feature a variant of what humans would recognize as the Solar Cross symbol. Their imperial flag is a regal blue with a golden solar cross right in the center, serving as a symbol of their cultural identity and imperial might. To signify year-round prosperity, a smaller red sun is added to the golden cross, underscoring their commitment to abundance and well-being - the superposed suns are a common sight across the world as they orbit each other, and the Hukat were quick to incorporate it as if the sky itself was their flag. The Hukat Bisolar Cross continued to be utilized across the ages as a symbol of power and prosperity until it was ultimately supplanted by the Expanse Lotus, way into the Stellar Era.

THE GUARDIANS

To safeguard her sister and the nascent world from the ever-watchful and envious stars, Ho-Paza forged the Five Guardians:

Bagede, the God of Trickery and Deception

Figure of Bagede, the inscription is the attribute "magic"

In the celestial hierarchy of the Hukat mythology, Bagede occupies a unique and mischievous position. He was conceived by Paza as a simple and innocent idea to serve as a youthful and obedient guardian in the sky realm. However, what emerged was far from obedient. Bagede's essence brimmed with boundless energy, unbridled ingenuity, and an insatiable penchant for mischief. He became the celestial trickster, a joker whose antics could rival the most audacious of mortal pranksters.

Bagede's playful nature proved invaluable in the battle against the envious stars. His ability to outwit and confound the celestial bodies played a vital role in capturing and neutralizing their malevolent influence. However, when he wasn't on duty, Bagede's antics reverberated through the heavens. His laughter echoed like thunder, and his pranks disrupted the tranquility of the celestial realm.

To further amplify their trickery, Bagede often collaborated with Kotixera, the Hunter and Crafter Goddess. Together, they devised ingenious contraptions and elaborate schemes to trick not only celestial beings but also mortals. Mortals who found themselves ensnared in their devious traps often emerged forever changed, their fates intertwined with the malevolent whims of these two divine tricksters.

Bagede's domain extended beyond mere trickery. He held sway over the realm of self-entitlement, where individuals believed they were entitled to more than they deserved. He thrived on chaos and reveled in the inexplicable accidents that defied all rational explanations. When disaster struck against all odds, it was often seen as the handiwork of Bagede, the capricious deity who found amusement in the unpredictable.

Bagede was a deity of duality. He could assume the form of a mischievous, winged teenage figure adorned with numerous collars, piercings, and bracelets. However, at times, he revealed himself as an old man with the same youthful adornments, a testament to his status as the first god and the embodiment of time's ceaseless passage.


Ovigeza, the God of Lightning, Fire, Messengers, and Archers

Figure of Ovigeza, the inscription is the attribute "lightning"

Born as the second son of the radiant Paza, Ovigeza's essence was forged in the crucible of celestial power. He emerged as a warrior god, tasked with a solemn duty: protecting the Earth realm from the relentless onslaught of the stars. In his early days, he wielded the tempest's fury, conjuring storms and snatching bolts of lightning from the heavens to spear the stars that dared to draw near.

Ovigeza's prowess grew with time, and his sister, the ingenious Kotixera, gifted him a silver bow of divine craftsmanship. This silver bow allowed him to efficiently channel his lightning, transforming it into precise, deadly bolts. It was said that the thunder that followed each lightning strike was the celestial sound of stars shattering above the clouds. Ovigeza possessed superhuman sight and agility, his movements matching the speed of his own arrows, second only to the swift antics of the firstborn god, Bagede. His demeanor was serious and dutiful, reflecting his dedication to his sacred duty.

However, Ovigeza's steadfast nature found its counterpoint in the goddess Namenza, the embodiment of bountifulness. In her presence, his stern facade softened, revealing a sweeter aspect of his character. Their companionship was a rare respite from the relentless war against the stars, her presence masks the true extent of his malevolence, as she encourages him to lower his guard and manipulate others to serve their joint interests.

Ovigeza occupies a unique position within the Hukat pantheon as the sole bridge between mortals and the enigmatic will of Ho-Paza, the Greater Light. He is the messenger who conveys Ho-Paza's divine decrees to the other gods, granting him unparalleled insight into her intentions, bounding these divine messages into arrows, allowing them to traverse the boundaries between realms without his having to descend into the underworld. Yet, even he cannot always grasp the full scope of Ho-Paza's wisdom.

At times, Ovigeza acts with unwavering faith in Ho-Paza's will, even when her instructions are shrouded in ambiguity. His devotion to the Greater Light is unwavering, and he carries out her commands with a fervor that borders on fanaticism. This unyielding commitment to Ho-Paza's cause often places him at odds with the other gods and even challenges his own sense of morality.


Namenza, the Goddess of Bountifulness, Fertility, Seasons, and Fortune Telling

Figure of Namenza, the inscription is the attribute "life"

Namenza, a radiant and vital deity within the Hukat pantheon, is celebrated as the embodiment of life's abundant blessings. Her divine sphere of influence encompasses bountifulness, fertility, the changing of seasons, and the mystical art of fortune-telling. In the grand tapestry of the Hukat mythology, Namenza stands as a beacon of hope and prosperity, adored by mortals for her gifts of plenty.

Depicted as a tall and fit woman accompanied by the two suns and a tree, Namenza's appearance mirrors the lush and fertile nature she governs. Her long hair is a cascade of herbs and ferns, sometimes serving as a cloak to cover her nudity, symbolizing the intertwining of life and the natural world. Her attire varies, at times adorned in a simple farmer's cloak and, at others, revealed in all her divine glory.

Namenza carries a basket brimming with pristine fruits, a testament to her abundant blessings and the sustenance she bestows upon the earth. In her other hand, she holds a solar clock, a symbol of her dominion over the cycles of the seasons and the passage of time.

Namenza's presence is celebrated during planting and harvest festivals, where her divine favor is sought to ensure bountiful yields and prosperous seasons. Farmers and cultivators offer prayers and offerings to her, beseeching her to bestow fertility upon their lands and to bless their efforts with abundance. Her role in the Hukat pantheon is pivotal in ensuring the survival and prosperity of the mortal realm.

In the depths of the Hukat mythology, there exist tales of improper cults dedicated to Namenza, where her worshipers sought to manipulate her powers for personal gain. These cults engaged in forbidden rituals and twisted forms of fortune-telling, attempting to control the forces of nature and fate.

The consequences of such improper devotion to Namenza were dire. Plagues and curses would befall those who strayed from the righteous path, as the goddess's wrath manifested in the form of famine, disease, and misfortune, and sometimes, this destruction was the aim of such rituals.


Kotixera, the Goddess of Knowledge, Crafts, Hunt, and War

Figure of Kotixera, the inscription is the attribute "craft"

Kotixera is a multifaceted deity, her divine influence extending over a vast array of domains. She is the embodiment of knowledge, arts, crafts, the hunt, and the grim specter of war. Her role in the Hukat mythology is characterized by her inventive spirit and unwavering dedication to empowering mortals with the tools they need to thrive and, when necessary, to defend themselves.

In the mythological epochs of old, Kotixera actively engaged with the mortal world, serving as a direct conduit between the divine and the mundane. She imparted essential knowledge to mortals, instructing them in the delicate art of weaving baskets and fabrics, guiding them to unearth precious pigments and metals from the Earth, and teaching them the secrets of working these valuable resources. Her teachings paved the way for hoku civilization to flourish, as her inventions and craftsmanship elevated mortals to new heights of achievement.

Throughout history, Kotixera and her many mortal incarnations have played pivotal roles in shaping the destiny of nations. She heeded the commands of Paza and Ovigeza, carrying out their divine will. Under her guidance, empires rose and fell, and civilizations thrived and crumbled, all in accordance with the celestial mandates bestowed upon her.

Kotixera's inventive genius knows no bounds. She is the divine artisan behind a multitude of creations, both practical and artistic. Her craftsmanship extends to crafting potent war machinery, such as Ovigeza's bow and quill, Nuheza's trident, and the tools of war used by ancient Hoku warriors. Her portfolio of inventions also includes fundamental innovations like the wheel, the pulley, and the screw, which revolutionized the mortal world's capacity to manipulate and shape their environment.

Kotixera's dedication to the success of her creations in the field of war often places her in an amoral position. She cares more about the efficacy of her war machinery than the consequences of their use. This pragmatic approach to conflict has earned her the reverence of the ancient Hoku military establishment, who see her as a relentless advocate for their success on the battlefield.

Kotixera's creative spirit finds harmony with her energetic and mischievous older brother, Bagede. Together, they form a dynamic duo, crafting trinkets and traps for him to use in his pranks on mortals and fellow gods. Their playful collaboration is a testament to the multifaceted nature of the divine, where serious undertakings and moments of mirth can coexist.


Udeqera, the Queen of the Underworld

Figure of Udequera, the inscription is the attribute "death"

Udeqera, the enigmatic deity of death, possesses a haunting and mysterious visage. She is often depicted as a figure cloaked in a shroud adorned with a multitude of eyes and hungry mouths. These grotesque orifices serve as her sensory organs, allowing her to perceive the realms beyond sight. In some representations, her scarred and mutilated body is unveiled, a testament to the relentless passage of time and the scars of existence.

Udeqera is never alone in her realm, for she is accompanied by a cadre of nightmarish entities known as the Furies. These horrors embody the darkest aspects of humanity: fear, murder, terror, hunger, greed, and fury, among others. They are her beloved and loyal pets, extensions of her essence and will. It is said that they whisper dreadful truths into the ears of those who venture into the underworld, revealing the unvarnished consequences of their actions in life.

Despite her fearsome appearance and the menacing presence of the Furies, Udeqera's true purpose is not to torment mortals but to guide them through the labyrinthine journey of life and death. She watches over fallen soldiers, weary laborers, and all who find themselves in the liminal space between life and eternity. These souls await the judgment of Koxazat, the god of Time, on the fateful day of reckoning.

Udeqera is known for her profound silence. Her quiet demeanor hides a deep wisdom, and it is through her silence that she imparts her guidance to the souls under her care. Her goal is to ensure that mortals navigate the trials and tribulations of life without succumbing too heavily to the temptations and sins that feed the Furies. She seeks to lead souls toward a balanced existence, where neither excess nor negligence defines their journey.


???, the forgotten god of the Seas

In the annals of ancient Hukat culture, there exists a shadowy and enigmatic chapter dedicated to the worship of a nameless and forgotten deity. This eldritch god held dominion over the boundless oceans, the tempestuous storms that swept across the seas, and the fearsome sea monsters that lurked beneath the waves. Its presence in the early days of the Hukat empire is shrouded in mystery, and its existence has been meticulously erased from the tapestry of history.

The origins of this forgotten god are obscure, and it is widely believed to have hailed from foreign lands, possibly brought to the Hukat shores by intrepid explorers or seafaring traders. Its alien nature and association with oceanic forces set it apart from the native deities of the Hukat pantheon, making it an anomaly in the eyes of the established religious order.

As the Hukat empire grew in power and influence, the worship of this oceanic god faced increasing persecution. The Hukat society, with its aversion to deities possessing animal-like or animal-themed attributes, viewed the foreign cult with suspicion and disdain. The maritime prowess of the Hukat, which had once been a source of pride, became a point of contention as the cult's influence grew.

Fearing the destabilizing influence of this nameless god, the religious authorities of the Hukat empire launched a campaign to eradicate its worship. Temples were razed, artifacts destroyed, and followers persecuted. The cult of the forgotten god was systematically erased from the historical record, and its practices became whispers in the darkest corners of Hukat society.

What remains particularly curious is the complete obliteration of the memory of this deity, given the Hukat's renowned maritime prowess. One might expect the god of the oceans, storms, and sea monsters to hold a prominent place in their lore. Yet, it is as if this entity was expunged not only from the physical world but also from the collective memory of the Hukat people.

The neighboring seafaring civilization of Dahut had its own deity with a strikingly similar role. Dahut's sea deity was, in fact, the first god in their culture, emerging from the murky depths of the primordial seas. This god possessed dominion over the vast ocean and its myriad creatures. However, unlike the Hukat's forgotten deity, this god's influence extended far beyond the ocean's edge where it was responsible for ensuring good weather for crops and favorable conditions for seafaring ventures. This duality of influence made it a benevolent and essential figure in Dahut culture.

Often linked with arcane and ancient knowledge, holding the secrets of the tides, weather patterns, and the mysterious depths of the ocean, its eldritch nature rendered it inaccessible through common rituals performed by the average Dahut citizen. Instead, the blessings of this god could only be bestowed by specialized priests dedicated to its cult. These priests undertook rigorous training and rituals to commune with the deity and act as intermediaries between the god and the people.

The sea deity of Dahut was said to have two children with the earth goddess of their pantheon. One was a thunder god, and the other was a harvest goddess. Much like Ovigeza and Namenza in Hukat culture, the thunder god and the harvest goddess were initially separate entities but eventually fell in love with each other, creating a parallel dynamic between the divine siblings in both civilizations.

While the deity had no tangible imagery, its influence was felt in the symbolism and artistry of Dahut civilization. The oceanic motifs, representations of sea creatures, and depictions of bountiful harvests all served as reminders of the deity's benevolent presence and the vital role it played in the lives of the Dahut people.

It is possible that the existence of a similar deity in the neighboring Dahut culture influenced the Hukat's decision to erase their own sea god from their cultural memory. The absence of a visible deity with well-defined imagery in Dahut culture may have led the Hukat to abandon the concept of an invisible and elusive god in favor of deities with human-like attributes and imagery that could be more readily understood and represented in their art and rituals.


THE MOON

Figure of Nuheza, the inscription is the attribute "moon"

Nuheza's story is a rarity among moon deities, as he was once a mortal who ascended to godhood through his remarkable deeds and blind love. During the dawn of humanity, Nuheza, a strong and noble warrior of the ancient Hoku civilization, became enchanted by the beauty of Unenja, the great goddess of Earth and the Lesser Sun. This enchantment was ignited by a breathtaking sunset over the sea. In his love and admiration for Unenja, Nuheza prayed to her and offered his devotion.

Nuheza's love for Unenja was profound and sincere. His strength, granted by the goddess herself, was so impressive that the Hoku king considered stepping down from his throne to allow Nuheza to lead the civilization. However, Nuheza had a different aspiration. He sought to gather resources for a grand campaign, one that would earn him the privilege of marrying the Lesser Sun. The king readily accepted for this marriage was believed to rectify the ancient mistreatment of Unenja by the Hoku and the greater beasts of Earth.

The tale takes a poignant turn as Nuheza and his comrades journey to the underworld, a realm of the afterlife overseen by the enigmatic Udeqera. Here, the souls of those they protected in life are gathered, and the truth of their deeds is revealed. These mortals, despite being saved by Nuheza and his companions, were far from innocent. They harbored envy, and bitterness, engaged in deceitful acts, and even resorted to murder for power and status.

Udeqera, the keeper of the underworld, informs Nuheza that, while many souls will seek his wisdom at the gates of the underworld, they will be too blinded by their own knowledge to follow their hearts. They will suffer the same fate as Nuheza, trapped in the realm between the living and the dead. In a noble but misguided attempt to right the wrongs of his actions, Nuheza decides to free the souls of the underworld by slaying Kōratalil, a colossal serpent that guards the realm. After a fierce battle, Nuheza emerges victorious, but not without suffering significant injuries. He uses the serpent's carcass to create a bridge, allowing him and his comrades to escape the underworld.

However, Udeqera, who had been watching and listening to their journey through her many eyes and shadowy mantle, erupts in anger at Nuheza's actions. She cracks the ground around them and condemns him to exist in the world as a guide for souls, to witness the consequences of their actions like a ghostly observer. To avoid the same fate as Kōratalil, Nuheza is stripped of his sword and placed atop a mountain, where he must oversee the outcomes of the deeds of mortals.

Nuheza, now the watcher of the night and the guide during the day, eventually becomes the moon. He circles the world, guiding the souls of the departed as they embark on their journey through the afterlife. He asks the goddess Kotixera for a new weapon, and she fashions him a trident from the metallic horns of the serpent he had slain.


RELATIONSHIP WITH THE STARS & ANIMALS

In ancient Hukat culture, the interplay between astronomy and astrology gave rise to practices that were often viewed with suspicion and fear, earning them the label of "witchcraft." The Hukat people closely observed the movements of celestial bodies, believing that the stars held the secrets of fate and fortune. Astrologers, known as star-seekers, sought to decipher these celestial omens to predict future events, and their rituals often delved into the realms of the arcane.

Many of these practices involved the use of blood and psychedelic substances to commune with the stars and glimpse into the future. These rituals were shrouded in mystery and secrecy, with practitioners forming secretive cults dedicated to the pursuit of forbidden knowledge. The Hukat society viewed such practices with a mix of fascination and fear, as they believed that meddling with the cosmic forces had dire consequences. One notable individual from such cults was Hamanen Kalinen of Iekozadat (lived 5900 years before the Fall of Hokushoku) and his influence in the foundation of the Cult of the Sacred Circle - given this name for the recurring annular eclipse motif used as a symbol - his interest in the stars, however, was considered rather obscure, despite the genius of his methods and accuracy of predictions, his practices borderline what was considered witchcraft for the ancient Hukat religious doctrine, for this reason, few select students of his formed a secret society to practice astronomy and discuss other mathematical topics such as finances, with members of it later being chastised by the state.

The ancient Hukat's complex relationship with the heavens is reflected in their constellations. While some cultures might associate constellations with heroes or noble creatures, the Hukat's constellations often depicted fantastical monsters and stars associated with demons. These constellations were a testament to their belief that celestial forces were not to be trifled with and that stars held a dark and ominous power.

In the eyes of the Hukat people, the worship of anthropomorphic deities, whether they possessed animal characteristics or not, was considered severe heresy. The mythology of the Hukat dictates a history of conflict between wild animals and the Hoku, the mud creatures, after the creation of the world. This ancient enmity resulted in a deep-seated suspicion and unease between the two, and the Hukat people believed that creatures should be treated as such, not exalted as gods.

- M.O. Valent, 02/10/2023

18 September, 2023

SCIENCE&ARTWORK | THE DOMINION | QIRO-ARRENE WARS

QIRO-ARRENE WARS

Was a series of violent and deadly conflicts that happened prior to the Dominion's official foundation, taking place between the years 57.047 and 58.058 of the Common Era. It was fought between the Arrene Combine and the Qire Clans, the conflicts were sparse and fought in deep interstellar and interplanetary spaces, and combatant casualties throughout the war amounted to an estimated of 30 to 60 million due to the intense usage of surrogate troops (clones & specters) and automated fleets which are not accounted for, however, it ended with an unsurmountable civilian casualty count estimated at 20 billion towards the end of the war.

In more than one way, both qire and arrene seem equally offensively brutish and at the same time sophisticated to human eyes... Their ferocity and intelectual prowess is unmatched, it seems like cheating evolution - Ian Tent, temporally dislocated Chelok settler

PRE-WAR STAGE

Comparatively speaking, the Arrene Combine had 4-5 thousand year headstart on the mastery of subluminal (slower than light) interstellar travel - though not a lot can be substantially extracted about the arrene pre-stellar era from the Dominion archives - it can be said this species possesses some insight that other do not about the locations and uses of the ancient artifacts across known space. It is uncertain if their rise to power is given by technological uplifting or their own prowess, but it certainly kickstarted a desire to seek more of what they have found in their own system. Following several trains of thought and having the resources and audacity to do so, the arrene sought to improve themselves and their tech through what some conservatives would consider ludicrous and insane quests, complete gene editing, cloning, mastery of neural networks and AI, all fields which could only be improved through the law of large numbers, expanding their society into whatever holes and crevices were deemed fit.

Along this first stage of development, arrene explorers found several chelok peoples in hunter-gatherer societies, which were studied and nearly brought to extinction in the process, for the arrene ways were far too brutal and unsympathetic for them, differences between chelok and arrene are far too many for any significant mass relationships to be developed between the two. Their quest for power brought them to the Osuna system, where they found another fairly 'uncivilized' species, the Ygiv - with whom the first contact could be done through fairly more sophisticated methods such as math and with a base understanding of electromagnetic technologies. And this happened a number of other times with more technologically advanced chelok peoples distributed across known space - the arrene then had quite a history of 'simply' mesmerizing less advanced societies with their tricks and gadgets into subjugation, the tradition of setting up other species in their lower and front ranks can be traced as far back as the first contact era of 51.000 CE (about 13 thousand years ago).

All this noise wouldn't go unnoticed through the depths of space, with the arrene core being much smaller, at some 50 ly radius encompassing 300 systems, 6 of which were heavily occupied - to an extent, the qire homeworld has always known of their existence for all practical purposes, though actively staying silent and building up a sizeable defense fleet in case the arrene brought their combine over. Their initial response upon the discovery of the arrene was to spread out to other worlds and ensure the survival of the species in case the arrene ever got to their homeworld - HOWEVER, something changed between 54.000 and 56.000 CE, instead of expanding more and more, the qire started ever strengthening their response fleet to the point of actually considering a first-strike scenario, during this time period, they've also encountered other pre-stellar human societies, the integration of human culture into qire society might have influenced the whole 'possible alien invasion' thinking.

A qire first-contact armada was allocated to the Forzai system, a well-known frontier system at the time, its purpose was to actively ping radio pulses to get the combine's attention, literally ringing their doorbell with enough weapons to blow up a small moon to pieces...


CIRCA 57.000 CE - Disastrous First Contact

The presence of over ten thousand unknown vessels in the Forzai system was promptly noticed by the arrene authorities, forcing the planet's home defense fleet into full alert. The local fleet was of purely bureaucratic need as the combine was believed to be of no match for terrorists or foreigners, thus not needing this extra layer of protection. The few hundred ships and stations built around Forzai had their eyes focused on the massive armada stationed on one of its four moons, chattering on all channels.

Forzai, known as Fur'shai-er to the Arrene, had been nothing more than a mundane manufacturing and port planet for the Combine before first contact. Its population consisted of just 5 million Arrene and human workers, serving the purpose of producing civilian and merchant ships for private companies. The scattered islands across its oceanic surface were used for various experiments and manufacturing processes.

As tensions rose, the Forzai clone army executed a partial evacuation of the critical population, leaving behind a skeletal crew to engage in a diplomatic stand-off within the lunar perimeter of the planet. Their strategy was to avoid direct conflict at all costs, with the intention of stalling any attempts by the Qire to gather further intelligence on the Combine's military capabilities. This approach was meant to give the main Arrene forces a fighting chance if the situation escalated.

The Qire fleet had arrived with a clear message: they were not an unprepared adversary. They had prepared for the possibility of conflict and were well-equipped for the challenges ahead. Human mediators attempted negotiations, but difficulties in translation fueled unease and tensions soared as the Qire Admirals interpreted the presence of manufacturing facilities for war vessels on Forzai as a sign that the Arrene Combine was preparing for a hostile encounter.

What was intended as a technical dialogue escalated into a catastrophic disaster over a few days. The island chains of Forzai turned into a war zone, and the conflict spanned three weeks, resulting in the Qire fleet taking control of the Forzai system and suffering negligible losses.


CIRCA 57.000 to 57.980 CE - Bounce operations across the Combine Frontier

Following the fall of Forzai to the Qire Clans, the Arrene Combine experienced a period of sparse but intense combat across its frontier territories. The impact of the Qire presence at the Combine's frontier was felt not only by exposed civilian populations but also by the major admirals who oversaw the defense of Arrene space. While the civilian populace feared the escalation of the conflict, the admirals, confident in their advanced weaponry and superior AI and autonomous combat capabilities, saw the Qire as unwittingly provoking a formidable adversary.

Arrene authorities initiated preemptive evacuations of population centers in their frontier regions while maintaining clones and synthetic organisms to continue working on supply lines. They adopted a wait-and-see approach regarding the Qire's posture toward these worlds, aiming to give the impression that their territorial expanse was much larger than it actually was, as whenever they went all they could find was colonization and mining equipment.

The Qire, on the other hand, made deliberate efforts to gauge the Arrene's firepower capabilities through localized skirmishes with local militias. These militias were equipped with just enough weaponry to put up a limited resistance, and their encounters with the Qire armada were intended to provide a distorted picture of the Arrene's true strength.

When the Arrene felt sufficiently prepared to confront the Qire. They initiated contact with the Qire at an uncharted system, deploying a massive mothership roughly the size of an asteroid. Details of this encounter remain fragmented, but persistent rumors spoke of brutal acts committed by Arrene boarding parties on the Qire armada. These boarding parties received orders to leave only enough survivors on the Qire ships to ensure they could operate them and return to their own territory.

This pattern repeated itself across numerous systems, with Arrene ships exhibiting nearly light-speed responses to distress signals from attacked outposts within the Combine frontier. The Qire invaders encountered formidable resistance as the Arrene military sought to repel their advances and protect their territory. The conflict persisted as both sides engaged in ruthless combat, leaving a trail of devastation and uncertainty along the Combine's frontier. The belief that the Arrene were ready to dissuade the Qire from further aggression fueled the flames of war, setting the stage for a protracted and brutal interstellar conflict that showed no signs of abating.


CIRCA 57.987 CE - The Qire Ambush at Olgur

As the Qire gained valuable experience in fighting the Arrene across the Combine's frontier, they carefully planned an audacious ambush in the Olgur system, deep within their own territory. The Qire had been leading an Arrene armada on a relentless chase by employing hit-and-run tactics, jumping between Combine systems to maintain pursuit. The Olgur system served as the stage for a pivotal confrontation that would change the course of the Qiro-Arrene Wars.

The ambush unfolded on one of the many ocean moons of the gas giant Olgur, where the Qire forces executed a meticulously planned operation. They managed to secure an Arrene capital ship, successfully deactivating its self-destruct mechanism. This unexpected turn of events allowed the Qire to gain invaluable insight into the combine's internal structure, military positions, and strategic plans.

With this newfound knowledge, the Qire rapidly and decisively penetrated deeper into Arrene space, leaving a trail of confusion and chaos in their wake. The captured Arrene capital ship became a treasure trove of information, enabling the Qire to navigate the complex web of Arrene-controlled systems with greater precision.

In their wake, the 31st Qire fleet left a trail of devastation. They deployed relativistic kinetic vehicles (RKVs), a type of fast ordinance previously used in ship-to-surface combat. However, the yield set by the 31st fleet was staggering, intended not just to target military installations but to flatten entire metropolises into molten basins of glass,. This brutal and indiscriminate use of RKVs marked a dark epoch in the conflict, resulting in a significant escalation of casualties.

In the following years, the Qire executed a series of strategic maneuvers, exploiting weaknesses in the Arrene defense and bypassing their heavily fortified outposts. Their swift advance took them closer to the heart of the Arrene Combine, with their ultimate destination being the Arrene homeworld, Argost. 


57.997 CE - Battle for Aa Rithel begins

As the Qire fleet continued its relentless advance towards Argost, the Arrene Combine scrambled to clear the path of civilian populations in the enemy's trajectory. The urgency of the situation left little time for comprehensive evacuations, and many millions were left behind in the haste to move people to safety. The looming threat of the Qire's arrival cast a shadow of dread over the Arrene populace.

In the Aa Rithel system, where Argost, the Arrene homeworld, was situated, all defensive preparations were completed. Over the years, massive horse-shoe-shaped vessels had been towed into the system's borders, poised and ready for the imminent Qire approach. While the commotion in the system was unprecedented, not all of Argost's population chose to evacuate. Instead, they made a resolute decision to stand and defend their homeworld.

The night sky over Argost was illuminated by the shimmering presence of countless adapted civilian and merchant crafts, combined with the formidable home defense fleet. For several weeks, they waited in tense silence for the enemy's arrival, their determination unwavering.

The Battle for Aa Rithel became a relentless 24/7 light show as seen from the surface of Argost. All radio channels were inundated with military transmissions, both coded and uncoded, as the defenders coordinated their efforts. The home defense fleet put up a valiant resistance, holding off the Qire forces for seventeen intense days.


58.004 CE - Bombardment of Argost

The turning point came when a single Qire warship, 'The Last Whisper', one of the few remaining among the 500 vessels, managed to pierce through the system's blockade. It carried a deadly payload of 50 relativistic kinetic vehicles (RKVs). In less than a day, these RKVs reached Argost, wreaking havoc as they struck random locations within a 1000-kilometer radius of the impact zones. The result was the flattening of entire cities across a hemisphere.

The devastation was catastrophic, wiping out 70% of the local population, only those in ships across the ocean and the far countryside of continents survived. Faced with the overwhelming loss of life and the tragic consequences of the Qire attack, the Arrene Combine had no choice but to immediately declare an armistice. The Battle for Aa Rithel had exacted a devastating toll, forever altering the course of the Qiro-Arrene Wars and leaving an indelible scar on the history of both civilizations.


58.058 CE - Official End of the war

The Treaty of Forzai, which marked the foundation of the Dominion, was a pivotal document that brought an end to the Qiro-Arrene Wars and established a lasting peace in the region of space jointly governed by the Qire and Arrene. Over the past 13,000 years, this treaty has played a crucial role in maintaining peace and stability, but it has also faced numerous challenges and close calls to unrest. It can be summarized as such:

  1. Forfeiture of Control over Qire Space: The Treaty of Forzai required the Arrene Combine to forfeit control over space within a 10-light-year radius of any Qire world. This provision established clear boundaries and territorial divisions within the Dominion, separating the respective spheres of influence of the Arrene and Qire civilizations. The strict delineation of territory helped prevent territorial disputes and confrontations, contributing to the Dominion's stability for millennia.
  2. Concession of the Forzai System: The treaty mandated the Arrene's concession of the Forzai system to the Qire Clans. This symbolic gesture signified the end of hostilities and marked a shift in power dynamics within the Dominion. While Forzai had once been a focal point of conflict, its peaceful transfer to Qire control became a cornerstone of lasting peace.
  3. Reparations and Rebuilding Efforts: The Arrene Combine was required to pay reparations to all Qire clans affected by the war. These reparations included financial compensation and resources to support rebuilding efforts in Arrene worlds that had been bombarded during the conflict. The commitment to reconstruction promoted goodwill and cooperation between the two civilizations, fostering a sense of shared responsibility.
  4. Restrictions on the Home Fleet: The treaty placed constraints on the activities of the Arrene Combine's home fleet, limiting its movements to the core worlds of the Dominion. This provision curtailed any ambitions of further expansion or conflict initiation by the Arrene. It ensured that the military force closest to Arrene territory remained contained and less likely to provoke tensions.
  5. Foreigner Inclusion in Fleet Commands: To promote proper representation and prevent any unilateral decisions or conquest plans, the treaty mandated that fleet commands within the Dominion accept foreigners into their ranks. This measure aimed to foster cooperation, diversity, and accountability within the Dominion's military structure.
  6. Preservation of Pre-Industrial and Industrial Chelok Societies: Recognizing the significance of pre-industrial and industrial chelok societies within the Dominion, this provision safeguards these civilizations from interference and exploitation. Both the Arrene Combine and the Qire Clans commit to protecting these societies' cultural and historical integrity, refraining from direct or indirect interference and non-consensual introduction of advanced technology. Preservation efforts, including documentation and research, are encouraged, and ethical standards and oversight ensure respectful treatment. Importantly, this provision categorically prohibits human experimentation within Dominion space, marking a departure from past practices, and promoting ethical engagement with human civilizations.

But the Fall of Hokushoku has become a symbol of Arrene incapacity to protect their territories, and has unleashed a tide of political unrest, casting doubt on the Dominion's ability to safeguard its vast expanse. In the desperate search for a solution, the Qire have embarked on a clandestine quest, one that secretly defies the solemn Sixth Provision of the Treaty of Forzai...

-M.O. Valent, 18/09/2023

14 March, 2023

SCIENCE&ARTWORK | HOKU ARCHEOLOGIST ON CHELOK PEOPLE | PART 1

A PERSONAL ACCOUNT OF FIVE YEARS AMONGST THE CHELOK IN THEIR CAPITAL OF DHEGHО̄M

By Jaqehura Fadasa (Verdant Hilltop)

Archeologist for the now-extinct Voliloshoku Academy of Xenoarcheology

*mentions of time and space have been translated to common units

"If I knew when the world began, I've would have started my account from there..." - a common ancient saying amongst chelok historians

Despite my age, I am still enchanted by what the fields have to offer, I enjoy hard work and confident supervision of my digs, which is why I have a brood of students and assistants to handle all the paperwork, as I am talking to the chelok natives, many feet underground exploring ancient facilities long used for varying purposes over time. None of the decades of academia could prepare me for this experience despite my fascination with its cultures and ingenuity, so when I learned that ship scrappers were preparing an expedition into space from the defunct Hoku Expansion, I had to take a temporary fat to bring my team to board.

THE TRIP

Unfortunately for me and the misfortune of my countrymen, my generation is one of the last that still remembers the Expanse in its glory days, before the Relentless Force struck. My training is not so commercially useful for my people on the brink of extinction, but it is useful for these foreign 'pirates' who aim to get high-value parts - because our way of building is so foreign to them. We left Forzai straight to the heart of the Expanse, our arrene sponsors gave us the luxury of manning a mining ship, the Eye of Ririth (apparently named after the hero of the forge in ancient arrene), which they expected us to bring back full of riches. The path through the existing star routes would take us just over nine months to complete, but due to the incessant stops along the way, thanks to our secondary transport services, it took us about two years to reach the border of Hoku space.

Already inside the Expanse, there were some stops initiated en route, by some old mining systems long since abandoned, the reason would be rumors that the old militias used these dark border systems as bases of operation and repair, which meant that there could be dozens if not hundreds of pre-war hoku warships and weaponry in these regions, and my team being the only natives, were commanded to classify and identify any equipment we found, as well as unlocking the genetic barriers of our military bases. And as we expected, we found a dozen hangars containing hundreds of hoku starfighters, some under repairs that were never finished, some that were never paired with their pilots. Despite the great cultural importance that these fighters have for my people, the main crew did not allow us to take charge of any, but it didn't cost much to try...

I believe we had brought about 12 of those starfighters, half of which were of those brand new, while I had to personally supervise by order of the captain, the careful dismantling and scrapping of 24 such vessels for their compact jump-drives and weapons. Had something gone wrong in those tedious and tense weeks, the whole asteroid belt would have exploded like chained crackers in new year's eve. After three years in deep space, we were at last, half-way through our mission.

[missing image]

The other half of the cargo we're supposed to fetch within this deserted space were all sorts of Chelok artifacts. The Hoku Expanse was a prime place for such scavenging because of its proximity to the world of Dhegо̄m, thus, the sponsors thought we might be able to smuggle some old but still working tech of any sort. I myself knew of a few places in literature where the arrene pirates could get their treasure, one of those was back in my homeworld of Voliloshoku.

For unknown reasons, many of the capital outworlds of our expanse were merely glassed by the Unrelenting Force, which left shortly after. We would be historically safe in these regions but you can never be too wary out here, it is known for a fact that they still patrol the Muhori and Paza systems, the heart of the expanse, and there is nothing one can do about it.

Voliloshoku is the only known world if its kind, orbiting a red dwarf in the Lagrange point of its companion, which in turn orbits a brighter white star. Such is its strangeness, that here water freezes by nightfall and simmers before midday, and the temperatures rise and drop within weeks, as the planet moves around its parent star, at times closer and at times farther from the brighter ones, it is rarely fully dark because of its three stars. It is a swampy hellscape with no trees or grass or animals of any kind, but the ones that survived the glassing around our major colonies. The air is breathable but moist and heavy, one shall not wander in broad daylight unshielded.

Despite its nasty appearance and inhospitable conditions, we the Hoku were not the first here to wonder if Voliloshoku's intemperate weather could ever be tamed. Ancient ruins found in the south pole have been attributed to Chelok settlers some 7 thousand years ago, the reason why the massive colony was ultimately abandoned lies in the extreme radioactivity of the area, it is uncertain if the whole region suffered a disastrous nuclear waste leak, or if it was bombarded from space in times of war, nevertheless, there is no scarcity of chelok artifacts beneath the muddy surface, or across the other planets of Nigutal'za, the red dwarf. Although, everything was long dead due to radiation exposure and severe weathering, to these pirates there was nothing of value in these ruins, so after a few days of sifting through the oxidized remains, we departed nonchalantly. While I was upset at leaving the ruins, the crew was very happy to find a dormant communications satellite that could be used to upgrade our own ship with a stronger radar - one of my technicians gave them assistance with the components.

[missing image]

The icy poles of the nearest planet, Nigutaline, offered us a renewal of the water and helium supplies, while also hiding another dormant hangar. For the looks of it, other pirates have been here before, given some abandoned hacking and drilling equipment used to trespass the walls, whoever got there before, didn't go much deep into the base. Our native pass allowed us to verify the operational status of the purifying station which found itself mostly intact, I convinced the crew to tow one of the Volkalian cargo ships with us, and I guaranteed that what we could find with such greater range far surpassed what I owed them for towing the ship. I've got to highlight here that did not have any exosuits for our kind onboard, and that the ones we got for exploring the planet's surface for a little bit came with that ship. In their defense, I must admit I've grown quite a distaste for their kind as well as I grew within the Dominion, but they didn't help me conciliate either. I've met other more friendly members of the main crew over the course of these three years, but their group cohesion is infuriating, even if they know they are being unfair to you, it is particularly humiliating to live amongst such small, yet powerful beings...

At this point, we still had 3 months of starlanes ahead before getting anywhere close to Dheghо̄m, and now nothing else in our way, though the holes in our lightsail would get us late by a few days. In our trip towards the chelok world, we found a returning qire merchant ship, to whom we managed to sell two of the unmarked starships we'd brought onboard.

ARRIVAL AT DHEGHО̄M

The Eye of Ririth traced a free return route around Soh - Dhegо̄m's parent star - so it could not waste any more time with my endeavors, allowing me and my crew to detach with our Volkalian ship, we were towed and guided by chelok authorities in a two-week journey down to their world. During this time, we had full liberty to study the ship's architecture and documentation, many of which are pretty standard still according to Arrene law nowadays, though these M-AM drives might need some refurbishing in 5 years' time. Since hoku port licenses are no longer recognized by the Dominion nor Chelok spaces, we had to rebaptize the ship's documentation according to standard naval law, a process which delayed our touch down by about four days, mainly because we had to vote upon a new name for it - we've decided for Kotishera, goddess of Crafts and War of the ancient Hukat - giving our new registry MOV 201 KTXR.

[missing image]

Dhegо̄m is a small oceanic planet with two moderately-sized moons, to which we had a full spectacular view during the entire time - because Kotishera has no landing capabilities, we had to hire a small freighter ship to get us off lunnocentric orbit, as they call it, and down to the ground for a very salty price, passing through the stationary port station to get ourselves checked, scanned, and most importantly - have our suits and skin heavily bleached and suntanned by the sterilizing process, before FINALLY getting on a somewhat comfortable hour-long flight down to Urafar, their port capital, akin to Aa-Iritesh'akar back in Argost.

Urafar is a large city made of concentric ring-like districts at the bottom of a huge canyon, the canyon walls span hundreds of meters and the only way out is following the river downstream or up the dozens of gates across the canyon walls, the temperate forest around it appears to be seeping in like a waterfall - the vegetation and climate within the canyon is rather incompatible with the outside, since the higher atmospheric pressure creates a different humidity and temperature profile, having a patch of rainforest extending inside from the north. We were told that this canyon is the result of billions of years of continental movement, trying to break apart this dense continent, and that within half a billion years a new strait will be formed in this area.

The city's architecture differs very much from what you'd usually see anywhere on Argost, here, prevail ancient buildings, pyramids, roads, and monuments are carved out of stone, with a few trading centers made of your typical reinforced steel and glass classical style. The spaces between the city districts are filled with wildlife reserves and farms, with irrigation channels diverting part of the river upstream to different parts of the city, going through circular treatment pools before being returned to the delta.

[missing image]

Parts of the city are very new judging by the fresh stone cuts and the currently occurring masonry work we were able to see by ourselves, though these few projects seem more restorative, attempting to preserve the original look of whatever stairway or road had centuries ago. For that reason, heavy vehicles are only allowed at designated lanes and zones, forcing you to walk or pedal to whatever destination you have. Our guide took us to a supposedly 'millenia-old' hotel still in operation - we were of course skeptical of all the other trivia given to us about the hotel, though the city is pretty, it would not be a proper city without any snakes trying to get one extra out of foreigners like ourselves.

APPEARANCE

At this point, my colleagues and I are pretty familiar with their appearance and somewhat familiar with the local customs - which might not be the case for my peers - understandably because we've been secluding ourselves to preservation colonies after The Fall - so I will try my best attempt to describe them and their ways.

While other species in the Dominion tend to be rather short when compared to ourselves, very rarely reaching out taller than 1.6m - the chelok have their shortest people around that height, on average standing eye-to-eye with any hoku. That is also because they walk on their hindlegs unlike the arrene, which are strong but not as strong as ours and with very short ankles. They are very similar in body shape to ourselves, though possessing flat feet with small front-facing toes, five fingers, and a single strong thumb on each hand which points inward when at rest.

[missing image]

Another key obvious difference between us and them is that chelok have very short skulls, nearly round or oval skulls, most of it which is occupied by their brain, their faces are pretty flat, with only two front-facing eyes in the middle of the face, one on either side, with their sclera in white and iris in a different color for each individual. Their nose sticks out from the middle of the face, it is generally tetrahedral with different degrees of roundness. The mouth rests just below the nose, at rest the characteristic lips go not wider than the space between the eyes, when it opens, no fangs or menacing teeth pop out of the jaw, instead revealing flat blade teeth for cutting the food in the front of the mouth, and flat crushing molars in the back of the mouth for extended chewing, inside the mouth rests a short muscular tongue, like ours, and like us, their vocalizations are their primary manner of language.

With one rounded ear on either side of the head - their ears were adapted to simply funnel sounds into the inner ear, thus they lack the ability to express emotions through them like we do - on the other hand, their faces can shift in ways unthinkable to our kind, it was amusing and fascinating to me and my crew seeing the amount of facial expressions they can make. The chelok are also devoid of any protective feathers, or scales, or thick hide, instead being barely covered by thin hairs over smooth skin, it which can vary in tans just like ours - the hairs are more prominently grown in the head, face, chest, and privates.

THE CHELOK FROM URAFAR

The great majority of the population residing at Urafar has dark skin similar to ours, though we've been a few individuals with both lighter and even darker skin than that - the males generally opt for shaving their heads bald, while those in higher positions of power cultivate long and decorated braids. The females are quite a curious case, it seems that the traditions of a third of their people prohibit their females from exhibiting their faces and bodies, while the other portion is not required at all by their beliefs - which is from where we noted one of the primary differences between male and female - the chelok, like some burrowing animals from Auot'zae, are mammals, so their females feed their brood during a short period of their initial lives using either of the two mammary glands they sport on their chests - and, unlike males all females seem have liberty on how to trim their head hairs, though those are higher positions choose to tie them short or have none at all for some reason we don't yet understand.

[missing image]

Apart from being strange to their customs of this era, we were also stunned upon hearing the amount of languages spoken all over the place, signs are standardized to four writing systems, but we saw store banners displayed in at least ten. Merchants will attempt to sell you anything by changing through every language they know and get frustrated at us, we quickly learned that the side-to-side head swing also seems to indicate "no" for them as it does for us.

Because their skin is so fragile, and they possess no physical offense but the blunt force of their muscles, it is a consensus amongst chelok that clothing is an important accessory not only for rituals, or status, but also for daily activities, shielding them from the sun's rays in fashion - and must I say, their clothes and accessories are all in for metals, glasses, and jewels adorning their fabrics. It is hard to say whether most of it is tradition or what's in vogue right now. Stopping at the markets looking to blend in their apparel we found both what seemed to be both natural and synthetic textiles. Some of those clothes see very straight, hard cuts and designs with neutral or 3 color palettes, while some go out of their way to be floral or full of natural-looking colorful patterns. Got to admit we've ended up looking even more foreign by picking up articles of clothing by ourselves than what we were using before, I myself choose to keep my current robes for a little more.

I should add that a day in Dhegо̄m are only three-quarters as long as our common day, so we had to get back inside pretty soon, prompting us to also get some very sketchy quality wristwatches. The first few days were full of discoveries, but our mission was far from starting as our translator attempted to contact the local archeological society. For now, we tried to enjoy the vistas around the expansive Urafar. 

One thing we noticed after a few hours touring by the city - or better yet, did not notice - was the presence of synths of any kind, at best, some chelok which sported all sorts of extensions - jaws, arms, spinal, and retinal extensions, none of which they were ashamed to hide, instead even wearing ripped apparel to show up their extensions, such as arms or legs.  Another absent thing across the city is the color blue (or green, or both, unable to translate), blue(?) pigments used in the painting seem very muted or too dark whenever they are present, with a richness of ochres, reds and oranges everywhere, apart from the black and white which is very prominent - which is an interesting indicator of what ancient lineage these chelok descend from, as they are biologically less sensitive to any blues - as a result of that, dark blues and black are used interchangeably all over the place.

[missing image]

During our introduction to the city we've also experimented with their local foods and common specialties from the Dominion - because of the way this canyon varies temperature and pressure, different plants and animals are farmed at different places across the formation - granting great variety, some of which I believe are impossible to find anywhere else. We've seen characteristic animals that are only bred by them, animals which we all have seen in historical and archeological records but never in vivo before, I'm particularly impressed by the color variety of said 'chickens', as one would usually say it indicates different kinds, but chickens were purposedly bred for millenia to have this coloration variety. They have mounts that some cultures consider very reasonable and preferable to eat, in that matter I'd say horses are very similar to our antillos, except with no horns or large digging claws, and considerably smaller and hairier. We've chosen to stay a little bit closer to home in our first meal, ordering a few insects and crustaceans, the cook gave us all quite a show, throwing and stirring our food at ridiculous speed and height between pans before serving us with a boiling-hot meal and large glass of cold white sweet juice of a green fruit he opened on site, once the food was cool enough to savor we could attest chelok cuisine is just as fantastic as described by the trader texts, perhaps, even more, depending on the dish.

After a local week had passed, we finally got a return from the Urafar Archeological Society to visit a place they called Northern Site D-24. We were greeted by a stub and pale elderly chelok, practically dressed like one of us, which we found pretty amusing because the whole crew was dressed like chelok hikers, he was also the only one who actually spoke perfect Hukat with us. It SEEMS that the UAS sent us a Hoku xenoarcheologist and I'm not exactly sure whether to feel offended or grateful, the latter seems professionally more reasonable - since they are well aware that a chunk of our records were lost during The Fall. After a very pleasant lunch within the premises of the very spacious minimalist building of the UAS, we got onto rovers to visit the site, which was located some 50 kilometers upstream.

- M.O. Valent, 14/03/2023

Happy π-day

15 February, 2023

TECHNICAL SHEETS | STAR SYSTEMS | ARGOST

URR'UHRST̪θ' (Origin Point)

In hoku astronomy, Degazaakoza'pa (Dgazakzp) is the brightest system in the Sailboat constellation, during the summer in the southern hemisphere this constellation stands above the horizon pointing south, forming the base of the greater sail part of the boat. But across the Dominion it attends for its endonym Urr'uhrst̪θ', better known for its Human approximation Argost, and for Hoku travelers as Arihu'risitch (Arihurisit).

The name Argost actually refers to the homeworld of the Arrene, but this became a misnomer amongst their stellar neighbors, like mistaking the 'solar system' for 'Earth'. The star's actual name is noted down as Aa Rithel, or "The Sun" in common arrene.

Aa Rithel is an old single orange dwarf, and stars like it are found all throughout the Dominion.


STAR

parameters ID'd after HD 219134

AA RITHEL, The Sun

K3V orange dwarf star
Temperature 4700 K
        (in solar units)
Mass 0.80
Luminosity 0.26
Radius 0.77
Metallicity Z* ~1.28 [Fe/H]
Abs. Magnitude +6.30
Rotational period 8 days


PLANETARY SYSTEM

Aa Rithel's system possesses five planets, and one brown dwarf.

b) Unnamed rocky planet

A Mars-mass airless rocky world, its cratered and scarred surface is very similar to Mercury's.


c) Unnamed Venusian planet

A superterran wet Venusian, its high surface gravity didn't allow for the star's radiation to blow its atmosphere away, accumulating gas and vapors ever since its formation.


d) Ykaga, the Giant

A T-class brown dwarf at 0.54 AU, 27.44 Jupiter-masses and 12.12 Earth-radii, its upper atmosphere is full of alkali metals, carbon monoxide and methane at 830°C.

It has four satellites: Argost, and three unnamed Moon-like worlds.

The brown dwarf plays a dominant role across all ancient religions of Argost, it also dictates hot and cold days, as the planet slowly rotates away from it.


e) Argost, Origin Point

A terran tropical world orbiting at 12 million kilometers from the brown dwarf, at this distance the planet receives 0.15x solar constants from its parent, and 0.90x solar constants from its brighter parent, the mean surface temperature fluctuates between 30°C and -17°C along its orbital period. Being 2/3rds of the Earth's mass and 90% as large, Argost's gravity lies in the comfortable zone for every sentient race in the Dominion. Its day duration is about 80 hours.

The planet's surface possesses clean-cut preservation areas that can be observed from space, while the rest of the surface is speckled with a mix of beautifully planned urban environments and farming spaces.

The native population tops at about 6 billion while another estimated 15 billion other aliens live amongst them - despite that, it is quite rare to see an arrene at all, that is because the upper layers of their society live in luxurious space habitats or the city centers among themselves, the only the lowest ranking ones live in contact with other alien species, generally occupying roles such as police, army, private militias, town hall members, lawyers, weaponsmiths, ship pilots - with a few exceptions for those who focus their business towards exclusively alien clients.


TRIVIA & LOCATIONS

The political and economic capital of the Dominion is pretty well defended by hundreds of orbital defense platforms, inhabited by the wealthiest individuals of the Dominion apart from the arrenes themselves - but in such a wild and competitive place, there is no comfort without foul play. The descendants of bankrupt visitors and travelers overflow slums all over the place, its criminal and police brutality are unrivaled by anywhere else in the Dominion.

On Argost, as well as many capital worlds across the Dominion, the major cities form huge interconnected environments, with 30 to 100 million inhabitants, plus a few percent of travelers from across known space. The chaotic and stratified nature of the local society is a key piece of what keeps Argost and many other worlds under arrene control, keeping the rebels at bay with hunger and fire and petting the grateful so they don't rebel.

The largest and most populous city on the planet is Aa Iritesh'akar or 'The Enlightened City', it was initially built as a spaceport city to welcome visitors from the stars, being expanded over many millennia to accommodate more immigrants and their brood, some say that it hasn't completely lost its shine, you just need to stare at it longer to see it. 

Getting things, products, and weapons out of any arrene spaceport is not difficult, a myriad of licenses is often needed for that though, the hardest of which is to pilot or transport any pieces of arrene tech newer than some 1000 years - as long as those weapons are not engaged in prohibited space, armed travelers will be spared of a really bad time. Contrary to the rest of the Dominion, clone-presence is minimal to non-existent in the capital, AI presence is unrestricted however, with many platforms working manual and tiring jobs for their owners as a form of extra income.

Although isolationist as a whole, many arrene groups and individuals show great interest in the affairs of aliens, both in their homeworld and across the Dominion, those more interested individuals work hard to be sent to outworld prefectures, science expeditions, or just opt to straight-out live and trade amongst commoners - living in rather high standards, of course.

There are 50 annular black peninsulas and lakes observable from space scattered across one hemisphere, a relic from the height of the Qiro-Arrene wars - the rock in the region is completely blackened from the first and last act of aggression between the two civilizations, created by a relativistic projectile launched from the only Qire warship that ever managed to pass the outer planets. The bombardment of Argost by the Qire fleet was the last episode of a war that ended up bringing the Arrene on the edge of extinction, had it not been for outworld colonies re-settling their homeland, Argost would likely be a dusty wasteland like the northern hemisphere of Hokushoku. The flattened cities offered space for ambitious and planned architectural projects, which are nowadays, the trademark of places such as Aa Iritesh'akar.

MORE COMING SOMEDAY!

- M. O. Valent, 15/02/2023

- M. O. Valent, last updated 21/09/2023

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