Showing posts with label DOMINION. Show all posts
Showing posts with label DOMINION. Show all posts

30 July, 2025

THE QIRE | SCIENCE&ARTWORK

LIVING STUMPS!

    ... Said him! Can you believe that!

Laugh all you want. You wanted to know, right?

>Ian slammed his glass on the table, unamused. He had that conversation maybe ten times by now<

    Sure, sure, I won't interrupt you anymore. Go on, "kindless orphan".

You ever seen a real tree? Like the ones, the old ones near the central plaza. By the great elevator.

    Yeah, I have. Majestic, aren't they?

Like that. Rough, not scaley, not silky, nor armored. Like a thick, impossibly flexible hide is what they wear, or are made out of. I've hear rumors they don't need that sort of thing. Clothes. Though they have innovated on a few pieces, I'm sure. Who wouldn't like to be tougher?

    That still doesn't help it, 'runner'.

>Ian gulped down his last glass, and took a moment to chew on the small fruit pinned on the glass<

The one I saw at Niniveh. Must have been like two-eighty or three. About two storage units tall, can you picture that?

And one third as thick. Like a tree. Standing on its many roots.

Those damn legs, you can't even keep up with them when they move, as if gliding over the floor, without friction. Long, and rough.

The body is a little skinnier than what it initially looks like up close. They have wings, but they stay folded against their body like a tight cape.

Like I said. A walking, living tree stump.

    Wings eh? Like a bird? Or a K'yen?

>Ian scoffed< Bird... Worse. Too many wings to count, They show too little, and I don't like to imagine what it would take for all of them wings to open up. >he pushed to empty glass aside< Virgil, let's call him that, it's complicated to explain.

He needed only two to glide, but those two wings made him look the size of a starfighter. Burning orange bright scales, I'm not sure what kind of fucked up chemistry or optics is happening, but it hurts.

    Hurts?

It physically HURTS. Your eyes. Your mind. Their presence is soul searing and eye-bleaching. He never opened his wings towards me, only towards THAT thing after us. But I could feel it. Like the scale patterns on it were a window to another dimension, clipped into reality like a poorly edited movie.

I've heard about those damn wings from another hunter like you, who heard it from a target who was almost killed by one. "It's like staring into the naked face of God... or the Devil."

For lack of a better word, I'd like to say its panic, but I'm also trying to be very rational about it. 

Maybe we shouldn't.

    Now its getting interesting, runner.

It is not! No one should... I was lucky to be not the one in Virgil's path. Not the one he actually wanted to burn with his heat. Searing heat. Body heat. Like a pot of molten lead inches from your face, even when their wings cover their bodies. Papers ignited and plants withered just from proximity, as if he sucked the life from them.. Like a being straight out of hell, or heavens burning all impurity...

Their faces, triangular, like someone glued a clam or mollusk to the top of a column. Needlessly small eyes, more like needle holes for light sensing, inexpressive. Invisible mouth, or more like a beak that clacks and roars when it feels like actually making a sound.

Atop it, ribbons, like thin tentacles with a similar material that of the wing scales, like they are crowned by fire at all times... Virgil used one of those ribbons for illumination once, so I at least know they need light like us, but they are able to make their own.

    It makes me wonder if they don't come from somewhere dark.

Perhaps. It does absurd me, though, that they have considered the near extinction of the Arrene a reasonable argument for a "Draw..."

What did the Arrene have or say to them? I can't think of a possible solution that could actually work. They have so little to lose with it, from what we know. Are they playing along? I don't know.

And I don't wanna know...

Are you Happy?

    More like amused... You earned it. Next one is for him!


- M.O. Valent, 30/07/2025

14 November, 2024

SCIENCE&ARTWORK | HOKU ARCHEOLOGIST ON CHELOK PEOPLE | PART 2

OBSERVATIONS BY A HOKU ON CHELOK PECULIARITIES IN DHEGО̄M

PART 2  NORTHERN SITE D-24

By Jaqehura Fadasa (a.k.a. Verdant Hilltop)
Former Archaeologist, Voliloshoku Academy of Xenoarchaeology (defunct)
Note: Time and space units translated to common measures

The canyon region alone hosts roughly 33 archaeological sites, each one believed to have once been a Chelok settlement. Dheghо̄m, settled by a group of stellar nomads—whom the Chelok refer to as starpeople—has been inhabited and abandoned repeatedly over the course of at least fifteen thousand years. Historical theory posits that the great Chelok expanse endured multiple technological dark ages, during which they rediscovered spacefaring civilization no less than five times within what is now the Dominion. This vast canyon, it turns out, has served as the cradle for Chelok habitation for much of that time. Though the inhabitants changed with each iteration, all of these sites represent different attempts by the Chelok to establish a permanent civilization here on Dheghо̄m.


[missing map]


Northern Site D-24 holds a unique place among Dhegо̄m’s historical sites, dated to approximately 15,200 years old, making it a focal point for pilgrimages by various starpeople communities from across neighboring regions. Despite the outward simplicity of its monolithic structures, these were no primitive relics. They were crafted by an industrialized civilization that may well have rivaled the technology of today’s Arrene.

One of the site’s striking features is its persistent radiation—3.1415926535898 times the global background radiation levels, due to the canyon’s topsoil, which is interwoven with uranium, thorium, and magnesium in ultra-fine 54-55nm spherules. The megaliths themselves were hewn from the siliceous rock flanking the canyon, likely positioned with sky-cranes, and show clear signs of advanced engineering. Though erosion has rounded their tops, the bases still reveal screw holes and drill marks detectable on scans. Evidence suggests this site served as a grand memorial, a bold “we were here, and we were powerful” statement from one generation of Chelok to another—inscribed in stone for any future civilization capable of uncovering it.

From a high vantage point, Northern Site D-24 appears to form a lithograph of a stellar system that closely resembles Soh's but with subtle discrepancies—most notably, an outer planet is missing, and the moons orbiting the homeworld are smaller than Dhegо̄m’s own. This may be a stylistic choice, or it could signify something more specific. Interestingly, the nearby Northern Site D-23 is thought to complement D-24 due to historical references by stellar nomads and smaller archaeological finds, which describe a monument once capable of pointing directly to their “true homeworld” during the vernal equinox. However, this directional structure seems to have been deliberately dismantled between 6,500 and 6,600 years ago, with no traceable fragments left for modern-day reconstruction.

While mainstream researchers believe Site D-23 was likely quarried for building materials during one of Dhegо̄m’s subsequent resettlement periods, some alternative theorists propose that the structure was erased intentionally to prevent its knowledge from resurfacing. These theorists suggest a coordinated effort to suppress or obscure the Chelok's origins, either to contain the memory or to protect it from dangers embedded in their distant past. Yet, as they often note, their hypothesis hinges on a “lack of evidence” countering their ideas, drawing skepticism. More widely accepted theories instead highlight that numerous stone blocks found at collapsed nearby sites appear to have been relocated from Site D-23, pointing toward more practical uses in the wake of another civilization’s rise and fall. In summary, the archeological site was likely quarried for its stone by the settlers, nothing short of unfortunate, but ordinary nonetheless.


[missing image]


The megaliths at D-24, though ancient, display an astounding array of design and purpose, revealing a meticulousness and ambition rarely preserved in sites of such age. The stones themselves fall into four distinct classes, each carrying a silent testament to the times and minds that shaped them. Dated to astonishingly different eras—4, 7, 8, 14, and even as far back as 15,200 years ago—they seem to form a very interesting collection of snapshots into the Chelok civilization.

These classes—Giant, Tall, Medium, and Small—are defined by their sheer scale. The Giant stones, towering nearly 30 meters into the air, create an imposing presence, evoking reverence even after millennia. The Tall stones, at a more moderate but still impressive 15 meters, stand with a dignity and strength, as if guardians of the plaza. The Medium stones, while comparatively humble at 5 meters, exhibit more intricate details, inviting viewers closer. And then, there are the Small stones, at just 3 meters, which almost feel intimate by comparison, their details rich yet accessible, intended for a more personal, perhaps ritualistic, engagement.

The design of these megaliths is no less remarkable. From the height and depth of the carvings on their surfaces, it’s clear the Chelok crafted them with a singular intention: to endure. Calculations suggest that these stones were made to withstand the relentless erosion and weathering cycles of Dhegо̄m for roughly a million years before succumbing to any notable loss of detail. This level of foresight—projecting a span of time longer than most civilizations can fathom—speaks to an astonishing dedication, a desire to preserve their legacy almost indefinitely.

Among the stones, the third and fourth of the Tall class in the central plaza are particularly captivating. These stones are not merely carved but also adorned with vivid, if faded, paintings. Petroglyphs wind across their surfaces, intricate and mysterious, while ancient pigments still cling to the stone, hinting at the colors that once leapt from their surfaces. From afar, they stand as monoliths, resolute; up close, they reveal a world in miniature—a tapestry of symbols, figures, and possibly maps. Each stroke and etching suggests scenes of life, conflict, celebration, and perhaps warnings, frozen in time.


PAINTINGS AT SITE D-24

The paintings at Site D-24 tell an intimate story of the Chelok people—an intersection of reverence, heritage, and identity layered over millennia. As we camped in the open canyon under the starlit sky, our guide, Naahum Il-gharib from the UAS, lectured with an almost reverent tone about the nature and origins of these markings. The paintings, he explained, possess trace ratios of radioactive isotopes specific to this region, simplifying their radiometric dating. Remarkably, these paintings date back to the earliest days of the site’s construction and span nearly two and a half millennia, suggesting that successive generations continued to return, adding to this visual archive for seven thousand years following the establishment of Site D-23.

Most of the paintings consist of stenciled handprints in black, white, or red, made with natural pigments sourced from the canyon itself. Given the sheer number of stencils, coupled with their ages and the size of ancient settlements in the surrounding area, it’s believed that these imprints were a reserved honor—granted only to leaders and prominent figures throughout Chelok history. Each pigment color is thought to denote different classes, and each face of the square-based megaliths holds an astonishing array of around 5,000 individual stencils. The handprints cluster most densely on three notable stones—Ard, Mars, and Tyte. Positioned among the Tall stones, these megaliths symbolize celestial bodies: Ard and Mars are believed to represent the third and fourth planets, respectively, while Tyte is thought to symbolize the sixth planet's moon. This symbolism only intensifies the significance of these imprints, suggesting that the Chelok not only venerated their leaders but also saw them as intrinsically connected to the stars.

The image of the handprint became so powerful within Chelok culture that it eventually transcended the canyon walls, immortalized on the banners of both the local government and the naval force of the Chelok Empire. Their symbol, a white handprint on a red field, became something unmistakably theirs—a mark that, to this day, only a Chelok could authentically reproduce.

Beyond the planetary stones, the Star stones add an even more celestial layer to this story. Standing apart from the central plaza, these 17 tall stones bear carvings and paintings that depict distant star systems. Six of these star systems have been identified as locations within the Dominion, corresponding to current Qire and Arrene colonies. If the planetary stones serve as cosmic signposts, then the Star stones may be considered a form of interstellar greeting—a gesture left behind for other branches of the Chelok’s civilization to find. The implication is that the builders of this site foresaw a time when descendants, scattered across the stars, might one day return. And return they did, with countless pilgrimages spanning ages, each visitor perhaps adding another layer to this enduring testament of connection.


PETROGLYPHS AT SITE D-24

The Soh stone—vast, central, and singular—dominates the plaza of Site D-24, resting on its side as though eternally positioned to capture the gaze of all who gather there. It is the largest and most significant stone in the site, its name derived from an ancient, nearly forgotten proto-language that serves as the linguistic root for nearly all Chelok tongues. The term "Soh" is elusive in its meaning; it signifies either "sun" or "king star," depending on regional interpretations. The word itself carries a resonance of reverence, emblematic of celestial importance and centrality—concepts that hold profound cultural weight across Chelok civilization.

The Soh stone is unique not just for its size but for the narratives meticulously etched into its surface, depicting epochs in Chelok history. Only the more recent carvings have been translated successfully, with efforts contributed by local scholars and stellar nomads from surrounding systems. The text is complex and deeply symbolic, blending imagery and language in ways that still challenge interpreters today. Despite these challenges, scholars have identified three principal narratives within its ancient walls: the Builder, Refugee, and Starpeople texts. Each narrative is interwoven with the others, capturing distinct yet connected eras and mindsets that shaped Chelok civilization.


BUILDER TEXTS

We, the pioneers of the cosmos, stood upon Mars' red sands with hearts full of hope and eyes fixed upon the heavens. Our civilization, born from the dust of a barren world, dared to dream of a future among the stars.

Our civilization flourished, reaching ever outward, carving our mark upon the stars. But as our journey unfolded, we came to realize the profound uniqueness of our existence. Yet, we were not content to remain isolated. With every breath, every heartbeat, we yearned to reach out, to explore, to discover. The universe beckoned to us, promising untold wonders and mysteries waiting to be unraveled.

In our solitude, we found solace in the possibility of connection, in the hope that others might one day walk among the ruins of our legacy. Here, at this sacred site, we erect monuments to our ingenuity and ambition. We imagine a future where our descendants shall inherit the stars, carrying with them the torch of knowledge and enlightenment.

And so, with hearts heavy with the weight of time, we extend our invitation to all who dare to seek the truth, to all who yearn to unravel the mysteries of the universe. Come, wanderers, come and bear witness to our story, to our triumphs and our tribulations. Come, and marvel yourselves, be with our hubris, or our greatness.


The Builder text, positioned north of the central Soh stone and protected somewhat from erosion by the canyon wall, is one of the most ancient writings at Site D-24, and likely one of the first in the region. The Builder Culture as it has been creatively named probably lasted between 1000 to 1500 years based on the evidence for chelok activity in the region of the period, showing a steep decline towards the end of that timespan, in some more distant sites, there are remains of moderately populated settlements up to 2000 years after that.

Unlike the other narratives, which are etched directly onto the central megalith, the Builder text occupies a humbler but strategically sheltered location, though it has suffered deliberate defacement over time.

The language used in this text is believed to be an ancestral form that shares roots with many of the Dominion’s oldest Chelok dialects. Scholars speculate that it might have originally included spatial coordinates, likely pointing toward the builders’ homeworld, but these references were vandalized long ago, potentially even before the Ars stone's destruction.

In addition to the historical narrative, a "scientific wall" adjacent to the text outlines the early technological breakthroughs that made interstellar travel possible. This section includes complex equations and propulsion schematics, revealing that the builders had already conceptualized element-124, a rare substance key to achieving the prolonged interstellar propulsion now foundational to Chelok society. 

There is a cultural and genetic gap however between the inhabitants of the region that might relate to this period. The lineages of some chelok appear to diverge roughly thirteen thousand years ago, evidence of a sudden radiation event or arrival of the first starpeople, which lead to the initial mixing between the populations and thus the sudden variability in the records. It is safe to say however, due the nature of the artifacts and settlements over time, that this civilization had entered a regressed state far before these visitors entered the scene. Perhaps deliberately regressed to a hunter-gatherer status due their philosophy at the time, or needs, or because of societal collapse.

REFUGEE TEXTS

Amidst the shattered remnants of a once-proud civilization, we stand in silent reverence, our hearts heavy with the weight of tragedy. From the ashes of our homeworld, Ars, we emerged, a society crippled by the horrors of our own making. We do not speak of ourselves in grandiose terms, for we are but the last vestiges of a bygone era, a shadow of what once was. We humble in the face of our mistake, followoing the footsteps of those who came before these ancient masters.

Our people, once warriors of unmatched prowess, now cower in the face of an unfathomable evil. It struck so abruptly, that we dismissed these whispers as mere superstition, the ravings of madmen. But as the shadows grew longer and the stars dimmed, we could no longer deny the truth.

In our despair, we etch these words upon the stones of our final bastion, a message to those who may come after us. Here, we lay down our arms and ironworks of war, for what good are they, when what we fight against turns them against us?

Beware of those who would wield the animate ironworks, for they are the harbingers of the Swarm. They speak like men, think like men, but their bodies and souls are bound to the machines they command. Do not marvel at their ways, for they will lead you to ruin. The Swarm is the embodiment of our sins, a punishment for our arrogance and folly. It shows no mercy, consuming all in its path.

Strive to return to the old ways, to return to the earth as we once were and live off the land as it is. Embrace simplicity, humility, and harmony with nature, for it is in these virtues that true salvation lies.


The text advises future generations to beware of the animate "ironworks"—machines whose souls and bodies are intertwined, agents of the Swarm, a recurring character and motif in Chelok culture, a horrific force that represents the Chelok's greatest sin, living machines. Quite likely an earlier form of the Spark Veto. The refugees urge a return to simpler, more harmonious ways of life, emphasizing the need for balance with nature as the only path to salvation.

Archaeological evidence around the canyon aligns with this narrative. The region is littered with the remnants decommissioned starships, complex farming equipment, and an overwhelming number of buried and cemented nuclear weapons. Strikingly, the area contains five times the mass destruction weaponry found across the modern stockpiles of the entire continent, luckily, most of it is now corroded by time. Over ten thousand years after the texts were written, the genetic trace of these refugees remains, their once-grand civilization now a distant memory, preserved only in the stone warnings they left behind.


STARPEOPLE CARVINGS

The Starpeople carvings present a much different character compared to the solemn warnings of the Refugee and Builder texts. Instead of grand histories or somber cautions, the Starpeople inscriptions are, in a sense, a cosmic guestbook—a record of celestial phenomena, personal graffiti, and the pride of distant travelers marking their journeys through the stars. They include annotations of comet sightings, records of eclipses, and detailed carvings of distant star systems, likely depicting the homeworlds of the visitors who left their marks here. Many are nothing more than variations of “I was here,” an enduring reminder that for these travelers, this was both a sacred site and a waypoint on the interstellar road.

Yet not all of these inscriptions remain intact. Many of the "pointing stones" that may have once oriented visitors toward specific stars or planetary systems were deliberately defaced. It’s unclear what was lost in these erasures, but some scholars suspect these symbols referenced the Cradle—how the Starpeople referred to their homeworld in their ancient spiritual texts. The Cradle holds deep cultural and religious significance, symbolizing the origin of life and civilization, an almost mythic homeland that the Starpeople sought to honor on their travels. The partial destruction of these markers remains one of the site's mysteries, perhaps an act of purposeful erasure, or perhaps a reminder of a tragic event now forgotten.

The Starpeople Texts thus offer a glimpse of a proud, wandering civilization that once passed through this region in great numbers, using this sacred site as a temporary link to their distant origins, in the absence of the means or directions to Ard (note that it is extremely impolite to utter the name of the sacred land outside of religious or historical duties). Where the other texts speak to continuity and preservation, the Starpeople inscriptions evoke impermanence and the transitory nature of connection.


[missing image]


The archaeological site at D-24 stands as a monumental testament to the complex interplay of civilizations across eons, each leaving their mark in stone and memory. The Builder texts reveal the audacious ambition of pioneers reaching for the stars, the Refugee texts speak to a fall from grace and a desperate return to simpler, more harmonious ways, while the Starpeople inscriptions whisper of a nomadic past, reverent yet fleeting. Together, these layers of history intertwine, offering a rare glimpse into the philosophical and spiritual underpinnings of long-lost cultures. With the technicalities of radiometric dating and artifact preservation now resolved, the team stands on the brink of a new chapter in excavation. Preparations are underway to carefully document and analyze the remaining inscriptions, assess the deteriorating structures, and uncover any further secrets the canyon holds. With each step, they move closer to understanding the true significance of this site, not only as a physical location but as a profound intersection of cosmic histories, urging them to explore the profound connections between these lost peoples and the far-reaching legacy they left behind.


- M.O. Valent, 14/11/2024

13 October, 2023

TECHNICAL SHEETS | STAR SYSTEMS | ERTHA

THE ELUSIVE HAYDEE HOMESTAR

There are as many interesting places to visit within the former Chelok Empire as within the borderlands of the Dominion, let's take a look at some info about one of such places.

Once known as HD 117207, Lltlot is the parent star of the Haydee homeworld Ertha, the capital of their expanse, lying right here within 105 light-years from the Earth. Once visited by the Goll Unity somewhere around the 12.000~13.000s, the ancient Chelok judged the system not of any importance or threat to their existence, though just curious enough to be included in the records. One such early note paints Ertha as a place unworthy of further study.

"Ertha from above is a beautiful and violent world, storms covering the totality of its barren surface, allowing but the thinnest beams of sunlight to touch its tiny miserable islands. The oceans however teem with life as it has never been seen before, though within such a dark world, it seems unlikely anything of higher value can be extracted, or sprout from here."

STARS

spectral type ID'd through temperature, luminosity might differ from real-world stars with the same type

LLTLOT / ???

G7V yellow-white star
Temperature 5750 K
        (in solar units)
Mass 1.05
Luminosity 1.16
Radius 1.07
Metallicity Z* ~1.55 [Fe/H]
Abs. Magnitude +4.67


PLANETARY SYSTEM

Lltlot system possesses only four planets.

b) Unnamed rocky world

A scarred and cratered airless planet, this unremarkable rock has 0.02 Earth masses and orbits at 0.4 AU.


c) ERTHA, ???

An oceanic terran world, similar to Earth in mass and size, it has no moons, and the lack of any significant continents or mountains at all sums to the planet's fast rotational period of just about 20 hours accounts for a rather permanent storm system. Its oceans are comparable to that of Earth in terms of depth and overall composition but are at least an order of magnitude richer in biodiversity due to their advanced age. Though Chelok explorers never gave much attention to its very depths, Ertha is the current home planet of an aquatic spacefaring species, believe it or not.

d) A lesser gas giant

A typical light and ringed gas giant, with many icy moons, oblate and low density. Its moons served as fuel outposts within the ancient Chelok empire. Legend has it that derelict technologies left behind from these and countless other expeditions ended up uplifting what would have been an otherwise stay-at-home civilization.

e) A jovian gas giant

With twice the mass of Jupiter, this short-period gas giant orbits at around 3.79 AU from its star, when seen from Ertha it appears more than twice as bright as Jupiter on Earth's skies. There once were many derelict probes from Chelok, Arrene, and Unknown origin many thousands of years ago, those were long scrapped by the Haydee.

b) Unknown object

Arrene observations have sort of identified a point of interest between 37 and 40 astronomical units from Lltlot, radiation signatures point to what could be either an artificial gateway out of the system from where Haydee ships and their allies (if any) have to pass through to get in and out of the system, a literal landfill structure dedicated to discarded nuclear fuel and other technologies, another yet unidentified planet at a highly inclined orbit which is being used as all of the above. Getting better angular resolution and funding for finding out what it is has been the subject of raised eyebrows for the Dominion authorities.

TRIVIA & LOCATIONS

Ertha's upper layers of the atmosphere are made mainly of escaping hydrogen, helium, and ozone, all byproducts of photolysis. The middle and lower atmospheres are predominantly composed of nitrogen, oxygen, carbon dioxide, carbon monoxide, water, and ammonia vapors, the immense surface pressure makes it very thick to move through, and some of the aquatic fauna of this planet have taken this to their advantage, taking short flights out of the water and nesting on the islands.

Although the Haydees breathe the same gases as humans do, they need them in radically different proportions to one another, which makes each other's atmosphere strongly toxic to one another. The same is true for the typical operating pressure, whereas Haydees would just explode naked on the surface of the Earth, humans would be crushed into sausage filling at the bottom of Ertha's oceans.

If Ertha had clear weather like Earth does, it would be possible to see the huge cities across the shallow oceans during the day and see them glow at night.

Haydees, alike most lifeforms in Ertha, are completely colorblind to red and yellow tones. Their vision consists almost exclusively of medium and shortwave light. This is why all of their technology focuses on exhibiting vibrant green, blue, and violet colors wherever needed.

The reason Haydee starships look like airships is that they really are airships, but they work best in worlds with thick atmospheres such as their own.

The reason Haydees refuse to communicate with other spacefaring species is a mystery, some say that their scientists have literally no clue as to how to communicate with them. Haydee speech only works underwater and under immense pressure, working in what most would describe as a cacophony of clicks and whistles, yet the Haydee have a sort of written language, which can be seen as inscriptions in the lower decks of their ships, some believe that Haydee written language can shine a light on how to communicate with them, but intercepting those comms is risky and very hard. One frowned-upon theory suggests that the Haydee may have been much friendlier in the past, but some catastrophic encounters lead them to the aggressive posture they have today, conspiracy theorists across the Dominion speculate that these harassers were the Chelok, and a great war was the cause of the fall of the ancient chelok empire.

Due to obvious difficulties in accessing the past and present of Ertha, many speculate that the Haydees were either intentionally or accidentally uplifted by the Chelok researchers - it is indeed hard to believe that a whole civilization living underwater has managed to find ways to dominate metallurgy and rise to the skies and space in such a "short" amount of time between the height of the Ancient Chelok Empire and the rise of the Arrene, and it is still unclear how they do it.

MORE COMING SOMEDAY!

- M. O. Valent, 08/02/2023

- M. O. Valent, 21/07/2023

02 October, 2023

THE HOKU | HUKAT MYTHOS

THE BEGINNING

In the unfathomable expanse of the void, where time and space were yet unborn, there existed only the cold, lifeless abyss. It was here that Koxazat sparked the first flame. This fire was not a gentle warmth but a searing, blinding brilliance that tore through the endless darkness.

From this fiery maelstrom emerged Paza, the Greater Light, radiant and fierce. Her presence illuminated the void, and her brilliance terrified Koxazat. Consumed by envy and fear, he sought to extinguish her, plunging his primordial claws into her radiant form.

But as Paza's celestial body shattered, it gave birth to Ho-Paza, the Greater Sun, and Unenja, the Lesser Sun. Their light dimmed in comparison to Paza's, but their existence was a testament to her enduring power. Her fragmented body scattered like cosmic dust, birthing the myriad of stars that would fill the void.

Koxazat sent Ho-Paza and Unenja into the distant reaches of the cosmos, away from his domain. Left alone with the twinkling stars, he reveled in the cold, distant light, relishing their whispers that affirmed his supremacy.

Koxazat embodies is the ceaseless river of time, an unending flow that carves and erodes all in its path, the etching and erasure of history in the stones of oblivion. It manifests in the decay and disintegration of all things, turning vibrant civilizations into desolate ruins, and lush landscapes into arid, windswept deserts. It is not a deity to be revered or antagonized, but a primordial force to be accepted with trembling submission. It is said to be most present in the howling tops of everlasting mountain ranges, in the aridest deserts, and in canyons carved by ancient rivers. Being represented by visions of ruins, rivers, or mountains in the motifs it appears.


THE WORLD

As Ho-Paza and Unenja journeyed through the void, their radiant presence stirred jealousy among the stars. The stars, fueled by resentment, united their luminous forces to assail Unenja, the Lesser Sun.

Their relentless onslaught marred her once-glorious radiance, casting her in a perpetual crimson hue, a reminder of the wounds inflicted upon her. Yet, despite the stars' cruelty, Unenja clung fiercely to the precious gift Ho-Paza had bestowed upon her: a perfectly round lustrous orb.

In her determination to protect the orb, Unenja's fiery hands inadvertently shaped the contours of this cosmic sphere. Her tears, shed in agony and defiance, cascaded onto the orb's surface, giving birth to the vast oceans. From these watery depths emerged the first life forms, emerging from the muddy waters as grotesque and mysterious creatures, forever influenced by her suffering and trauma.

Household figures of Unenja (left) and Ho-Paza (right) from the Early Hukat Empire
whole collection dates approx. 6000 BFH

THE SOLAR CROSS

The greater sun, symbolizing enlightenment and creation, is a central theme in their art and philosophy. It represents the source of knowledge and the creative spark that fuels their civilization's growth.

The lesser sun, embodying the concept of lifeforce, holds significant importance in Hukat culture. It signifies vitality, sustenance, and the essence of life itself. This motif is prevalent in their daily rituals and artwork, emphasizing the importance of vitality in their society.

The imperial seal and flags of the ancient Hukat Empire prominently feature a variant of what humans would recognize as the Solar Cross symbol. Their imperial flag is a regal blue with a golden solar cross right in the center, serving as a symbol of their cultural identity and imperial might. To signify year-round prosperity, a smaller red sun is added to the golden cross, underscoring their commitment to abundance and well-being - the superposed suns are a common sight across the world as they orbit each other, and the Hukat were quick to incorporate it as if the sky itself was their flag. The Hukat Bisolar Cross continued to be utilized across the ages as a symbol of power and prosperity until it was ultimately supplanted by the Expanse Lotus, way into the Stellar Era.

THE GUARDIANS

To safeguard her sister and the nascent world from the ever-watchful and envious stars, Ho-Paza forged the Five Guardians:

Bagede, the God of Trickery and Deception

Figure of Bagede, the inscription is the attribute "magic"

In the celestial hierarchy of the Hukat mythology, Bagede occupies a unique and mischievous position. He was conceived by Paza as a simple and innocent idea to serve as a youthful and obedient guardian in the sky realm. However, what emerged was far from obedient. Bagede's essence brimmed with boundless energy, unbridled ingenuity, and an insatiable penchant for mischief. He became the celestial trickster, a joker whose antics could rival the most audacious of mortal pranksters.

Bagede's playful nature proved invaluable in the battle against the envious stars. His ability to outwit and confound the celestial bodies played a vital role in capturing and neutralizing their malevolent influence. However, when he wasn't on duty, Bagede's antics reverberated through the heavens. His laughter echoed like thunder, and his pranks disrupted the tranquility of the celestial realm.

To further amplify their trickery, Bagede often collaborated with Kotixera, the Hunter and Crafter Goddess. Together, they devised ingenious contraptions and elaborate schemes to trick not only celestial beings but also mortals. Mortals who found themselves ensnared in their devious traps often emerged forever changed, their fates intertwined with the malevolent whims of these two divine tricksters.

Bagede's domain extended beyond mere trickery. He held sway over the realm of self-entitlement, where individuals believed they were entitled to more than they deserved. He thrived on chaos and reveled in the inexplicable accidents that defied all rational explanations. When disaster struck against all odds, it was often seen as the handiwork of Bagede, the capricious deity who found amusement in the unpredictable.

Bagede was a deity of duality. He could assume the form of a mischievous, winged teenage figure adorned with numerous collars, piercings, and bracelets. However, at times, he revealed himself as an old man with the same youthful adornments, a testament to his status as the first god and the embodiment of time's ceaseless passage.


Ovigeza, the God of Lightning, Fire, Messengers, and Archers

Figure of Ovigeza, the inscription is the attribute "lightning"

Born as the second son of the radiant Paza, Ovigeza's essence was forged in the crucible of celestial power. He emerged as a warrior god, tasked with a solemn duty: protecting the Earth realm from the relentless onslaught of the stars. In his early days, he wielded the tempest's fury, conjuring storms and snatching bolts of lightning from the heavens to spear the stars that dared to draw near.

Ovigeza's prowess grew with time, and his sister, the ingenious Kotixera, gifted him a silver bow of divine craftsmanship. This silver bow allowed him to efficiently channel his lightning, transforming it into precise, deadly bolts. It was said that the thunder that followed each lightning strike was the celestial sound of stars shattering above the clouds. Ovigeza possessed superhuman sight and agility, his movements matching the speed of his own arrows, second only to the swift antics of the firstborn god, Bagede. His demeanor was serious and dutiful, reflecting his dedication to his sacred duty.

However, Ovigeza's steadfast nature found its counterpoint in the goddess Namenza, the embodiment of bountifulness. In her presence, his stern facade softened, revealing a sweeter aspect of his character. Their companionship was a rare respite from the relentless war against the stars, her presence masks the true extent of his malevolence, as she encourages him to lower his guard and manipulate others to serve their joint interests.

Ovigeza occupies a unique position within the Hukat pantheon as the sole bridge between mortals and the enigmatic will of Ho-Paza, the Greater Light. He is the messenger who conveys Ho-Paza's divine decrees to the other gods, granting him unparalleled insight into her intentions, bounding these divine messages into arrows, allowing them to traverse the boundaries between realms without his having to descend into the underworld. Yet, even he cannot always grasp the full scope of Ho-Paza's wisdom.

At times, Ovigeza acts with unwavering faith in Ho-Paza's will, even when her instructions are shrouded in ambiguity. His devotion to the Greater Light is unwavering, and he carries out her commands with a fervor that borders on fanaticism. This unyielding commitment to Ho-Paza's cause often places him at odds with the other gods and even challenges his own sense of morality.


Namenza, the Goddess of Bountifulness, Fertility, Seasons, and Fortune Telling

Figure of Namenza, the inscription is the attribute "life"

Namenza, a radiant and vital deity within the Hukat pantheon, is celebrated as the embodiment of life's abundant blessings. Her divine sphere of influence encompasses bountifulness, fertility, the changing of seasons, and the mystical art of fortune-telling. In the grand tapestry of the Hukat mythology, Namenza stands as a beacon of hope and prosperity, adored by mortals for her gifts of plenty.

Depicted as a tall and fit woman accompanied by the two suns and a tree, Namenza's appearance mirrors the lush and fertile nature she governs. Her long hair is a cascade of herbs and ferns, sometimes serving as a cloak to cover her nudity, symbolizing the intertwining of life and the natural world. Her attire varies, at times adorned in a simple farmer's cloak and, at others, revealed in all her divine glory.

Namenza carries a basket brimming with pristine fruits, a testament to her abundant blessings and the sustenance she bestows upon the earth. In her other hand, she holds a solar clock, a symbol of her dominion over the cycles of the seasons and the passage of time.

Namenza's presence is celebrated during planting and harvest festivals, where her divine favor is sought to ensure bountiful yields and prosperous seasons. Farmers and cultivators offer prayers and offerings to her, beseeching her to bestow fertility upon their lands and to bless their efforts with abundance. Her role in the Hukat pantheon is pivotal in ensuring the survival and prosperity of the mortal realm.

In the depths of the Hukat mythology, there exist tales of improper cults dedicated to Namenza, where her worshipers sought to manipulate her powers for personal gain. These cults engaged in forbidden rituals and twisted forms of fortune-telling, attempting to control the forces of nature and fate.

The consequences of such improper devotion to Namenza were dire. Plagues and curses would befall those who strayed from the righteous path, as the goddess's wrath manifested in the form of famine, disease, and misfortune, and sometimes, this destruction was the aim of such rituals.


Kotixera, the Goddess of Knowledge, Crafts, Hunt, and War

Figure of Kotixera, the inscription is the attribute "craft"

Kotixera is a multifaceted deity, her divine influence extending over a vast array of domains. She is the embodiment of knowledge, arts, crafts, the hunt, and the grim specter of war. Her role in the Hukat mythology is characterized by her inventive spirit and unwavering dedication to empowering mortals with the tools they need to thrive and, when necessary, to defend themselves.

In the mythological epochs of old, Kotixera actively engaged with the mortal world, serving as a direct conduit between the divine and the mundane. She imparted essential knowledge to mortals, instructing them in the delicate art of weaving baskets and fabrics, guiding them to unearth precious pigments and metals from the Earth, and teaching them the secrets of working these valuable resources. Her teachings paved the way for hoku civilization to flourish, as her inventions and craftsmanship elevated mortals to new heights of achievement.

Throughout history, Kotixera and her many mortal incarnations have played pivotal roles in shaping the destiny of nations. She heeded the commands of Paza and Ovigeza, carrying out their divine will. Under her guidance, empires rose and fell, and civilizations thrived and crumbled, all in accordance with the celestial mandates bestowed upon her.

Kotixera's inventive genius knows no bounds. She is the divine artisan behind a multitude of creations, both practical and artistic. Her craftsmanship extends to crafting potent war machinery, such as Ovigeza's bow and quill, Nuheza's trident, and the tools of war used by ancient Hoku warriors. Her portfolio of inventions also includes fundamental innovations like the wheel, the pulley, and the screw, which revolutionized the mortal world's capacity to manipulate and shape their environment.

Kotixera's dedication to the success of her creations in the field of war often places her in an amoral position. She cares more about the efficacy of her war machinery than the consequences of their use. This pragmatic approach to conflict has earned her the reverence of the ancient Hoku military establishment, who see her as a relentless advocate for their success on the battlefield.

Kotixera's creative spirit finds harmony with her energetic and mischievous older brother, Bagede. Together, they form a dynamic duo, crafting trinkets and traps for him to use in his pranks on mortals and fellow gods. Their playful collaboration is a testament to the multifaceted nature of the divine, where serious undertakings and moments of mirth can coexist.


Udeqera, the Queen of the Underworld

Figure of Udequera, the inscription is the attribute "death"

Udeqera, the enigmatic deity of death, possesses a haunting and mysterious visage. She is often depicted as a figure cloaked in a shroud adorned with a multitude of eyes and hungry mouths. These grotesque orifices serve as her sensory organs, allowing her to perceive the realms beyond sight. In some representations, her scarred and mutilated body is unveiled, a testament to the relentless passage of time and the scars of existence.

Udeqera is never alone in her realm, for she is accompanied by a cadre of nightmarish entities known as the Furies. These horrors embody the darkest aspects of humanity: fear, murder, terror, hunger, greed, and fury, among others. They are her beloved and loyal pets, extensions of her essence and will. It is said that they whisper dreadful truths into the ears of those who venture into the underworld, revealing the unvarnished consequences of their actions in life.

Despite her fearsome appearance and the menacing presence of the Furies, Udeqera's true purpose is not to torment mortals but to guide them through the labyrinthine journey of life and death. She watches over fallen soldiers, weary laborers, and all who find themselves in the liminal space between life and eternity. These souls await the judgment of Koxazat, the god of Time, on the fateful day of reckoning.

Udeqera is known for her profound silence. Her quiet demeanor hides a deep wisdom, and it is through her silence that she imparts her guidance to the souls under her care. Her goal is to ensure that mortals navigate the trials and tribulations of life without succumbing too heavily to the temptations and sins that feed the Furies. She seeks to lead souls toward a balanced existence, where neither excess nor negligence defines their journey.


???, the forgotten god of the Seas

In the annals of ancient Hukat culture, there exists a shadowy and enigmatic chapter dedicated to the worship of a nameless and forgotten deity. This eldritch god held dominion over the boundless oceans, the tempestuous storms that swept across the seas, and the fearsome sea monsters that lurked beneath the waves. Its presence in the early days of the Hukat empire is shrouded in mystery, and its existence has been meticulously erased from the tapestry of history.

The origins of this forgotten god are obscure, and it is widely believed to have hailed from foreign lands, possibly brought to the Hukat shores by intrepid explorers or seafaring traders. Its alien nature and association with oceanic forces set it apart from the native deities of the Hukat pantheon, making it an anomaly in the eyes of the established religious order.

As the Hukat empire grew in power and influence, the worship of this oceanic god faced increasing persecution. The Hukat society, with its aversion to deities possessing animal-like or animal-themed attributes, viewed the foreign cult with suspicion and disdain. The maritime prowess of the Hukat, which had once been a source of pride, became a point of contention as the cult's influence grew.

Fearing the destabilizing influence of this nameless god, the religious authorities of the Hukat empire launched a campaign to eradicate its worship. Temples were razed, artifacts destroyed, and followers persecuted. The cult of the forgotten god was systematically erased from the historical record, and its practices became whispers in the darkest corners of Hukat society.

What remains particularly curious is the complete obliteration of the memory of this deity, given the Hukat's renowned maritime prowess. One might expect the god of the oceans, storms, and sea monsters to hold a prominent place in their lore. Yet, it is as if this entity was expunged not only from the physical world but also from the collective memory of the Hukat people.

The neighboring seafaring civilization of Dahut had its own deity with a strikingly similar role. Dahut's sea deity was, in fact, the first god in their culture, emerging from the murky depths of the primordial seas. This god possessed dominion over the vast ocean and its myriad creatures. However, unlike the Hukat's forgotten deity, this god's influence extended far beyond the ocean's edge where it was responsible for ensuring good weather for crops and favorable conditions for seafaring ventures. This duality of influence made it a benevolent and essential figure in Dahut culture.

Often linked with arcane and ancient knowledge, holding the secrets of the tides, weather patterns, and the mysterious depths of the ocean, its eldritch nature rendered it inaccessible through common rituals performed by the average Dahut citizen. Instead, the blessings of this god could only be bestowed by specialized priests dedicated to its cult. These priests undertook rigorous training and rituals to commune with the deity and act as intermediaries between the god and the people.

The sea deity of Dahut was said to have two children with the earth goddess of their pantheon. One was a thunder god, and the other was a harvest goddess. Much like Ovigeza and Namenza in Hukat culture, the thunder god and the harvest goddess were initially separate entities but eventually fell in love with each other, creating a parallel dynamic between the divine siblings in both civilizations.

While the deity had no tangible imagery, its influence was felt in the symbolism and artistry of Dahut civilization. The oceanic motifs, representations of sea creatures, and depictions of bountiful harvests all served as reminders of the deity's benevolent presence and the vital role it played in the lives of the Dahut people.

It is possible that the existence of a similar deity in the neighboring Dahut culture influenced the Hukat's decision to erase their own sea god from their cultural memory. The absence of a visible deity with well-defined imagery in Dahut culture may have led the Hukat to abandon the concept of an invisible and elusive god in favor of deities with human-like attributes and imagery that could be more readily understood and represented in their art and rituals.


THE MOON

Figure of Nuheza, the inscription is the attribute "moon"

Nuheza's story is a rarity among moon deities, as he was once a mortal who ascended to godhood through his remarkable deeds and blind love. During the dawn of humanity, Nuheza, a strong and noble warrior of the ancient Hoku civilization, became enchanted by the beauty of Unenja, the great goddess of Earth and the Lesser Sun. This enchantment was ignited by a breathtaking sunset over the sea. In his love and admiration for Unenja, Nuheza prayed to her and offered his devotion.

Nuheza's love for Unenja was profound and sincere. His strength, granted by the goddess herself, was so impressive that the Hoku king considered stepping down from his throne to allow Nuheza to lead the civilization. However, Nuheza had a different aspiration. He sought to gather resources for a grand campaign, one that would earn him the privilege of marrying the Lesser Sun. The king readily accepted for this marriage was believed to rectify the ancient mistreatment of Unenja by the Hoku and the greater beasts of Earth.

The tale takes a poignant turn as Nuheza and his comrades journey to the underworld, a realm of the afterlife overseen by the enigmatic Udeqera. Here, the souls of those they protected in life are gathered, and the truth of their deeds is revealed. These mortals, despite being saved by Nuheza and his companions, were far from innocent. They harbored envy, and bitterness, engaged in deceitful acts, and even resorted to murder for power and status.

Udeqera, the keeper of the underworld, informs Nuheza that, while many souls will seek his wisdom at the gates of the underworld, they will be too blinded by their own knowledge to follow their hearts. They will suffer the same fate as Nuheza, trapped in the realm between the living and the dead. In a noble but misguided attempt to right the wrongs of his actions, Nuheza decides to free the souls of the underworld by slaying Kōratalil, a colossal serpent that guards the realm. After a fierce battle, Nuheza emerges victorious, but not without suffering significant injuries. He uses the serpent's carcass to create a bridge, allowing him and his comrades to escape the underworld.

However, Udeqera, who had been watching and listening to their journey through her many eyes and shadowy mantle, erupts in anger at Nuheza's actions. She cracks the ground around them and condemns him to exist in the world as a guide for souls, to witness the consequences of their actions like a ghostly observer. To avoid the same fate as Kōratalil, Nuheza is stripped of his sword and placed atop a mountain, where he must oversee the outcomes of the deeds of mortals.

Nuheza, now the watcher of the night and the guide during the day, eventually becomes the moon. He circles the world, guiding the souls of the departed as they embark on their journey through the afterlife. He asks the goddess Kotixera for a new weapon, and she fashions him a trident from the metallic horns of the serpent he had slain.


RELATIONSHIP WITH THE STARS & ANIMALS

In ancient Hukat culture, the interplay between astronomy and astrology gave rise to practices that were often viewed with suspicion and fear, earning them the label of "witchcraft." The Hukat people closely observed the movements of celestial bodies, believing that the stars held the secrets of fate and fortune. Astrologers, known as star-seekers, sought to decipher these celestial omens to predict future events, and their rituals often delved into the realms of the arcane.

Many of these practices involved the use of blood and psychedelic substances to commune with the stars and glimpse into the future. These rituals were shrouded in mystery and secrecy, with practitioners forming secretive cults dedicated to the pursuit of forbidden knowledge. The Hukat society viewed such practices with a mix of fascination and fear, as they believed that meddling with the cosmic forces had dire consequences. One notable individual from such cults was Hamanen Kalinen of Iekozadat (lived 5900 years before the Fall of Hokushoku) and his influence in the foundation of the Cult of the Sacred Circle - given this name for the recurring annular eclipse motif used as a symbol - his interest in the stars, however, was considered rather obscure, despite the genius of his methods and accuracy of predictions, his practices borderline what was considered witchcraft for the ancient Hukat religious doctrine, for this reason, few select students of his formed a secret society to practice astronomy and discuss other mathematical topics such as finances, with members of it later being chastised by the state.

The ancient Hukat's complex relationship with the heavens is reflected in their constellations. While some cultures might associate constellations with heroes or noble creatures, the Hukat's constellations often depicted fantastical monsters and stars associated with demons. These constellations were a testament to their belief that celestial forces were not to be trifled with and that stars held a dark and ominous power.

In the eyes of the Hukat people, the worship of anthropomorphic deities, whether they possessed animal characteristics or not, was considered severe heresy. The mythology of the Hukat dictates a history of conflict between wild animals and the Hoku, the mud creatures, after the creation of the world. This ancient enmity resulted in a deep-seated suspicion and unease between the two, and the Hukat people believed that creatures should be treated as such, not exalted as gods.

- M.O. Valent, 02/10/2023

18 September, 2023

SCIENCE&ARTWORK | THE DOMINION | QIRO-ARRENE WARS

QIRO-ARRENE WARS

Was a series of violent and deadly conflicts that happened prior to the Dominion's official foundation, taking place between the years 13.847 and 14.655 of the Common Era. It was fought between the Arrene Combine and the Qire Clans, the conflicts were sparse and fought in deep interstellar and interplanetary spaces, and combatant casualties throughout the war amounted to an estimated of 30 to 60 million due to the intense usage of surrogate troops (clones & specters) and automated fleets which are not accounted for, however, it ended with an unsurmountable civilian casualty count estimated at 20 billion towards the end of the war.

In more than one way, both qire and arrene seem equally offensively brutish and at the same time sophisticated to human eyes... Their ferocity and intelectual prowess is unmatched, it seems like cheating evolution - Ian Tent, temporally dislocated Chelok settler

PRE-WAR STAGE

Comparatively speaking, the Arrene Combine had 4 thousand year headstart on the mastery of subluminal (slower than light) interstellar travel - though not a lot can be substantially extracted about the arrene pre-stellar era from the Dominion archives - it can be said this species possesses some insight that other do not about the locations and uses of the ancient artifacts across known space. It is uncertain if their rise to power is given by technological uplifting or their own prowess, but it certainly kickstarted a desire to seek more of what they have found in their own system. Following several trains of thought and having the resources and audacity to do so, the arrene sought to improve themselves and their tech through what some conservatives would consider ludicrous and insane quests, complete gene editing, cloning, mastery of neural networks and AI, all fields which could only be improved through the law of large numbers, expanding their society into whatever holes and crevices were deemed fit.

Along this first stage of development, arrene explorers found several chelok peoples in hunter-gatherer societies, which were studied and nearly brought to extinction in the process, for the arrene ways were far too brutal and unsympathetic for them, differences between chelok and arrene are far too many for any significant mass relationships to be developed between the two. Their quest for power brought them to the Osuna system, where they found another fairly 'uncivilized' species, the Ygiv - with whom the first contact could be done through fairly more sophisticated methods such as math and with a base understanding of electromagnetic technologies. And this happened numerous other times with more technologically advanced chelok peoples distributed across known space - the arrene then had quite a history of 'simply' mesmerizing less advanced societies with their tricks and gadgets into subjugation, the tradition of setting up other species in their lower and front ranks can be traced as far back as the first contact era of 11 800 CE (about 6000 thousand years ago).

All this noise wouldn't go unnoticed through the depths of space, with the arrene core being much smaller, at some 50 ly radius encompassing 300 systems, 6 of which were heavily occupied - to an extent, the qire homeworld has always known of their existence for all practical purposes, though actively staying silent and building up a sizeable defense fleet in case the arrene brought their combine over. Their initial response upon the discovery of the arrene was to spread out to other worlds and ensure the survival of the species in case the arrene ever got to their homeworld - HOWEVER, something changed between 11.000 and 13.000 CE, instead of expanding more and more, the qire started ever strengthening their response fleet to the point of actually considering a first-strike scenario, during this time period, they've also encountered other pre-stellar human societies, the integration of human culture into qire society might have influenced the whole 'possible alien invasion' thinking.

A qire first-contact armada was allocated to the Forzai system, a well-known frontier system at the time, its purpose was to actively ping radio pulses to get the combine's attention, literally ringing their doorbell with enough weapons to blow up a small moon to pieces...


CIRCA 13 644 CE - Disastrous First Contact

The presence of over ten thousand unknown vessels in the Forzai system was promptly noticed by the arrene authorities, forcing the planet's home defense fleet into full alert. The local fleet was of purely bureaucratic need as the combine was believed to be of no match for terrorists or foreigners, thus not needing this extra layer of protection. The few hundred ships and stations built around Forzai had their eyes focused on the massive armada stationed on one of its four moons, chattering on all channels.

Forzai, known as Fur'shai-er to the Arrene, had been nothing more than a mundane manufacturing and port planet for the Combine before first contact. Its population consisted of just 5 million Arrene and human workers, serving the purpose of producing civilian and merchant ships for private companies. The scattered islands across its oceanic surface were used for various experiments and manufacturing processes.

As tensions rose, the Forzai clone army executed a partial evacuation of the critical population, leaving behind a skeletal crew to engage in a diplomatic stand-off within the lunar perimeter of the planet. Their strategy was to avoid direct conflict at all costs, with the intent of stalling any attempts by the Qire to gather further intelligence on the Combine's military capabilities. This approach was meant to give the main Arrene forces a fighting chance if the situation escalated.

The Qire fleet had arrived with a clear message: they were not an unprepared adversary. They had prepared for the possibility of conflict and were well-equipped for the challenges ahead. Human mediators attempted negotiations, but difficulties in translation fueled unease and tensions soared as the Qire Admirals interpreted the presence of manufacturing facilities for war vessels on Forzai as a sign that the Arrene Combine was preparing for a hostile encounter.

What was intended as a technical dialogue escalated into a catastrophic disaster over a few days. The island chains of Forzai turned into a war zone, and the conflict spanned three weeks, resulting in the Qire fleet taking control of the Forzai system and suffering negligible losses.


CIRCA 13 647 to 14 577 CE - Bounce operations across the Combine Frontier

Following the fall of Forzai to the Qire Clans, the Arrene Combine experienced a period of sparse but intense combat across its frontier territories. The impact of the Qire presence at the Combine's frontier was felt not only by exposed civilian populations but also by the major admirals who oversaw the defense of Arrene space. While the civilian populace feared the escalation of the conflict, the admirals, confident in their advanced weaponry and superior AI and autonomous combat capabilities, saw the Qire as unwittingly provoking a formidable adversary.

Arrene authorities initiated preemptive evacuations of population centers in their frontier regions while maintaining clones and synthetic organisms to continue working on supply lines. They adopted a wait-and-see approach regarding the Qire's posture toward these worlds, aiming to give the impression that their territorial expanse was much larger than it actually was, as whenever they went all they could find was colonization and mining equipment.

The Qire, on the other hand, made deliberate efforts to gauge the Arrene's firepower capabilities through localized skirmishes with local militias. These militias were equipped with just enough weaponry to put up a limited resistance, and their encounters with the Qire armada were intended to provide a distorted picture of the Arrene's true strength.

When the Arrene felt sufficiently prepared to confront the Qire. They initiated contact with the Qire at an uncharted system, deploying a massive mothership roughly the size of an asteroid. Details of this encounter remain fragmented, but persistent rumors spoke of brutal acts committed by Arrene boarding parties on the Qire armada. These boarding parties received orders to leave only enough survivors on the Qire ships to ensure they could operate them and return to their own territory.

This pattern repeated itself across numerous systems, with Arrene ships exhibiting nearly light-speed responses to distress signals from attacked outposts within the Combine frontier. The Qire invaders encountered formidable resistance as the Arrene military sought to repel their advances and protect their territory. The conflict persisted as both sides engaged in ruthless combat, leaving a trail of devastation and uncertainty along the Combine's frontier. The belief that the Arrene were ready to dissuade the Qire from further aggression fueled the flames of war, setting the stage for a protracted and brutal interstellar conflict that showed no signs of abating.


CIRCA 14 585 CE - The Qire Ambush at Olgur

As the Qire gained valuable experience in fighting the Arrene across the Combine's frontier, they carefully planned an audacious ambush in the Olgur system, deep within their own territory. The Qire had been leading an Arrene armada on a relentless chase by employing hit-and-run tactics, jumping between Combine systems to maintain pursuit. The Olgur system served as the stage for a pivotal confrontation that would change the course of the Qiro-Arrene Wars.

The ambush unfolded on one of the many ocean moons of the gas giant Olgur, where the Qire forces executed a meticulously planned operation. They managed to secure an Arrene capital ship, successfully deactivating its self-destruct mechanism. This unexpected turn of events allowed the Qire to gain invaluable insight into the combine's internal structure, military positions, and strategic plans.

With this newfound knowledge, the Qire rapidly and decisively penetrated deeper into Arrene space, leaving a trail of confusion and chaos in their wake. The captured Arrene capital ship became a treasure trove of information, enabling the Qire to navigate the complex web of Arrene-controlled systems with greater precision.

In their wake, the 31st Qire fleet left a trail of devastation. They deployed relativistic kinetic vehicles (RKVs), a type of fast ordinance previously used in ship-to-surface combat. However, the yield set by the 31st fleet was staggering, intended not just to target military installations but to flatten entire metropolises into molten basins of glass,. This brutal and indiscriminate use of RKVs marked a dark epoch in the conflict, resulting in a significant escalation of casualties.

In the following years, the Qire executed a series of strategic maneuvers, exploiting weaknesses in the Arrene defense and bypassing their heavily fortified outposts. Their swift advance took them closer to the heart of the Arrene Combine, with their ultimate destination being the Arrene homeworld, Argost. 


14 596 CE - Battle for Aa Rithel begins

As the Qire fleet continued its relentless advance towards Argost, the Arrene Combine scrambled to clear the path of civilian populations in the enemy's trajectory. The urgency of the situation left little time for comprehensive evacuations, and many millions were left behind in the haste to move people to safety. The looming threat of the Qire's arrival cast a shadow of dread over the Arrene populace.

In the Aa Rithel system, where Argost, the Arrene homeworld, was situated, all defensive preparations were completed. Over the years, massive horse-shoe-shaped vessels had been towed into the system's borders, poised and ready for the imminent Qire approach. While the commotion in the system was unprecedented, not all of Argost's population chose to evacuate. Instead, they made a resolute decision to stand and defend their homeworld.

The night sky over Argost was illuminated by the shimmering presence of countless adapted civilian and merchant crafts, combined with the formidable home defense fleet. For several weeks, they waited in tense silence for the enemy's arrival, their determination unwavering.

The Battle for Aa Rithel became a relentless 24/7 light show as seen from the surface of Argost. All radio channels were inundated with military transmissions, both coded and uncoded, as the defenders coordinated their efforts. The home defense fleet put up a valiant resistance, holding off the Qire forces for seventeen intense days.


14 601 CE - Bombardment of Argost

The turning point came when a single Qire warship, 'The Last Whisper', one of the few remaining among the 500 vessels, managed to pierce through the system's blockade. It carried a deadly payload of 50 relativistic kinetic vehicles (RKVs). In less than a day, these RKVs reached Argost, wreaking havoc as they struck random locations within a 1000-kilometer radius of the impact zones. The result was the flattening of entire cities across a hemisphere.

The devastation was catastrophic, wiping out 70% of the local population, only those in ships across the ocean and the far countryside of continents survived. Faced with the overwhelming loss of life and the tragic consequences of the Qire attack, the Arrene Combine had no choice but to immediately declare an armistice. The Battle for Aa Rithel had exacted a devastating toll, forever altering the course of the Qiro-Arrene Wars and leaving an indelible scar on the history of both civilizations.


14 655 CE - Official End of the war

The Treaty of Forzai, which marked the foundation of the Dominion, was a pivotal document that brought an end to the Qiro-Arrene Wars and established a lasting peace in the region of space jointly governed by the Qire and Arrene. Over the past 3 600 years, this treaty has played a crucial role in maintaining peace and stability, but it has also faced numerous challenges and close calls to unrest. It can be summarized as such:

  1. Forfeiture of Control over Qire Space: The Treaty of Forzai required the Arrene Combine to forfeit control over space within a 10-light-year radius of any Qire world. This provision established clear boundaries and territorial divisions within the Dominion, separating the respective spheres of influence of the Arrene and Qire civilizations. The strict delineation of territory helped prevent territorial disputes and confrontations, contributing to the Dominion's stability for millennia.
  2. Concession of the Forzai System: The treaty mandated the Arrene's concession of the Forzai system to the Qire Clans. This symbolic gesture signified the end of hostilities and marked a shift in power dynamics within the Dominion. While Forzai had once been a focal point of conflict, its peaceful transfer to Qire control became a cornerstone of lasting peace.
  3. Reparations and Rebuilding Efforts: The Arrene Combine was required to pay reparations to all Qire clans affected by the war. These reparations included financial compensation and resources to support rebuilding efforts in Arrene worlds that had been bombarded during the conflict. The commitment to reconstruction promoted goodwill and cooperation between the two civilizations, fostering a sense of shared responsibility.
  4. Restrictions on the Home Fleet: The treaty placed constraints on the activities of the Arrene Combine's home fleet, limiting its movements to the core worlds of the Dominion. This provision curtailed any ambitions of further expansion or conflict initiation by the Arrene. It ensured that the military force closest to Arrene territory remained contained and less likely to provoke tensions.
  5. Foreigner Inclusion in Fleet Commands: To promote proper representation and prevent any unilateral decisions or conquest plans, the treaty mandated that fleet commands within the Dominion accept foreigners into their ranks. This measure aimed to foster cooperation, diversity, and accountability within the Dominion's military structure.
  6. Preservation of Pre-Industrial and Industrial Chelok Societies: Recognizing the significance of pre-industrial and industrial chelok societies within the Dominion, this provision safeguards these civilizations from interference and exploitation. Both the Arrene Combine and the Qire Clans commit to protecting these societies' cultural and historical integrity, refraining from direct or indirect interference and non-consensual introduction of advanced technology. Preservation efforts, including documentation and research, are encouraged, and ethical standards and oversight ensure respectful treatment. Importantly, this provision categorically prohibits human experimentation within Dominion space, marking a departure from past practices, and promoting ethical engagement with human civilizations.

But the Fall of Hokushoku has become a symbol of Arrene incapacity to protect their territories, and has unleashed a tide of political unrest, casting doubt on the Dominion's ability to safeguard its vast expanse. In the desperate search for a solution, the Qire have embarked on a clandestine quest, one that secretly defies the solemn Sixth Provision of the Treaty of Forzai...

-M.O. Valent, 18/09/2023

HIGHLIGHTS

SCIENCE&ARTWORK | BINARY STAR SUNDIAL | PART 1

IS IT POSSIBLE TO CONSTRUCT A BINARY STAR's SUNDIAL? WHY? So this last week I've been trying to work on my own sundial to settle up ...