Showing posts with label DOMINION. Show all posts
Showing posts with label DOMINION. Show all posts

16 January, 2026

RAYDEE

Raydee, as individual/culture

Rr'yaydyininrr Ark'k'k'nibukt’rn (The Clans League), as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 16th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

[missing icon]

Oldest traces of Raydee presence across the Dominion's borderlands (~154ly) date from 14,000 CE, and earliest Chelok records note on their homeworld from about 12,000 CE, which means they somehow went from beating rocks underwater to reaching the Dominion's borderlands in about 1600 years, an impressive feat.

They maintained a brief connection with a dispersed humanity from between 15,000 and 17,400 CE before ultimately stopping actively interacting with the human Dominion because of the Arrene.


Origin

Once known as HD 117207, Lltlot (-595, -90, 419) is the Raydee home system, 733ly from Argost. Only the Chelok Empire has this information.

Known locations (within the Dominion) include Fibir (136, 8, 89), around 163ly from Argost.

The Raydee as a species are very intimate to water, they seek oceanic worlds with shallow and vast oceans to rest their fleets due a certain cultural significance. Otherwise, highly mobile/nomadic in between stars.


Description
Being commonly between 4’6” and 5’5” and weighing 80kg, the Raydee are oviparous amphibious hexapods, walking like quadrupeds and having a middle smaller pair of arms to perform precision tasks. They have large salamander heads and a cephalo-torax which occupies the bulk of their upright form. Their posterior arms are particularly strong and developed to be used for walking, running or carrying heavy objects. Their speech is made for pressurized environments, sounding to most dry-species like cat and dolphin calls. Possess exceptional dark vision and a lack of sensitivity to the color red, making all their luminous technological assets a bright green or blue color.
The Raydee are separated biologically in at least three castes or types, drones which are the majority of them, royals which are larger and stronger and more intelligent, and queens, which can be the size of a school bus. Queens seem to operate whole armadas of ships in what is referred to as a clan or fleet, royals are often the direct descendants of the queen and the drones and their clones serve the fleet as they are commanded. A raydee fleet can be any size between 1 and 20-ish ships, typically less than 7, after which the royals must pick a partner and start a new fleet else internal friction ensues. The Raydee are organized in a League of the biggest clans, which moots every 950 years.

Spacetravel
Unknown method, probably hybrid fusion / A-M/AM drivers, pulsed kugelblitz drivers or semi-Alcubierre solutions. Their ship size is incompatible with conventional methods of travel, possibly use some kind of spacetime bending device to accelerate/decelerate. Certainly capable of γ~10+ (?).

Relations
Non-aligned interstellar power. Territorial, eusocial, paranoid, fragmented, noble, cautious, xenophobic.
Unknown fleet size.
Unknown personnel size.
Unknown objectives.
Mixed relationships to everyone else, seem fond of the Chelok.
Unknowable degree of historical interference.

OTHER LINKS
The Lltlot System (homesystem)

15 January, 2026

THE SWARM

Known across the human domain as...

Apophis, Nemesis, Zein'Ess, Seng, or the Swarm

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

Core domain of Seng (former Human Space)

Late 23rd century humans explored the concept of true AGI after a century and a half of development, the science institutes, under the supervision from the Moon Alliance, developed a conceptual prototype as part of their artificial intelligence program — which they called Prometheus — however, one or more failure nodes generated a deep alignment disconnect between its solutions and the needs of the Moon Alliance — the minimization of human suffering and decay of the Earth's biosphere at the time.

The original machine was then buried in Enceladus under three kilometers of ice, under the assumption it could still be revisited one day. Further development based on Prometheus’ architecture became the basis for all AI works up until 3321 CE, when Old Humanity fell. In 3321 CE, a human faction from Earth reactivated Prometheus in the search for answers about the past and solutions for the future.
The machine baptized itself Zein'Ess, and caused a full scale nuclear exchange between the nations of man.
Then pursuing its colonies among the stars up until 4400 CE.


Origin
Namely the Sol System, Titan Academy of Computer Sciences on Saturn’s moon Titan, New Bulgaria, circa 2290 CE.
Currently known to operate around:
  • Sol
  • Próxima Cent & Toliman
  • Ross 128
  • Wolf 359
  • Tau Ceti
  • Ran
  • Luyten 725-32
  • Struve 2398
  • Pollux
  • Lambda Serpentis
  • Epsilon Indi
  • Beta Leonis
  • Beta Hydri
  • Mu Arae
  • Upsilon Andromedae
... and associated minor colonies and settlements.

Rumored to have been around the Ishtar system (139, 19, 98) in the borderlands of the Dominion circa 5500 CE, and HD 117207, the Raydee homeworld and its associated nearby colonies sometime between 14,000 and 17,000 CE. It is possible the Swarm could've expanded far and wide through some civilizational bridge between territories, as it does not actively seek other civilizations.


Description
A machine fauna, geometric and pointy as radio extinction-camouflage, neogothic aesthetic and anodised/blued jet black. Autonomy or hivemind unclear. Kardashev 0.7-0.9 machine civilization (?).
Variable forms dedicated to specific roles within the larger operation, for cargo transport, mining, curation, sample collectors to sentinels, combat units and infiltrators. Upholding the status-quo of a natural paradise, where all indices of emerging higher intelligences are culled or curated to remain pre-industrial, including hunter-gatherer stone-age societies of humans and aliens alike. It is particularly sensitive to metals and star travel, due its millimetric scanners, microwaves, and x-ray sensors, giving their sensor arrays a dull amber glow.

Spacetravel
Access to all 45th century humanity’s technological prowess, methods of spacetravel and arsenal.
Highly virulent radio transmissions directed at automatic factories, designed to build new nodes of itself were its primary vector of transmission, until switching to physical contact after humanity quickly veered off from automation. Typical reported travel time between stars at time of conflict with humanity is around 20-50 years. Taking interstellar humanity to the stone age in ~1000 years.

Relations
Unknown to the galaxy at large. Lives in the myths of humans as the root of the Spark Veto. Deemed a legend at best, a memory at worst.
Lawful neutral (hostile), Ecocentric Utilitarian. Non-expansionist by nature. Curious?
Hostile to technologically developed civilizations, not Life.

OTHER LINKS
no known links at this time

CANUTANS

Khann’uhrnta'y-Re (The Adversary), as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

Rough region of observed Canutan activity in the Milky Way

Presumed to be millions of years old by Qire reckoning, possibly hundreds of millions. True age unverifiable due discontinuous emergence.
The Qire deem Canutan presence as a largely illegitimate success and thus a fundamental offense to their ethos and the natural course of nature, however their stealth and spread has made this million-year old campaign most fruitless without the Qire themselves reorienting their moral and ethical compass.


Origin
Unknown, possibly indigenous to the Milky-Way, based on expansion geometry.
Primary activity observed between the Norma and Scutum-Centaurus arms of the Milky Way, roughly antipodal to Sol’s current position. An estimated one-sixth to one-third of all potentially habitable worlds in these regions show signs of interference or eradication.
Qire records indicate at least one confirmed Canutan presence in the Large Magellanic Cloud in the distant past. Activity scope beyond the Milky Way remains unknown.

Description
Physical size and mass vary with function.
Canutans are insecto-cancric, possibly fungoid, cyborg organisms exhibiting high-order intelligence, extreme organizational coherence, and long-horizon premeditation. Extensive cybernetic and biological augmentation renders consistent morphological classification impossible.
No obvious dietary constraints. Have repeatedly interfered with indigenous evolution, frequently culminating in planetary-scale extinction events. Canutans are known to cannibalize prior iterations of themselves. Their activity suggests an ongoing search for a superior or terminal form.
They do not constitute a continuous civilization. Instead, they emerge episodically across time and space to audit prior interventions, eradicate divergent descendants, assimilate new developments, and then withdraw.

Spacetravel
Ancient autonomous machines adrift through interstellar space, occasionally anchored to planetary bodies. At irregular intervals, these machines initiate large-scale fabrication of Canutan individuals under archaic directives.
Information transfer between systems is presumed to occur via tightly collimated radio transmissions. Canutans do not appear to have mastered relativistic travel in the conventional sense. Instead, they employ mind-transfer between pre-established waypoints, allowing effective travel at light-speed only between locations previously occupied by their collective.

Relations
Unknown to the galaxy at large.
Functionally expansionist as a consequence of recurrence rather than intent.
Assessed as a potential existential threat to galactic life if left unopposed.
Longstanding and recurring adversaries of the Qire.

OTHER LINKS
no known links at this time

ORAYGONIANS

Or'gh'nan'lui (Oraygonian), as individual/culture

Yor'reighol'ah'nan'lui (Oreygola'nanlui?), as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

IC 1101, the Oraygonians home galaxy

They are, by any metric, the oldest known active intelligence in the universe, having arrived at our local group under 10-20 million years ago (?) — their civilization is at least 2-3 billion years old. There is archaeological evidence to support a continued presence within the Milky Way since at least 497,000 CE (known waypoints: Earth; and a moon of Thestias, a gas giant around Pollux visited by humans in 2790 CE).
Their brief, enigmatic contacts with humans on Earth (7000 BCE, and 1947 CE) was a minuscule event in a survey spanning epochs. They departed from human contact in 2010 CE to "solve a civil war”. Their current status and return ETA are unknown.


Origin
The supergiant elliptical galaxy IC 1101, approximately 1.05 billion light-years from the Milky Way.
They have no "territory" as the younger races understand it. Their mobile city-ships, if that is what they are, drift in the profound darkness between galactic arms or within the halo. They are drawn to regions of astrobiological interest or historical significance, treating the entire Milky Way as a living museum.
Known Settlements:
  · The Lost Draconic City of Kamm Anoris: An artificial, starfish-shaped artificial world 175,000 km across, orbiting a white dwarf in the Draco Dwarf Galaxy.
  · The Or’Op Vault: A planetary sanctuary in the halo of the Triangulum Galaxy.

Description
Massive, centipede/grub-like entities with small, functional insectoid wings. Carnivorous. A "young" individual, Y'haahrln'zhun Ur'u'bos (935 years old at first contact), stood over 9ft tall and spanned 20ft in length when it spoke to a Chalcolithic Iraqi king in 6984 BCE, according to Y'haahrln'zhun himself amongst the revelations of its second coming, about 1947 CE.
Defined by a foundational, species-wide trauma — the Patricide of the Dragons. This event, the murder of their creators over agonizing eons, scarred them permanently, and took them to the vicinity of the Milky Way. Now the ultimate non-interventionists, out of a deep-seated, traumatized reverence for the "natural" order of evolution. The Flagredunn (The Unrelenting Force) are an Oraygonian heresy based in the northern galactic halo. They reject the principle of non-interference, periodically descending to strip-mine galactic disk worlds for elements scarce in the halo.

Spacetravel
Theorized to be a form of Pulsed Kugelblitz Drive / Spacetime Metric Manipulation that allows for effective trans-galactic travel at γ >1000 speeds. Their in-system mobility is effortless and silent, suggesting control over inertia and gravity that appears magical. The energy sources required are of a Kardashev III scale, likely involving direct harvesting of the missing black hole at the center of IC 1101 / Vacuum Energy Extraction.

Relations
Unknown to the galaxy at large. Flagredunn branch is suspected to exist by the Qire and by proxy, the Dominion.
Non-interventionist galactic-scale power. Inscrutable, patient, traumatized, paternalistic.
Unknown fleet size.
Unknown personnel size.
Unknown objectives other than to preserve the "natural" evolutionary tapestry of the Milky Way.
Unknowable degree of historical interference.

OTHER LINKS
no known links at this time

QIRE

Qire, as individual/culture (colloquial, no official term known)
Khu’y-Re El’tlekhune (The Great Expedition), as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

The Large Magellanic Cloud, the Expedition's home galaxy

Suspected of being a 10-20 million year old civilization, their arrival on the Milky Way and possibly other nearby galaxies can't be much older than 5 or 6 million years. Known brief contact with early Earth hominids date to about 1.8 million years ago.

First contact with the Arrene (allegedly) around ~14,000 CE, as the original proposers of the Dominion accord. Humans theorize the Qire haven't returned to the Orion Arm up until up 5,000-10,000 CE, during the Spark Veto era.

Joined the Dominion in 14,650 CE (0 AdF) as original signatary.

Origin
A long dead planet, somewhere in the Large Magellanic Cloud, ~100kly from Sol (inferred).
The Local Group(?), the entire Large Magellanic Cloud (allegedly), and an undisclosed fraction of the Milky Way. Prefer dark hot-house carbonic worlds around red dwarfs, but are comfortable within a wide range of temperatures and pressures.

Description
With six-sided radial symmetry, standing 9 to 15 feet tall and weighing 200 to 400kg, their body is a vertical pillar of dark, leathery hide, textured like wet bark, capable of bending at a right angle to navigate small spaces. The base consists of six tentacles for ambling locomotion, ending in three webbed short claws, six pseudo-arms half the length of the tentacles are positioned in between legs. The midsection has posterior and anterior tentacles. The six posterior tentacles are thin and firm like steel cable, each branching in six appendages, and each one branching another six times — each tip being able to be twisted at will, the total length compounding to about 4 feet. The anterior tentacles branch alike the anterior ones, but over 16 feet in length, possessing a leathery thin  webbing connecting each branching, serrated at the edges, covered in iridescent purple-orange scales, which carry swirly and blotchy moiré patterns, this wing is capable of powered flight and retracting fully against the body.
The apex ends in six tentacles with sharp scales around the radula. At the external base of each tentacle, a retractable eye-stalk positions each peach-sized compound eye carefully. Bioluminescent tendrils at the base of the “head” pulse with yellow-red light for communication.
Known carnivores (?), can regulate body temperature from ambient to the flashpoint of paper, vocalize with organometallic buzzes and hisses.
Known to rapidly cull loud technological civilizations that either threaten the overall silence of space or their future domain — they've done it at least once, as far as Dominion history accounts. Seem attracted to pockets of alien life in the galaxy for study and evaluation of future threats, also known to be advanced bioengineers.

Spacetravel
Their preferred method of travel seems to be A/M-AM drives (aneutronic matter-antimatter annihilation) for internal affairs (?). Likely buzzard ramjet drives in their larger Elder Starships brought from the LMC as braking engines. Presumed capability to use pulsed kugelblitzes or photonic rockets (?). Their Elder Starships are the fastest known objects in the universe — might as well be considered c minus -0.0001~0.000000001, within uncertainties.

Relations
Largely neutral/hostile to foreign powers. Territorial, non-expansionist, anti-social, curious, and rather protective of  “lesser” beings (?). Largely ignore technological races below a certain threshold.
Tried to annihilate the Arrene upon first contact. Cautious on the edges of the Dominion.
Unknown fleet size. At least four Elder Starships stationed within the Dominion.
Unknown personnel size.
Unknown objectives.
Unknown number of active friends or foes, at least two (?).
Unknown civilization age and lifecycle.
Unknown degree of historical interference.

OTHER LINKS
The Great Expedition (domain)
The Qiro-Arrene Wars (worldbuilding)

CHELOK

Chelok, as individual (neutral vulgar, nonfaction specific)
No single collective term

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

The Kal'rev dinasty instituted a simple, yet unique flag design for its empire.
It can only be reproduced by a human.

Written stellar history extends as far back to ~7600 CE (7,000 BdF).

Joined the Dominion in 14,650 CE (0 AdF) as original signatary (coalition).

Origin
The oldest known origin point is the brighter star of the Udun system (98, 67, 28) — Samash, about 122ly from Argost. Its sun-like pair is the star Adat, in a wide binary configuration.
Mainly known from Dhégom, their old capital world. An oceanic terrestrial world with a large moon. Other known settlements include Fibir, Nizel, Qekohokeshoku (Niniveh) and Voliloshoku. Chelok legend speaks of a mythical place that is the true place of origin of mankind, Soleil and its paradise world, Arde — but those are sacred names, so they're commonly referred to as The Craddle.

Description
It's humans. They are anatomically modern humans.
However it seems that some groups are heavily specialized or adapted to certain environments — given humans nowadays are largely puritan in their deals of body modification, it is quite likely those differences occurred naturally due forks early on it their diaspora before 5000 CE, it is unclear however if some of those differences were deliberately introduced to the population for whatever reason because some phenotypes can be traced back to between 4000 and 5000 CE, as the result of a natural bottleneck or artificial selection. Most human lineages can be traced back to that epoch.
Known prominent factions include the Chelok Empire, the Goll Unity, the Ar-Rahhalam Ithnajmyu (Voyager’s Guild), the Nastiche Church, and the various minor starpeoples across space.

Spacetravel
Variable degree of mobility, Chelok technology is all over the place. Common methods of travel range from proton rockets to hybrid fusion / A-M/AM drivers. Typical human scout-ships and freighters travel between γ~4 and γ~6, however rumors speak of some ancient starships capable of γ~10 speeds.

Relations
Officially neutral to foreign powers. Non-territorial, pseudo-eusocial, curious. Fragmented, volatile, reckless as individuals, variable degree of xenophobia.
Fleet size numbering the hundreds of thousands.
Population estimated at 18 to 25 billion within the Dominion, maybe totalling to 30-40 billion if accounting for lost colonies beyond the Dominion.
No civilizational goals, power for hire.
Mixed relationships to everyone else, just ask instead of assuming.
Unknowable degree of historical interference. They hide more than they appear to know.

OTHER LINKS
The Chelok Empire (domain)
The Sol System (homesystem)
Nam Arde (homeworld)

ARRENE COMBINE

Arrene, as individual/culture
Aa Iritihurgor Arurenrn (The Luminary Combine), as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

[missing icon]

Written stellar history extends as far back to ~11,000 CE (3650 BdF).

Joined the Dominion in 14,650 CE (0 AdF) as original signatary.

Origin
The star Aa Rithel (0,0,0), about 830ly from the Sun. Current capital of the Dominion.
No known preferred biospheres, Earth-like (?).

Description
Being 2’6” to 4’2”, the Arrene are small but brutally strong molluscoid species, they have evolved beyond the need for a constant wet environment by developing a waxy mucus around their skin. They are more comfortable with lower gravity environments, but they are capable of standing and moving about using only their tentacles. The arrene can’t fully retract into their metallomineral shells. The arrene possesses hundreds of small camera-like eyes and photo-sensitive cells across their bodies. Mainly omnivores but are rumored to be able to digest certain calcium minerals. Their tentacles can exert enough constriction force to break human bone and tear muscle, their skin is mildly blade-proof but the arrene are usually clad in armor/suits whenever venturing near other species. They breathe the same oxygen/nitrogen rich atmosphere most species are comfortable with but need masks due their richer oxygen needs for full strength/functioning.
The arrene communicates with thrills, smells and other clacking vibrations their vocal anatomy can produce. Humans usually compare them to large mussels or shellfish.

Spacetravel
The preferred method of travel seems to be A/M-AM drives (aneutronic matter-antimatter annihilation). Theoretical capability to use pulsed kugelblitzes or photonic rockets to accelerate and decelerate (?). Typically capable of γ~6 and γ~10 travel speeds, rumored to be able to obtain γ~16 during the Qiro-Arrene wars.
The greater question at play is how did they even get past steam power?

Relations
Largely hostile to foreign powers. Territorial, expansionist, parasocial, curious. Largely exploited other races for resources and services on first contact.
Spared by the Qire (?). Ruling of the Dominion core.
Fleet size numbering the hundred thousands.
Population 6 billion arrene in the homeworld, 1.8 billion in outworld colonies.
Current goals seem to rebuild their military and political strength, and expand into the uncharted Dominion.
Hostile relationships with humans and qire, positive relationships with the ygiv, neutral with hoku.
Civilization in its octamillenium, the arrene themselves live for about 100 years.
Negligible historical interference (?).

OTHER LINKS
The Luminary Combine (domain)
The Argost System (homesystem)
Argost (homeworld)
The Qiro-Arrene Wars (worldbuilding)

HOKU EXPANSE

Hoku, as individual/culture
Expanse, as interstellar collective

THIS ARTICLE IS A STUMP | Last updated January 15th 2026
MINUTIA MIGHT GET CORRECTED AND BUILT UPON OVER TIME

COLLECTIVE SUMMARY

The Hoku Expanse flag

First contact with the Dominion in 17,198 CE (2548 AdF), Muhori System.

Joined the Dominion in 17,203 CE (2553 AdF) as an aligned neutral power.

Origin
The binary star system Paza (86, -34, 76), ~120ly from Argost, 77.6ly from Forzai.
Strong preference for Earth-like oceanic worlds with a warm climate, capable of living in a wide range of environments with aid of technology.

Description
Around 5 to 7ft tall bipeds with mammalian-bird-reptile traces, weighing between 60 and 120kg. Possess long conical faces, two pairs of eyes with a smaller and larger pair positioned further on front and back, respectively on the sides of the head, with rectangular-ish vertical pupils. Have three pairs of long ear-like appendages used for emotional communication and hearing on the back quarter of the head. Mostly covered by a fur-like plumage in various earthy colors plus white, black and red. Their hands have two thumbs on the same side of the hand, making them excellent grabbers and complex manipulators.
Besides their exotic upper body, their main feature are their running short-shinned digitigrade legs with zygodactyl feet (bird legs and feet), which has earned them the chelok species-tag, “Avipodan”. Their customs and small point teeth point to a mostly insectivorous but omnivorous diet. The hoku can be found across a spectrum of two sub-species, the base emotional hoku (Avipoda sapiens cer), and the calculating ingenious kahikoopafi (Avipoda sapiens sidus), the latter which was engineered for early space colonization, now the majority of its surviving population.

Spacetravel
Hoku technology across space can be found at various states of development despite efforts to modernize its fleet and arsenal. Interstellar vessels range from lightsails, ionic and proton rockets, up to the latest proprietary A-M/AM drivers. The hoku are one of the oldest client species to Chelok tech since around 15,780 CE (2400 years!). Typical travel speed between γ~1.025 and γ~6.5 depending on available proprietary transports.

Relations
Officially neutral to foreign powers. Non-territorial, pseudo-eusocial, curious. Fragmented, can be volatile/reckless or calculating/apathetic/psychopatic as individuals, variable degree of xenophobia.
Fleet size numbering the hundreds of thousands.
Population currently estimated at least 6 to 8 billion across the Dominion, could be closer to ~10bi as of 18,200 CE.
No other civilizational goals than reorganizing, power for hire.
Mixed relationships to everyone else, often very friendly to Chelok.
Negligible degree of historical interference.

OTHER LINKS
The Hoku Expanse (domain)
The Paza System (homesystem)
Hokushoku (homeworld)
The Fall of Hokushoku (short story)
History Overview (worldbuilding)
Hukat Mythos (worldbuilding)

11 December, 2025

24th birthday and mapmaking in progress

répi bürfdei chu iuu, répi bürfdei chu iuu~

Hi, it's me, mrValent. I know I haven't been a lot actively lately, mainly through this last semester up until like two or three weeks ago - truth is, I've been through some depression episodes badly later, and honestly I'm struggling with college.

But hey! Now that the semester is over, I can get back to some intensive worldbuilding and writing for the Beyond the Final Frontier series, posting some more lore and trivia here on Hard Sci-Fi. Lately I've been working on the Dominion's Astrography, plotting some real and bright stars we can see all the way up here on Earth, that sure will be a delight for those who enjoy some really neat maps and realistic settings! I'm sure regular readers have already noticed that the Dominion main page has received a few updates.


I gotta admit, initially when I picked the Coalsack Nebula region to situate my small universe, I didn't think it would give me this much work, but WOW I picked a really complicated region to work with! - I will see what do I do about some problematic features if any show up, thankfully, this is fiction and literature, I can allow myself to get away with a few minor tweaks, can't I?

Plus, the other main reason, besides neat maps, behind all this mapmaking work is for me to plot dates and travel times accurately for the storytelling aspect. I had to reposition some canon three star systems because of this, already, fun.

Well, that's the main updates I wanted to give you guys, see you later! Probably around Christmas or new years. Happy holidays.


- M.O. Valent, 11/12/2025

30 July, 2025

THE QIRE | SCIENCE&ARTWORK

LIVING STUMPS!

    ... Said him! Can you believe that!

Laugh all you want. You wanted to know, right?

>Ian slammed his glass on the table, unamused. He had that conversation maybe ten times by now<

    Sure, sure, I won't interrupt you anymore. Go on, "kindless orphan".

You ever seen a real tree? Like the ones, the old ones near the central plaza. By the great elevator.

    Yeah, I have. Majestic, aren't they?

Like that. Rough, not scaley, not silky, nor armored. Like a thick, impossibly flexible hide is what they wear, or are made out of. I've hear rumors they don't need that sort of thing. Clothes. Though they have innovated on a few pieces, I'm sure. Who wouldn't like to be tougher?

    That still doesn't help it, 'runner'.

>Ian gulped down his last glass, and took a moment to chew on the small fruit pinned on the glass<

The one I saw at Niniveh. Must have been like two-eighty or three. About two storage units tall, can you picture that?

And one third as thick. Like a tree. Standing on its many roots.

Those damn legs, you can't even keep up with them when they move, as if gliding over the floor, without friction. Long, and rough.

The body is a little skinnier than what it initially looks like up close. They have wings, but they stay folded against their body like a tight cape.

Like I said. A walking, living tree stump.

    Wings eh? Like a bird? Or a K'yen?

>Ian scoffed< Bird... Worse. Too many wings to count, They show too little, and I don't like to imagine what it would take for all of them wings to open up. >he pushed to empty glass aside< Virgil, let's call him that, it's complicated to explain.

He needed only two to glide, but those two wings made him look the size of a starfighter. Burning orange bright scales, I'm not sure what kind of fucked up chemistry or optics is happening, but it hurts.

    Hurts?

It physically HURTS. Your eyes. Your mind. Their presence is soul searing and eye-bleaching. He never opened his wings towards me, only towards THAT thing after us. But I could feel it. Like the scale patterns on it were a window to another dimension, clipped into reality like a poorly edited movie.

I've heard about those damn wings from another hunter like you, who heard it from a target who was almost killed by one. "It's like staring into the naked face of God... or the Devil."

For lack of a better word, I'd like to say its panic, but I'm also trying to be very rational about it. 

Maybe we shouldn't.

    Now its getting interesting, runner.

It is not! No one should... I was lucky to be not the one in Virgil's path. Not the one he actually wanted to burn with his heat. Searing heat. Body heat. Like a pot of molten lead inches from your face, even when their wings cover their bodies. Papers ignited and plants withered just from proximity, as if he sucked the life from them.. Like a being straight out of hell, or heavens burning all impurity...

Their faces, triangular, like someone glued a clam or mollusk to the top of a column. Needlessly small eyes, more like needle holes for light sensing, inexpressive. Invisible mouth, or more like a beak that clacks and roars when it feels like actually making a sound.

Atop it, ribbons, like thin tentacles with a similar material that of the wing scales, like they are crowned by fire at all times... Virgil used one of those ribbons for illumination once, so I at least know they need light like us, but they are able to make their own.

    It makes me wonder if they don't come from somewhere dark.

Perhaps. It does absurd me, though, that they have considered the near extinction of the Arrene a reasonable argument for a "Draw..."

What did the Arrene have or say to them? I can't think of a possible solution that could actually work. They have so little to lose with it, from what we know. Are they playing along? I don't know.

And I don't wanna know...

Are you Happy?

    More like amused... You earned it. Next one is for him!


- M.O. Valent, 30/07/2025

14 November, 2024

SCIENCE&ARTWORK | HOKU ARCHEOLOGIST ON CHELOK PEOPLE | PART 2

OBSERVATIONS BY A HOKU ON CHELOK PECULIARITIES IN DHEGО̄M

PART 2  NORTHERN SITE D-24

By Jaqehura Fadasa (a.k.a. Verdant Hilltop)
Former Archaeologist, Voliloshoku Academy of Xenoarchaeology (defunct)
Note: Time and space units translated to common measures

The canyon region alone hosts roughly 33 archaeological sites, each one believed to have once been a Chelok settlement. Dheghо̄m, settled by a group of stellar nomads—whom the Chelok refer to as starpeople—has been inhabited and abandoned repeatedly over the course of at least fifteen thousand years. Historical theory posits that the great Chelok expanse endured multiple technological dark ages, during which they rediscovered spacefaring civilization no less than five times within what is now the Dominion. This vast canyon, it turns out, has served as the cradle for Chelok habitation for much of that time. Though the inhabitants changed with each iteration, all of these sites represent different attempts by the Chelok to establish a permanent civilization here on Dheghо̄m.


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Northern Site D-24 holds a unique place among Dhegо̄m’s historical sites, dated to approximately 15,200 years old, making it a focal point for pilgrimages by various starpeople communities from across neighboring regions. Despite the outward simplicity of its monolithic structures, these were no primitive relics. They were crafted by an industrialized civilization that may well have rivaled the technology of today’s Arrene.

One of the site’s striking features is its persistent radiation—3.1415926535898 times the global background radiation levels, due to the canyon’s topsoil, which is interwoven with uranium, thorium, and magnesium in ultra-fine 54-55nm spherules. The megaliths themselves were hewn from the siliceous rock flanking the canyon, likely positioned with sky-cranes, and show clear signs of advanced engineering. Though erosion has rounded their tops, the bases still reveal screw holes and drill marks detectable on scans. Evidence suggests this site served as a grand memorial, a bold “we were here, and we were powerful” statement from one generation of Chelok to another—inscribed in stone for any future civilization capable of uncovering it.

From a high vantage point, Northern Site D-24 appears to form a lithograph of a stellar system that closely resembles Soh's but with subtle discrepancies—most notably, an outer planet is missing, and the moons orbiting the homeworld are smaller than Dhegо̄m’s own. This may be a stylistic choice, or it could signify something more specific. Interestingly, the nearby Northern Site D-23 is thought to complement D-24 due to historical references by stellar nomads and smaller archaeological finds, which describe a monument once capable of pointing directly to their “true homeworld” during the vernal equinox. However, this directional structure seems to have been deliberately dismantled between 6,500 and 6,600 years ago, with no traceable fragments left for modern-day reconstruction.

While mainstream researchers believe Site D-23 was likely quarried for building materials during one of Dhegо̄m’s subsequent resettlement periods, some alternative theorists propose that the structure was erased intentionally to prevent its knowledge from resurfacing. These theorists suggest a coordinated effort to suppress or obscure the Chelok's origins, either to contain the memory or to protect it from dangers embedded in their distant past. Yet, as they often note, their hypothesis hinges on a “lack of evidence” countering their ideas, drawing skepticism. More widely accepted theories instead highlight that numerous stone blocks found at collapsed nearby sites appear to have been relocated from Site D-23, pointing toward more practical uses in the wake of another civilization’s rise and fall. In summary, the archeological site was likely quarried for its stone by the settlers, nothing short of unfortunate, but ordinary nonetheless.


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The megaliths at D-24, though ancient, display an astounding array of design and purpose, revealing a meticulousness and ambition rarely preserved in sites of such age. The stones themselves fall into four distinct classes, each carrying a silent testament to the times and minds that shaped them. Dated to astonishingly different eras—4, 7, 8, 14, and even as far back as 15,200 years ago—they seem to form a very interesting collection of snapshots into the Chelok civilization.

These classes—Giant, Tall, Medium, and Small—are defined by their sheer scale. The Giant stones, towering nearly 30 meters into the air, create an imposing presence, evoking reverence even after millennia. The Tall stones, at a more moderate but still impressive 15 meters, stand with a dignity and strength, as if guardians of the plaza. The Medium stones, while comparatively humble at 5 meters, exhibit more intricate details, inviting viewers closer. And then, there are the Small stones, at just 3 meters, which almost feel intimate by comparison, their details rich yet accessible, intended for a more personal, perhaps ritualistic, engagement.

The design of these megaliths is no less remarkable. From the height and depth of the carvings on their surfaces, it’s clear the Chelok crafted them with a singular intention: to endure. Calculations suggest that these stones were made to withstand the relentless erosion and weathering cycles of Dhegо̄m for roughly a million years before succumbing to any notable loss of detail. This level of foresight—projecting a span of time longer than most civilizations can fathom—speaks to an astonishing dedication, a desire to preserve their legacy almost indefinitely.

Among the stones, the third and fourth of the Tall class in the central plaza are particularly captivating. These stones are not merely carved but also adorned with vivid, if faded, paintings. Petroglyphs wind across their surfaces, intricate and mysterious, while ancient pigments still cling to the stone, hinting at the colors that once leapt from their surfaces. From afar, they stand as monoliths, resolute; up close, they reveal a world in miniature—a tapestry of symbols, figures, and possibly maps. Each stroke and etching suggests scenes of life, conflict, celebration, and perhaps warnings, frozen in time.


PAINTINGS AT SITE D-24

The paintings at Site D-24 tell an intimate story of the Chelok people—an intersection of reverence, heritage, and identity layered over millennia. As we camped in the open canyon under the starlit sky, our guide, Naahum Il-gharib from the UAS, lectured with an almost reverent tone about the nature and origins of these markings. The paintings, he explained, possess trace ratios of radioactive isotopes specific to this region, simplifying their radiometric dating. Remarkably, these paintings date back to the earliest days of the site’s construction and span nearly two and a half millennia, suggesting that successive generations continued to return, adding to this visual archive for seven thousand years following the establishment of Site D-23.

Most of the paintings consist of stenciled handprints in black, white, or red, made with natural pigments sourced from the canyon itself. Given the sheer number of stencils, coupled with their ages and the size of ancient settlements in the surrounding area, it’s believed that these imprints were a reserved honor—granted only to leaders and prominent figures throughout Chelok history. Each pigment color is thought to denote different classes, and each face of the square-based megaliths holds an astonishing array of around 5,000 individual stencils. The handprints cluster most densely on three notable stones—Ard, Mars, and Tyte. Positioned among the Tall stones, these megaliths symbolize celestial bodies: Ard and Mars are believed to represent the third and fourth planets, respectively, while Tyte is thought to symbolize the sixth planet's moon. This symbolism only intensifies the significance of these imprints, suggesting that the Chelok not only venerated their leaders but also saw them as intrinsically connected to the stars.

The image of the handprint became so powerful within Chelok culture that it eventually transcended the canyon walls, immortalized on the banners of both the local government and the naval force of the Chelok Empire. Their symbol, a white handprint on a red field, became something unmistakably theirs—a mark that, to this day, only a Chelok could authentically reproduce.

Beyond the planetary stones, the Star stones add an even more celestial layer to this story. Standing apart from the central plaza, these 17 tall stones bear carvings and paintings that depict distant star systems. Six of these star systems have been identified as locations within the Dominion, corresponding to current Qire and Arrene colonies. If the planetary stones serve as cosmic signposts, then the Star stones may be considered a form of interstellar greeting—a gesture left behind for other branches of the Chelok’s civilization to find. The implication is that the builders of this site foresaw a time when descendants, scattered across the stars, might one day return. And return they did, with countless pilgrimages spanning ages, each visitor perhaps adding another layer to this enduring testament of connection.


PETROGLYPHS AT SITE D-24

The Soh stone—vast, central, and singular—dominates the plaza of Site D-24, resting on its side as though eternally positioned to capture the gaze of all who gather there. It is the largest and most significant stone in the site, its name derived from an ancient, nearly forgotten proto-language that serves as the linguistic root for nearly all Chelok tongues. The term "Soh" is elusive in its meaning; it signifies either "sun" or "king star," depending on regional interpretations. The word itself carries a resonance of reverence, emblematic of celestial importance and centrality—concepts that hold profound cultural weight across Chelok civilization.

The Soh stone is unique not just for its size but for the narratives meticulously etched into its surface, depicting epochs in Chelok history. Only the more recent carvings have been translated successfully, with efforts contributed by local scholars and stellar nomads from surrounding systems. The text is complex and deeply symbolic, blending imagery and language in ways that still challenge interpreters today. Despite these challenges, scholars have identified three principal narratives within its ancient walls: the Builder, Refugee, and Starpeople texts. Each narrative is interwoven with the others, capturing distinct yet connected eras and mindsets that shaped Chelok civilization.


BUILDER TEXTS

We, the pioneers of the cosmos, stood upon Mars' red sands with hearts full of hope and eyes fixed upon the heavens. Our civilization, born from the dust of a barren world, dared to dream of a future among the stars.

Our civilization flourished, reaching ever outward, carving our mark upon the stars. But as our journey unfolded, we came to realize the profound uniqueness of our existence. Yet, we were not content to remain isolated. With every breath, every heartbeat, we yearned to reach out, to explore, to discover. The universe beckoned to us, promising untold wonders and mysteries waiting to be unraveled.

In our solitude, we found solace in the possibility of connection, in the hope that others might one day walk among the ruins of our legacy. Here, at this sacred site, we erect monuments to our ingenuity and ambition. We imagine a future where our descendants shall inherit the stars, carrying with them the torch of knowledge and enlightenment.

And so, with hearts heavy with the weight of time, we extend our invitation to all who dare to seek the truth, to all who yearn to unravel the mysteries of the universe. Come, wanderers, come and bear witness to our story, to our triumphs and our tribulations. Come, and marvel yourselves, be with our hubris, or our greatness.


The Builder text, positioned north of the central Soh stone and protected somewhat from erosion by the canyon wall, is one of the most ancient writings at Site D-24, and likely one of the first in the region. The Builder Culture as it has been creatively named probably lasted between 1000 to 1500 years based on the evidence for chelok activity in the region of the period, showing a steep decline towards the end of that timespan, in some more distant sites, there are remains of moderately populated settlements up to 2000 years after that.

Unlike the other narratives, which are etched directly onto the central megalith, the Builder text occupies a humbler but strategically sheltered location, though it has suffered deliberate defacement over time.

The language used in this text is believed to be an ancestral form that shares roots with many of the Dominion’s oldest Chelok dialects. Scholars speculate that it might have originally included spatial coordinates, likely pointing toward the builders’ homeworld, but these references were vandalized long ago, potentially even before the Ars stone's destruction.

In addition to the historical narrative, a "scientific wall" adjacent to the text outlines the early technological breakthroughs that made interstellar travel possible. This section includes complex equations and propulsion schematics, revealing that the builders had already conceptualized element-124, a rare substance key to achieving the prolonged interstellar propulsion now foundational to Chelok society. 

There is a cultural and genetic gap however between the inhabitants of the region that might relate to this period. The lineages of some chelok appear to diverge roughly thirteen thousand years ago, evidence of a sudden radiation event or arrival of the first starpeople, which lead to the initial mixing between the populations and thus the sudden variability in the records. It is safe to say however, due the nature of the artifacts and settlements over time, that this civilization had entered a regressed state far before these visitors entered the scene. Perhaps deliberately regressed to a hunter-gatherer status due their philosophy at the time, or needs, or because of societal collapse.

REFUGEE TEXTS

Amidst the shattered remnants of a once-proud civilization, we stand in silent reverence, our hearts heavy with the weight of tragedy. From the ashes of our homeworld, Ars, we emerged, a society crippled by the horrors of our own making. We do not speak of ourselves in grandiose terms, for we are but the last vestiges of a bygone era, a shadow of what once was. We humble in the face of our mistake, followoing the footsteps of those who came before these ancient masters.

Our people, once warriors of unmatched prowess, now cower in the face of an unfathomable evil. It struck so abruptly, that we dismissed these whispers as mere superstition, the ravings of madmen. But as the shadows grew longer and the stars dimmed, we could no longer deny the truth.

In our despair, we etch these words upon the stones of our final bastion, a message to those who may come after us. Here, we lay down our arms and ironworks of war, for what good are they, when what we fight against turns them against us?

Beware of those who would wield the animate ironworks, for they are the harbingers of the Swarm. They speak like men, think like men, but their bodies and souls are bound to the machines they command. Do not marvel at their ways, for they will lead you to ruin. The Swarm is the embodiment of our sins, a punishment for our arrogance and folly. It shows no mercy, consuming all in its path.

Strive to return to the old ways, to return to the earth as we once were and live off the land as it is. Embrace simplicity, humility, and harmony with nature, for it is in these virtues that true salvation lies.


The text advises future generations to beware of the animate "ironworks"—machines whose souls and bodies are intertwined, agents of the Swarm, a recurring character and motif in Chelok culture, a horrific force that represents the Chelok's greatest sin, living machines. Quite likely an earlier form of the Spark Veto. The refugees urge a return to simpler, more harmonious ways of life, emphasizing the need for balance with nature as the only path to salvation.

Archaeological evidence around the canyon aligns with this narrative. The region is littered with the remnants decommissioned starships, complex farming equipment, and an overwhelming number of buried and cemented nuclear weapons. Strikingly, the area contains five times the mass destruction weaponry found across the modern stockpiles of the entire continent, luckily, most of it is now corroded by time. Over ten thousand years after the texts were written, the genetic trace of these refugees remains, their once-grand civilization now a distant memory, preserved only in the stone warnings they left behind.


STARPEOPLE CARVINGS

The Starpeople carvings present a much different character compared to the solemn warnings of the Refugee and Builder texts. Instead of grand histories or somber cautions, the Starpeople inscriptions are, in a sense, a cosmic guestbook—a record of celestial phenomena, personal graffiti, and the pride of distant travelers marking their journeys through the stars. They include annotations of comet sightings, records of eclipses, and detailed carvings of distant star systems, likely depicting the homeworlds of the visitors who left their marks here. Many are nothing more than variations of “I was here,” an enduring reminder that for these travelers, this was both a sacred site and a waypoint on the interstellar road.

Yet not all of these inscriptions remain intact. Many of the "pointing stones" that may have once oriented visitors toward specific stars or planetary systems were deliberately defaced. It’s unclear what was lost in these erasures, but some scholars suspect these symbols referenced the Cradle—how the Starpeople referred to their homeworld in their ancient spiritual texts. The Cradle holds deep cultural and religious significance, symbolizing the origin of life and civilization, an almost mythic homeland that the Starpeople sought to honor on their travels. The partial destruction of these markers remains one of the site's mysteries, perhaps an act of purposeful erasure, or perhaps a reminder of a tragic event now forgotten.

The Starpeople Texts thus offer a glimpse of a proud, wandering civilization that once passed through this region in great numbers, using this sacred site as a temporary link to their distant origins, in the absence of the means or directions to Ard (note that it is extremely impolite to utter the name of the sacred land outside of religious or historical duties). Where the other texts speak to continuity and preservation, the Starpeople inscriptions evoke impermanence and the transitory nature of connection.


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The archaeological site at D-24 stands as a monumental testament to the complex interplay of civilizations across eons, each leaving their mark in stone and memory. The Builder texts reveal the audacious ambition of pioneers reaching for the stars, the Refugee texts speak to a fall from grace and a desperate return to simpler, more harmonious ways, while the Starpeople inscriptions whisper of a nomadic past, reverent yet fleeting. Together, these layers of history intertwine, offering a rare glimpse into the philosophical and spiritual underpinnings of long-lost cultures. With the technicalities of radiometric dating and artifact preservation now resolved, the team stands on the brink of a new chapter in excavation. Preparations are underway to carefully document and analyze the remaining inscriptions, assess the deteriorating structures, and uncover any further secrets the canyon holds. With each step, they move closer to understanding the true significance of this site, not only as a physical location but as a profound intersection of cosmic histories, urging them to explore the profound connections between these lost peoples and the far-reaching legacy they left behind.


- M.O. Valent, 14/11/2024

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