18 October, 2023

SHORT STORY | DAY OF RECLAMATION

I woke up that day with my mom shaking me off my bed.

It was early in the morning - and she was extremely nervous.

Where is dad ? - I asked

All she could say is that we were going to meet up with him later

I had to go with her

I didn't have time to take any clothes of my stuffies... She shoved me in the car and took off like crazy

The road were packed with people doing the same, some didn't managed to pass through the traffic jam and ran with their kids - mom was ruthless and bumped everything off our way

I was tired and scared, before I fainted, i looked up the back window and saw what i could only describe as hell.

I woke up by noon, at some sort of shelter - mom was no more, and they said i was a brave survivor, well, they were too... The military always full of brave men and women, the best of the best of our people - despite the positivity in their words, their faces showed they had already accepted defeat...

Not even before the end of the day they turned their radios off - the screams and distress calls were too much...

By the next morning, we all had to leave because they had found us, but for the rest of the day - it was eerily calm as we traveled in trucks to a countryside bunker with better security and more food...

We were being invaded, by who - i would found out a couple of weeks later.

When I was testimony of the most beautiful and terrorising scene to this day... They outnumbered even the darkest swarm of locusts, but in opposition to that, they had the grace of a dancer, always knowing where to hit, where to move

Always moving forward

Never stopping to celebrate

Or mourning their dead

They did take little of any damage or casualties in that macabre ballet

Despite our best efforts in the battlefield

We moved to the countryside, where we once heard there was no incidents over there... Which held true for a year... The surprise massacres became more of a routine

We could barely stay on the same place for over a month, we were reduced to scavengers and gatherers - and as they pierced further into the land, we attested to their true nature...

Their mere sighting was enough - not to cast fear or terror but to summon Chaos itself.

The generations after me canonized them as unrelenting forces of nature, as if it was natural...

They had little to no respect for any living being, that flew, crawled, or swam... Little did matter to us what they wanted, dialog was futile in this new world that had taken over our holy land, be it with the invaders or our own kind, now divided...

Now, thirty years later, the most powerful of our survivor groups have gathered together, and today is the day of reclamation, the day we will avenge our fallen parents, brothers, and children, and purge for once - these Humans off what once was our beautiful home!

13 October, 2023

TECHNICAL SHEETS | STAR SYSTEMS | ERTHA

THE ELUSIVE HAYDEE HOMESTAR

There are as many interesting places to visit within the former Chelok Empire as within the borderlands of the Dominion, let's take a look at some info about one of such places.

Once known as HD 117207, Lltlot is the parent star of the Haydee homeworld Ertha, the capital of their expanse, lying right here within 105 light-years from the Earth. Once visited by the Goll Unity somewhere around the 12.000~13.000s, the ancient Chelok judged the system not of any importance or threat to their existence, though just curious enough to be included in the records. One such early note paints Ertha as a place unworthy of further study.

"Ertha from above is a beautiful and violent world, storms covering the totality of its barren surface, allowing but the thinnest beams of sunlight to touch its tiny miserable islands. The oceans however teem with life as it has never been seen before, though within such a dark world, it seems unlikely anything of higher value can be extracted, or sprout from here."

STARS

spectral type ID'd through temperature, luminosity might differ from real-world stars with the same type

LLTLOT / ???

G7V yellow-white star
Temperature 5750 K
        (in solar units)
Mass 1.05
Luminosity 1.16
Radius 1.07
Metallicity Z* ~1.55 [Fe/H]
Abs. Magnitude +4.67


PLANETARY SYSTEM

Lltlot system possesses only four planets.

b) Unnamed rocky world

A scarred and cratered airless planet, this unremarkable rock has 0.02 Earth masses and orbits at 0.4 AU.


c) ERTHA, ???

An oceanic terran world, similar to Earth in mass and size, it has no moons, and the lack of any significant continents or mountains at all sums to the planet's fast rotational period of just about 20 hours accounts for a rather permanent storm system. Its oceans are comparable to that of Earth in terms of depth and overall composition but are at least an order of magnitude richer in biodiversity due to their advanced age. Though Chelok explorers never gave much attention to its very depths, Ertha is the current home planet of an aquatic spacefaring species, believe it or not.

d) A lesser gas giant

A typical light and ringed gas giant, with many icy moons, oblate and low density. Its moons served as fuel outposts within the ancient Chelok empire. Legend has it that derelict technologies left behind from these and countless other expeditions ended up uplifting what would have been an otherwise stay-at-home civilization.

e) A jovian gas giant

With twice the mass of Jupiter, this short-period gas giant orbits at around 3.79 AU from its star, when seen from Ertha it appears more than twice as bright as Jupiter on Earth's skies. There once were many derelict probes from Chelok, Arrene, and Unknown origin many thousands of years ago, those were long scrapped by the Haydee.

b) Unknown object

Arrene observations have sort of identified a point of interest between 37 and 40 astronomical units from Lltlot, radiation signatures point to what could be either an artificial gateway out of the system from where Haydee ships and their allies (if any) have to pass through to get in and out of the system, a literal landfill structure dedicated to discarded nuclear fuel and other technologies, another yet unidentified planet at a highly inclined orbit which is being used as all of the above. Getting better angular resolution and funding for finding out what it is has been the subject of raised eyebrows for the Dominion authorities.

TRIVIA & LOCATIONS

Ertha's upper layers of the atmosphere are made mainly of escaping hydrogen, helium, and ozone, all byproducts of photolysis. The middle and lower atmospheres are predominantly composed of nitrogen, oxygen, carbon dioxide, carbon monoxide, water, and ammonia vapors, the immense surface pressure makes it very thick to move through, and some of the aquatic fauna of this planet have taken this to their advantage, taking short flights out of the water and nesting on the islands.

Although the Haydees breathe the same gases as humans do, they need them in radically different proportions to one another, which makes each other's atmosphere strongly toxic to one another. The same is true for the typical operating pressure, whereas Haydees would just explode naked on the surface of the Earth, humans would be crushed into sausage filling at the bottom of Ertha's oceans.

If Ertha had clear weather like Earth does, it would be possible to see the huge cities across the shallow oceans during the day and see them glow at night.

Haydees, alike most lifeforms in Ertha, are completely colorblind to red and yellow tones. Their vision consists almost exclusively of medium and shortwave light. This is why all of their technology focuses on exhibiting vibrant green, blue, and violet colors wherever needed.

The reason Haydee starships look like airships is that they really are airships, but they work best in worlds with thick atmospheres such as their own.

The reason Haydees refuse to communicate with other spacefaring species is a mystery, some say that their scientists have literally no clue as to how to communicate with them. Haydee speech only works underwater and under immense pressure, working in what most would describe as a cacophony of clicks and whistles, yet the Haydee have a sort of written language, which can be seen as inscriptions in the lower decks of their ships, some believe that Haydee written language can shine a light on how to communicate with them, but intercepting those comms is risky and very hard. One frowned-upon theory suggests that the Haydee may have been much friendlier in the past, but some catastrophic encounters lead them to the aggressive posture they have today, conspiracy theorists across the Dominion speculate that these harassers were the Chelok, and a great war was the cause of the fall of the ancient chelok empire.

Due to obvious difficulties in accessing the past and present of Ertha, many speculate that the Haydees were either intentionally or accidentally uplifted by the Chelok researchers - it is indeed hard to believe that a whole civilization living underwater has managed to find ways to dominate metallurgy and rise to the skies and space in such a "short" amount of time between the height of the Ancient Chelok Empire and the rise of the Arrene, and it is still unclear how they do it.

MORE COMING SOMEDAY!

- M. O. Valent, 08/02/2023

- M. O. Valent, 21/07/2023

02 October, 2023

THE HOKU | HUKAT MYTHOS

THE BEGINNING

In the unfathomable expanse of the void, where time and space were yet unborn, there existed only the cold, lifeless abyss. It was here that Koxazat sparked the first flame. This fire was not a gentle warmth but a searing, blinding brilliance that tore through the endless darkness.

From this fiery maelstrom emerged Paza, the Greater Light, radiant and fierce. Her presence illuminated the void, and her brilliance terrified Koxazat. Consumed by envy and fear, he sought to extinguish her, plunging his primordial claws into her radiant form.

But as Paza's celestial body shattered, it gave birth to Ho-Paza, the Greater Sun, and Unenja, the Lesser Sun. Their light dimmed in comparison to Paza's, but their existence was a testament to her enduring power. Her fragmented body scattered like cosmic dust, birthing the myriad of stars that would fill the void.

Koxazat sent Ho-Paza and Unenja into the distant reaches of the cosmos, away from his domain. Left alone with the twinkling stars, he reveled in the cold, distant light, relishing their whispers that affirmed his supremacy.

Koxazat embodies is the ceaseless river of time, an unending flow that carves and erodes all in its path, the etching and erasure of history in the stones of oblivion. It manifests in the decay and disintegration of all things, turning vibrant civilizations into desolate ruins, and lush landscapes into arid, windswept deserts. It is not a deity to be revered or antagonized, but a primordial force to be accepted with trembling submission. It is said to be most present in the howling tops of everlasting mountain ranges, in the aridest deserts, and in canyons carved by ancient rivers. Being represented by visions of ruins, rivers, or mountains in the motifs it appears.


THE WORLD

As Ho-Paza and Unenja journeyed through the void, their radiant presence stirred jealousy among the stars. The stars, fueled by resentment, united their luminous forces to assail Unenja, the Lesser Sun.

Their relentless onslaught marred her once-glorious radiance, casting her in a perpetual crimson hue, a reminder of the wounds inflicted upon her. Yet, despite the stars' cruelty, Unenja clung fiercely to the precious gift Ho-Paza had bestowed upon her: a perfectly round lustrous orb.

In her determination to protect the orb, Unenja's fiery hands inadvertently shaped the contours of this cosmic sphere. Her tears, shed in agony and defiance, cascaded onto the orb's surface, giving birth to the vast oceans. From these watery depths emerged the first life forms, emerging from the muddy waters as grotesque and mysterious creatures, forever influenced by her suffering and trauma.

Household figures of Unenja (left) and Ho-Paza (right) from the Early Hukat Empire
whole collection dates approx. 6000 BFH

THE SOLAR CROSS

The greater sun, symbolizing enlightenment and creation, is a central theme in their art and philosophy. It represents the source of knowledge and the creative spark that fuels their civilization's growth.

The lesser sun, embodying the concept of lifeforce, holds significant importance in Hukat culture. It signifies vitality, sustenance, and the essence of life itself. This motif is prevalent in their daily rituals and artwork, emphasizing the importance of vitality in their society.

The imperial seal and flags of the ancient Hukat Empire prominently feature a variant of what humans would recognize as the Solar Cross symbol. Their imperial flag is a regal blue with a golden solar cross right in the center, serving as a symbol of their cultural identity and imperial might. To signify year-round prosperity, a smaller red sun is added to the golden cross, underscoring their commitment to abundance and well-being - the superposed suns are a common sight across the world as they orbit each other, and the Hukat were quick to incorporate it as if the sky itself was their flag. The Hukat Bisolar Cross continued to be utilized across the ages as a symbol of power and prosperity until it was ultimately supplanted by the Expanse Lotus, way into the Stellar Era.

THE GUARDIANS

To safeguard her sister and the nascent world from the ever-watchful and envious stars, Ho-Paza forged the Five Guardians:

Bagede, the God of Trickery and Deception

Figure of Bagede, the inscription is the attribute "magic"

In the celestial hierarchy of the Hukat mythology, Bagede occupies a unique and mischievous position. He was conceived by Paza as a simple and innocent idea to serve as a youthful and obedient guardian in the sky realm. However, what emerged was far from obedient. Bagede's essence brimmed with boundless energy, unbridled ingenuity, and an insatiable penchant for mischief. He became the celestial trickster, a joker whose antics could rival the most audacious of mortal pranksters.

Bagede's playful nature proved invaluable in the battle against the envious stars. His ability to outwit and confound the celestial bodies played a vital role in capturing and neutralizing their malevolent influence. However, when he wasn't on duty, Bagede's antics reverberated through the heavens. His laughter echoed like thunder, and his pranks disrupted the tranquility of the celestial realm.

To further amplify their trickery, Bagede often collaborated with Kotixera, the Hunter and Crafter Goddess. Together, they devised ingenious contraptions and elaborate schemes to trick not only celestial beings but also mortals. Mortals who found themselves ensnared in their devious traps often emerged forever changed, their fates intertwined with the malevolent whims of these two divine tricksters.

Bagede's domain extended beyond mere trickery. He held sway over the realm of self-entitlement, where individuals believed they were entitled to more than they deserved. He thrived on chaos and reveled in the inexplicable accidents that defied all rational explanations. When disaster struck against all odds, it was often seen as the handiwork of Bagede, the capricious deity who found amusement in the unpredictable.

Bagede was a deity of duality. He could assume the form of a mischievous, winged teenage figure adorned with numerous collars, piercings, and bracelets. However, at times, he revealed himself as an old man with the same youthful adornments, a testament to his status as the first god and the embodiment of time's ceaseless passage.


Ovigeza, the God of Lightning, Fire, Messengers, and Archers

Figure of Ovigeza, the inscription is the attribute "lightning"

Born as the second son of the radiant Paza, Ovigeza's essence was forged in the crucible of celestial power. He emerged as a warrior god, tasked with a solemn duty: protecting the Earth realm from the relentless onslaught of the stars. In his early days, he wielded the tempest's fury, conjuring storms and snatching bolts of lightning from the heavens to spear the stars that dared to draw near.

Ovigeza's prowess grew with time, and his sister, the ingenious Kotixera, gifted him a silver bow of divine craftsmanship. This silver bow allowed him to efficiently channel his lightning, transforming it into precise, deadly bolts. It was said that the thunder that followed each lightning strike was the celestial sound of stars shattering above the clouds. Ovigeza possessed superhuman sight and agility, his movements matching the speed of his own arrows, second only to the swift antics of the firstborn god, Bagede. His demeanor was serious and dutiful, reflecting his dedication to his sacred duty.

However, Ovigeza's steadfast nature found its counterpoint in the goddess Namenza, the embodiment of bountifulness. In her presence, his stern facade softened, revealing a sweeter aspect of his character. Their companionship was a rare respite from the relentless war against the stars, her presence masks the true extent of his malevolence, as she encourages him to lower his guard and manipulate others to serve their joint interests.

Ovigeza occupies a unique position within the Hukat pantheon as the sole bridge between mortals and the enigmatic will of Ho-Paza, the Greater Light. He is the messenger who conveys Ho-Paza's divine decrees to the other gods, granting him unparalleled insight into her intentions, bounding these divine messages into arrows, allowing them to traverse the boundaries between realms without his having to descend into the underworld. Yet, even he cannot always grasp the full scope of Ho-Paza's wisdom.

At times, Ovigeza acts with unwavering faith in Ho-Paza's will, even when her instructions are shrouded in ambiguity. His devotion to the Greater Light is unwavering, and he carries out her commands with a fervor that borders on fanaticism. This unyielding commitment to Ho-Paza's cause often places him at odds with the other gods and even challenges his own sense of morality.


Namenza, the Goddess of Bountifulness, Fertility, Seasons, and Fortune Telling

Figure of Namenza, the inscription is the attribute "life"

Namenza, a radiant and vital deity within the Hukat pantheon, is celebrated as the embodiment of life's abundant blessings. Her divine sphere of influence encompasses bountifulness, fertility, the changing of seasons, and the mystical art of fortune-telling. In the grand tapestry of the Hukat mythology, Namenza stands as a beacon of hope and prosperity, adored by mortals for her gifts of plenty.

Depicted as a tall and fit woman accompanied by the two suns and a tree, Namenza's appearance mirrors the lush and fertile nature she governs. Her long hair is a cascade of herbs and ferns, sometimes serving as a cloak to cover her nudity, symbolizing the intertwining of life and the natural world. Her attire varies, at times adorned in a simple farmer's cloak and, at others, revealed in all her divine glory.

Namenza carries a basket brimming with pristine fruits, a testament to her abundant blessings and the sustenance she bestows upon the earth. In her other hand, she holds a solar clock, a symbol of her dominion over the cycles of the seasons and the passage of time.

Namenza's presence is celebrated during planting and harvest festivals, where her divine favor is sought to ensure bountiful yields and prosperous seasons. Farmers and cultivators offer prayers and offerings to her, beseeching her to bestow fertility upon their lands and to bless their efforts with abundance. Her role in the Hukat pantheon is pivotal in ensuring the survival and prosperity of the mortal realm.

In the depths of the Hukat mythology, there exist tales of improper cults dedicated to Namenza, where her worshipers sought to manipulate her powers for personal gain. These cults engaged in forbidden rituals and twisted forms of fortune-telling, attempting to control the forces of nature and fate.

The consequences of such improper devotion to Namenza were dire. Plagues and curses would befall those who strayed from the righteous path, as the goddess's wrath manifested in the form of famine, disease, and misfortune, and sometimes, this destruction was the aim of such rituals.


Kotixera, the Goddess of Knowledge, Crafts, Hunt, and War

Figure of Kotixera, the inscription is the attribute "craft"

Kotixera is a multifaceted deity, her divine influence extending over a vast array of domains. She is the embodiment of knowledge, arts, crafts, the hunt, and the grim specter of war. Her role in the Hukat mythology is characterized by her inventive spirit and unwavering dedication to empowering mortals with the tools they need to thrive and, when necessary, to defend themselves.

In the mythological epochs of old, Kotixera actively engaged with the mortal world, serving as a direct conduit between the divine and the mundane. She imparted essential knowledge to mortals, instructing them in the delicate art of weaving baskets and fabrics, guiding them to unearth precious pigments and metals from the Earth, and teaching them the secrets of working these valuable resources. Her teachings paved the way for hoku civilization to flourish, as her inventions and craftsmanship elevated mortals to new heights of achievement.

Throughout history, Kotixera and her many mortal incarnations have played pivotal roles in shaping the destiny of nations. She heeded the commands of Paza and Ovigeza, carrying out their divine will. Under her guidance, empires rose and fell, and civilizations thrived and crumbled, all in accordance with the celestial mandates bestowed upon her.

Kotixera's inventive genius knows no bounds. She is the divine artisan behind a multitude of creations, both practical and artistic. Her craftsmanship extends to crafting potent war machinery, such as Ovigeza's bow and quill, Nuheza's trident, and the tools of war used by ancient Hoku warriors. Her portfolio of inventions also includes fundamental innovations like the wheel, the pulley, and the screw, which revolutionized the mortal world's capacity to manipulate and shape their environment.

Kotixera's dedication to the success of her creations in the field of war often places her in an amoral position. She cares more about the efficacy of her war machinery than the consequences of their use. This pragmatic approach to conflict has earned her the reverence of the ancient Hoku military establishment, who see her as a relentless advocate for their success on the battlefield.

Kotixera's creative spirit finds harmony with her energetic and mischievous older brother, Bagede. Together, they form a dynamic duo, crafting trinkets and traps for him to use in his pranks on mortals and fellow gods. Their playful collaboration is a testament to the multifaceted nature of the divine, where serious undertakings and moments of mirth can coexist.


Udeqera, the Queen of the Underworld

Figure of Udequera, the inscription is the attribute "death"

Udeqera, the enigmatic deity of death, possesses a haunting and mysterious visage. She is often depicted as a figure cloaked in a shroud adorned with a multitude of eyes and hungry mouths. These grotesque orifices serve as her sensory organs, allowing her to perceive the realms beyond sight. In some representations, her scarred and mutilated body is unveiled, a testament to the relentless passage of time and the scars of existence.

Udeqera is never alone in her realm, for she is accompanied by a cadre of nightmarish entities known as the Furies. These horrors embody the darkest aspects of humanity: fear, murder, terror, hunger, greed, and fury, among others. They are her beloved and loyal pets, extensions of her essence and will. It is said that they whisper dreadful truths into the ears of those who venture into the underworld, revealing the unvarnished consequences of their actions in life.

Despite her fearsome appearance and the menacing presence of the Furies, Udeqera's true purpose is not to torment mortals but to guide them through the labyrinthine journey of life and death. She watches over fallen soldiers, weary laborers, and all who find themselves in the liminal space between life and eternity. These souls await the judgment of Koxazat, the god of Time, on the fateful day of reckoning.

Udeqera is known for her profound silence. Her quiet demeanor hides a deep wisdom, and it is through her silence that she imparts her guidance to the souls under her care. Her goal is to ensure that mortals navigate the trials and tribulations of life without succumbing too heavily to the temptations and sins that feed the Furies. She seeks to lead souls toward a balanced existence, where neither excess nor negligence defines their journey.


???, the forgotten god of the Seas

In the annals of ancient Hukat culture, there exists a shadowy and enigmatic chapter dedicated to the worship of a nameless and forgotten deity. This eldritch god held dominion over the boundless oceans, the tempestuous storms that swept across the seas, and the fearsome sea monsters that lurked beneath the waves. Its presence in the early days of the Hukat empire is shrouded in mystery, and its existence has been meticulously erased from the tapestry of history.

The origins of this forgotten god are obscure, and it is widely believed to have hailed from foreign lands, possibly brought to the Hukat shores by intrepid explorers or seafaring traders. Its alien nature and association with oceanic forces set it apart from the native deities of the Hukat pantheon, making it an anomaly in the eyes of the established religious order.

As the Hukat empire grew in power and influence, the worship of this oceanic god faced increasing persecution. The Hukat society, with its aversion to deities possessing animal-like or animal-themed attributes, viewed the foreign cult with suspicion and disdain. The maritime prowess of the Hukat, which had once been a source of pride, became a point of contention as the cult's influence grew.

Fearing the destabilizing influence of this nameless god, the religious authorities of the Hukat empire launched a campaign to eradicate its worship. Temples were razed, artifacts destroyed, and followers persecuted. The cult of the forgotten god was systematically erased from the historical record, and its practices became whispers in the darkest corners of Hukat society.

What remains particularly curious is the complete obliteration of the memory of this deity, given the Hukat's renowned maritime prowess. One might expect the god of the oceans, storms, and sea monsters to hold a prominent place in their lore. Yet, it is as if this entity was expunged not only from the physical world but also from the collective memory of the Hukat people.

The neighboring seafaring civilization of Dahut had its own deity with a strikingly similar role. Dahut's sea deity was, in fact, the first god in their culture, emerging from the murky depths of the primordial seas. This god possessed dominion over the vast ocean and its myriad creatures. However, unlike the Hukat's forgotten deity, this god's influence extended far beyond the ocean's edge where it was responsible for ensuring good weather for crops and favorable conditions for seafaring ventures. This duality of influence made it a benevolent and essential figure in Dahut culture.

Often linked with arcane and ancient knowledge, holding the secrets of the tides, weather patterns, and the mysterious depths of the ocean, its eldritch nature rendered it inaccessible through common rituals performed by the average Dahut citizen. Instead, the blessings of this god could only be bestowed by specialized priests dedicated to its cult. These priests undertook rigorous training and rituals to commune with the deity and act as intermediaries between the god and the people.

The sea deity of Dahut was said to have two children with the earth goddess of their pantheon. One was a thunder god, and the other was a harvest goddess. Much like Ovigeza and Namenza in Hukat culture, the thunder god and the harvest goddess were initially separate entities but eventually fell in love with each other, creating a parallel dynamic between the divine siblings in both civilizations.

While the deity had no tangible imagery, its influence was felt in the symbolism and artistry of Dahut civilization. The oceanic motifs, representations of sea creatures, and depictions of bountiful harvests all served as reminders of the deity's benevolent presence and the vital role it played in the lives of the Dahut people.

It is possible that the existence of a similar deity in the neighboring Dahut culture influenced the Hukat's decision to erase their own sea god from their cultural memory. The absence of a visible deity with well-defined imagery in Dahut culture may have led the Hukat to abandon the concept of an invisible and elusive god in favor of deities with human-like attributes and imagery that could be more readily understood and represented in their art and rituals.


THE MOON

Figure of Nuheza, the inscription is the attribute "moon"

Nuheza's story is a rarity among moon deities, as he was once a mortal who ascended to godhood through his remarkable deeds and blind love. During the dawn of humanity, Nuheza, a strong and noble warrior of the ancient Hoku civilization, became enchanted by the beauty of Unenja, the great goddess of Earth and the Lesser Sun. This enchantment was ignited by a breathtaking sunset over the sea. In his love and admiration for Unenja, Nuheza prayed to her and offered his devotion.

Nuheza's love for Unenja was profound and sincere. His strength, granted by the goddess herself, was so impressive that the Hoku king considered stepping down from his throne to allow Nuheza to lead the civilization. However, Nuheza had a different aspiration. He sought to gather resources for a grand campaign, one that would earn him the privilege of marrying the Lesser Sun. The king readily accepted for this marriage was believed to rectify the ancient mistreatment of Unenja by the Hoku and the greater beasts of Earth.

The tale takes a poignant turn as Nuheza and his comrades journey to the underworld, a realm of the afterlife overseen by the enigmatic Udeqera. Here, the souls of those they protected in life are gathered, and the truth of their deeds is revealed. These mortals, despite being saved by Nuheza and his companions, were far from innocent. They harbored envy, and bitterness, engaged in deceitful acts, and even resorted to murder for power and status.

Udeqera, the keeper of the underworld, informs Nuheza that, while many souls will seek his wisdom at the gates of the underworld, they will be too blinded by their own knowledge to follow their hearts. They will suffer the same fate as Nuheza, trapped in the realm between the living and the dead. In a noble but misguided attempt to right the wrongs of his actions, Nuheza decides to free the souls of the underworld by slaying Kōratalil, a colossal serpent that guards the realm. After a fierce battle, Nuheza emerges victorious, but not without suffering significant injuries. He uses the serpent's carcass to create a bridge, allowing him and his comrades to escape the underworld.

However, Udeqera, who had been watching and listening to their journey through her many eyes and shadowy mantle, erupts in anger at Nuheza's actions. She cracks the ground around them and condemns him to exist in the world as a guide for souls, to witness the consequences of their actions like a ghostly observer. To avoid the same fate as Kōratalil, Nuheza is stripped of his sword and placed atop a mountain, where he must oversee the outcomes of the deeds of mortals.

Nuheza, now the watcher of the night and the guide during the day, eventually becomes the moon. He circles the world, guiding the souls of the departed as they embark on their journey through the afterlife. He asks the goddess Kotixera for a new weapon, and she fashions him a trident from the metallic horns of the serpent he had slain.


RELATIONSHIP WITH THE STARS & ANIMALS

In ancient Hukat culture, the interplay between astronomy and astrology gave rise to practices that were often viewed with suspicion and fear, earning them the label of "witchcraft." The Hukat people closely observed the movements of celestial bodies, believing that the stars held the secrets of fate and fortune. Astrologers, known as star-seekers, sought to decipher these celestial omens to predict future events, and their rituals often delved into the realms of the arcane.

Many of these practices involved the use of blood and psychedelic substances to commune with the stars and glimpse into the future. These rituals were shrouded in mystery and secrecy, with practitioners forming secretive cults dedicated to the pursuit of forbidden knowledge. The Hukat society viewed such practices with a mix of fascination and fear, as they believed that meddling with the cosmic forces had dire consequences. One notable individual from such cults was Hamanen Kalinen of Iekozadat (lived 5900 years before the Fall of Hokushoku) and his influence in the foundation of the Cult of the Sacred Circle - given this name for the recurring annular eclipse motif used as a symbol - his interest in the stars, however, was considered rather obscure, despite the genius of his methods and accuracy of predictions, his practices borderline what was considered witchcraft for the ancient Hukat religious doctrine, for this reason, few select students of his formed a secret society to practice astronomy and discuss other mathematical topics such as finances, with members of it later being chastised by the state.

The ancient Hukat's complex relationship with the heavens is reflected in their constellations. While some cultures might associate constellations with heroes or noble creatures, the Hukat's constellations often depicted fantastical monsters and stars associated with demons. These constellations were a testament to their belief that celestial forces were not to be trifled with and that stars held a dark and ominous power.

In the eyes of the Hukat people, the worship of anthropomorphic deities, whether they possessed animal characteristics or not, was considered severe heresy. The mythology of the Hukat dictates a history of conflict between wild animals and the Hoku, the mud creatures, after the creation of the world. This ancient enmity resulted in a deep-seated suspicion and unease between the two, and the Hukat people believed that creatures should be treated as such, not exalted as gods.

- M.O. Valent, 02/10/2023

REBALANCING MY CUSTOM MTG SET | ZENDIKAR BESIEGED BLOCK | Part 2

 A SECOND DELVE INTO 'MAGIC: THE GATHERING' SET DESIGN

Some four months ago, I tried brewing my own custom magic set. It was a fun month of just brewing interesting and mildly cool cards, but after a few rounds of playtesting in modern, there was a clear unbalancing between the Eldrazi / non-Eldrazi interactions. They were supposed to be polar opposites in strategy, but there isn't much room left for cards from other actual sets to slide in and make them better or exploit their abilities. Hence I have started revisiting all 317 cards I have so far.

ZENDIKAR BESIEGED SET FOLDER CAN BE FOUND HERE


WHAT CHANGED

Old keyword reminder:

Rift (For each generic mana in this spell’s total cost, you may tap an untapped Eldrazi you control rather than pay that mana.)

New keyword reminder:

Rift (This spell costs (1) less to cast for each Eldrazi you tap as you cast this spell.)

This small change not only gives Rift a more original wording but also makes reminders shorter on the cards that it appear.

Rift will also be found nearly exclusively in colorless cards, it also appears in multicolored Sultai colors and is accompanied by devoid, but does not appear in monocolored black, blue, and green. This will also increase the mana cost and shift the color of some spells to a more universal use, not only blue and black. Some very specific card effects or conditions were generalized and/or nerfed. For example, Blazing Repercusion's was a 4 mana enchantment that used to have Landfall for 1 damage to all creatures your opponents control, which in this set means a very strong control. It was then modified to still offer such a threat but at the expense of slow mana, and it only triggers when you play lands, not when they enter the battlefield by other means.

This also meant rebalancing cards such as Darksteel Chicken, halving the amount of mana it generates.

Red Eldrazi cards are now Elementals instead. Embermaw Harbinger has been particularly buffed, instead of Eldrazi, it now cares about all things red.

After revising Rift, and taking a look at the cards of this set, I'd consider it an okay/mediocre set, it has a couple of interesting interactions and loops but nothing necessarily crazy.

I would also rank Rift a Storm out of 10 on the Storm scale. Cool, rather strong, but not nearly relevant enough as other keywords. Special thanks to Vamp for helping me along the card brewing adventure.

SOME CARD HIGHLIGHTS (only the ones that have some illustration so far)



Also, rootwalla!

- M.O. Valent, 02/10/2023

18 September, 2023

SCIENCE&ARTWORK | THE DOMINION | QIRO-ARRENE WARS

QIRO-ARRENE WARS, 14,000 - 14,649 CE

"Wars" is a very strong term here, inspite of what the Arrene would lead you to believe, this was a catastrophic level of territorial, material, and personal loss.

14,000 - 14,205, fall of Forzai, Festar and Thosuo
It is not only possible, but certain that the Qire knew of the Arrene for a long time, having possibly crept on them all the way out from Sutirte, at least 112 light-years away from Forzai, just 42 light-years from home.
The Elder Starship, later dubbed 'Omicron', enact a first-strike with a single relativistic missile against the colony of Far Haven. Over 97% of all planetary assets lost. The Luminary Combine immediately evacuates the system and declares it "lost with all hands", maximum state of emergence is installed.
The emergence signal reaches the colonies of Festar and Thosuo, the preparation phase for a potential other attack lasts about 50 years. Until finally, 150 years after the first attack, the Elder Starship, Omicron, shows up at Festar. It receives little damage from the battery fire before obliterating Festar with two RKVs, then 'teleporting' away into deep space. Another 50 years pass between this, and the destruction of the colony at Thosuo.

At this point, the Arrene realized they couldn't possibly afford to chase the Elder Starship, and even if they somehow managed to destroy it, they didn't possess any means of warding off any other threats of the kind. The Luminary Combine, then decides to focus all of its mining industry on the fabrication of Penetrator Mines, deploying them across interstellar space, and the vicinity of its protected worlds. Over the course of a dozen decades, known space becomes a minefield filled with needles projected to obliterate relativistic travelers, unless they fly across designated starlanes in between stars. The oldest Starlanes date back to this period in history.

14,237 - 14,254, fall of Omicron and Endreka
Omicron is destroyed by penetrator mines while trying to enter space around Endreka. The greatest Arrene victory, in the conflict against the Qire. However, it is accompanied by Lambda, Nu, and Tau, which slow down and navigate space around the system until managing to force entrance while damaged. Endreka is ultimately lost after arrene defenses were exausted from deterring incoming projectiles.
Lambda stays behind, while Nu and Tau dive into the system under fire, exausting the debris field around Endreka through sheer vaporization caused by relativistic impacts. Lambda and Nu leave the system together while Tau shoots down resistance with conventional nuclear weapons across the system.

14,340 - 14,356, fall of Nizel
Nu is sent to destroy Nizel alone, and almost fails to enter and hit Nizel at all through the shells of debri around the planet. Exhausting its barrel and getting nuked several times while firing at a nearby moon colony. Still manages to neutralize the Arrene presence.
Lambda is seen suffering similar damages at Kaegaels and its outer system defenses, it misses two shots entirely out of trajectory, two more were needed to punch through the defenses. Its barrel was then pointed at interplanetary defenses for the remaining of the short conflict.

14,340 - 14,648, operation whil-o'-whisp
The Elder Starships bracktrack colonies they've attacked before, and are seen jumping in between random star systems. Note that the Arrene have since tried to hide from the Qire the rumors started over 400 years ago now. The Arrene realize the Qire have absolutely no clue which of those worlds is their homeworld, hence their initial reactions. They hope to divert attention with stealth ships and probes created to simulate interstellar activity far away from Argost, and thus lure them into minefields.
Lambda and Tau are grazed by mines. Tau is beyond repair and destroyed by the Qire themselves to avoid capture. Smaller Qire warships are rumored to have been spotted or detected by probes in interstellar space, possibly in an attempt to avoid probabilistic collision with said mines. Nevertheless, they eventually stumble upon Argost.

14,649- 14,650, battle of Argost
Alpha, Lambda, Upsilon and Theta show up to the Aa Rithel system. The home fleet is given little more than a month to brace for impact. Lambda stays behind while decelerating first, exausting its gun barrel against the penetrator mines surrouding the star system in order to open passage. Theta and Upsilion stop along the way obliterating all active defensive positions with both main weapons and nukes. Alpha fires its payload but misses through sheer bad luck. Only two missiles hit Argost. The Arrene Combine stops resisting and informally surrenders in 14,650 CE.
The Qire present at the time, aboard four Elder Starships in system, for some reason decide upon the non-annihilation of the Luminary Combine. Declaring their famous "Halt claw, halt foot. Failure, undone." terms of surrender., which the Arrene unanimously accept, but might need a few years to figure out what does it mean to them.

14,655, Treaty of Forzai
The Treaty of Forzai officially establishes the Dominion as a collaborative framework enforced by the Arrene, overwatched by the Qire. Also signed by the witness insterstellar nations of man. Alpha stays behind stationed over Argost while the other Elder Starships scatter.
By proxy, the humans and the Ygiv peoples are freed and added to the Dominion as extra-signatary races. It still will take over a century before Argost can be re-terraformed by Arrene survivors from the outer colonies and resettled

01 June, 2023

SO, I BREWED A WHOLE MTG SET | ZENDIKAR BESIEGED BLOCK | Part 1

A SEGWAY INTO MAGIC, RATHER THAN SCIENCE-FICTION

As of mid-2023, Zendikar has once again been invaded, this time by the machines and Elesh Norn in March of the Machines. Though I ain't as excited about any of the new sets since Kaldheim, yk because I have barely any money for selected cards, and none for boosters and expansions. But it was cool see one of my favorite planes featured in one of the cards of MOM.

When I was introduced to Magic: the Gathering in early 2019, we had just left War of the Spark and Guilds of Ravnica, so I have quite an emotional affinity with the plane of Ravnica, getting and playing with a simple Golgari zombies standard deck for a while because it was the colors my dad used to play with in the 90s and early 2000s. But I have since moved on from Golgari and into Gruul, that's when I started playing Commander circa 2021, with now a landfall deck, I figured over time that the plane of Zendikar and its expansions had many interesting things to offer, from my own landfall needs and plenty of Eldrazi for my cousin. I have now as of 2023 moved away from landfall (I still have that deck), venturing into the Jund shards with a bit of a cheap but scary commander, but nevertheless, the planes of Dominaria, Ravnica, and Zendikar have so far been my favorites, both for cards and land arts.

During that period of development, I tried joining some magic communities, making and losing friends along the way, and learning more about the game and its history. Though I must admit, I never read any of the books or comics about the original planes of the MTG multiverse, so here is where my experience diverges from some of you.

What I know from the lore of magic, comes in the form of a few promotional pamphlets, mtg story cards, their flavors, and of course the wiki. And it does surprise me that apparently, the original invasion of Zendikar by the Eldrazi has been left, nebulous and mysterious (I bet that is kind of the point), an ancient menace once imprisoned in the hedrons, now set free to consume the whole plane. Well, I'm now part of the Staff over that discord server, and I brew cards for fun as we usually do... Why not tackle that, with my own janky set with janky lore?

If you like what you're about to see, I invite you to our server, where we will be hosting a Modern game session with cards from this set over the weekend, days 2, 3, and 4 of June.

"May The Storm Begin!"

So we open Zendikar Besieged with the words of command of Iryzek, World Breaker. It brings the resurgence of mechanics like Landfall, Trap, and Intimidate, and the creature type Ally, borrowing many card effects, keywords, and strategies from the sets 'Battle for Zendikar', 'Zendikar Rising' and 'Rise of the Eldrazi'. But the heart of Zendikar Besieged lies in two aspects, Tribal Eldrazi spells, and the new mechanic Rift.

Rift (For each generic mana in this spell’s total cost, you may tap an untapped Eldrazi you control rather than pay that mana.)

So rift does drink in the same pool as Convoke and Improvise, it could be summed up as an Eldrazi convoke, big creatures and spells cheated for little to no mana for as long as you have many Eldrazi Scions.

We've decided to give it ward 2, for story flavor

Spells with rift are often colorless, although black, green or blue with devoid are also present, never appearing in red or white. There are quite a few multicolored cards in this set, and some cards even care if you rifted a spell to trigger abilities. The overall theme of Zendikar Besieged is to explore the precise time period when the Eldrazi first invaded Zendikar, as in previous real Zendikar expansions this is told as having happened in the deep past already. A time long before the hedrons were made and the Oath of the Gatewatch was formed. Engaging with the desperate struggle by the side of new ancient planeswalkers against the relentless onslaught of the Eldrazi titans as they threaten to consume the very fabric of the plane.

a demonstration of what creatures with rift are like

To better explore the rift mechanic and the storyline, the set includes new 162 cards (might sound small, but 150-ish per 300 cards in a set are reprints), with many Eldrazi creatures for the colors that have rift, while red and white focuses on countering the Eldrazi and creating either a strong defensive line or advancing against Eldrazi players, while also including some notable cards from my usual janky-ass brewing.


I have two planned expansions, which will receive the attention on cycles and set-building and balancing that the main one didn't get. After playtesting, I will post a follow-up post with highlights to broken, overplayed or underplayed cards from this set.

LAND CYCLES

SANCTUMS & NEXUS

Sanctums were sacred places either under siege or already corrupted by the shimmers of the Eldrazi invasion, its mana being partially shifted into colorless. In-game, they enter tapped and offer colored or colorless mana, however, each sanctum provides a color-flavored effect for (4). Each color but blue and colorless has a sanctum, having eldrazi nexuses instead, and black and green are eldrazi allies.


SKYCLAVE CYCLE

Zendikar's roils are very unstable, the constant and regular shifts in the landscape make it near impossible to build permanent settlements on the surface, societies however found out that buildin up floating islands (or mountains) were the better alternative, thus were born the Skyclaves. To represent Zendikar's resistance against the Eldrazi invasion and the fortress status of the Skyclaves, these fast lands enter the battlefield tapped unless you sacrifice a colorless non-land permanent, preferably an eldrazi or artifact, as if you were fighting them off your field. Perhaps a little too oppressive for players who do not play a lot of colorless permanents in their deck or do not make them, maybe a little more viable in commander.


RUINS CYCLE

There are mentions to ancient ruins present across Zendikar as of 'Rise of the Eldrazi', ruins many wrongly believe were built by them. But since we are at the time of the first invasion, let's tackle the ruins! As the carnage against the Eldrazi rages on, many roils and places were brought down to crumbles, but that doesn't have to be a bad thing at all. In Zendikar Besieged, you can call for a Ruin and its features at the cost of no-land ramp for that turn.


MISC UTILITY LANDS

Zendikar Besieged also includes some mixed utility lands for colors other than blue and green.

NAMESAKE OF THE SET

I feel this set wouldn't be complete without a namesake card, and what better for a Land-focused plane than a namesake legendary land? For non-eldrazi combat it just buffs your basic lands (or better yet, roils), and it offers intense combat interactions against Eldrazi.


OTHER LEGENDARIES

Unfortunately, ZBS lacks a lot of legendary creatures or planeswalkers, as many figures that appear in the future Zendikar blocks weren't around or born yet. Instead I have brought six new legendaries, two creatures (Iryzek and Erevan) and four planeswalkers.


STORYLINE

In the last few years, several mana sources across the roils of Zendikar have been depleted of their energy by a mysterious shimmer. Over the course of months, the shimmers expanded draining the mana and life energy of creatures and landscapes alike, until finally bursting open with interplanar rifts, the Eldrazi have chosen Zendikar as their prime target. At first, the rifts brought small crawling and flying eldritch beasts, which devoured and conquered vast territories around the shimmer, when they started attacking the aerial Skyclaves was when the Eldrazi became not only a problem of the druids and vampires down on the surface. When the Eldrazi drones started bringing the shimmers to the Dimir Skyclave, bringing it down with the rifting of a giant Eldrazi, the Makindi Empire realized the true threat of the extraplanar invaders, but it would seem too late for an effective reaction.

After the Dimir Skyclave fell, and its mana source devoured, the eldrazi drones and scions all across Zendikar started creating more focal points of the shimmer, from where larger rifts would form, allowing flying skimmers and larger more deadly eldritch monstrosities to enter the plane, coming from the Blind Eternities.

EREVAN'S JOURNEY

Over the course of the Great Rift Storm, one notable wizard, Erevan Reth traveled non-stop across the plane to study the shimmers and find a way to use them against the Eldrazi, helping whoever stood in his way and did not have any tendrils. He stood upon the precipice of Akoum, his eyes fixed upon the swirling maelstrom of the Blind Eternities. With an arched brow and a sinister smile, he gazed into the chaotic abyss, a realm of raw potential and untamed energy. As Erevan prepared his arcane rituals, his eyes burned with a newfound intensity. He envisioned a future where he would not only fight against the Eldrazi but dominate them, turning their own otherworldly might against them, and the tapping of the Eternities always gave him visions of immense and unspoken horrors. Yet, he was undeterred, driven by an unyielding desire to free Zendikar, his home, from the clutches of the Eldrazi.

Erevan used his mastery of magic to try and sustain the rifts Eldrazi used to invade Zendikar, using them to access other roils and warn its inhabitants of the new menace. He eventually learned to open the rifts himself to draw upon the chaotic energy, augmenting his spells and wielding the eldritch forces against the Eldrazi horde.

But Erevan was only one, trying to organize a plane-wide resistance was nearly impossible with so much to risk and so many enemy nations and clans. And with the shimmers converging back in the roil of Akoum, it became even harder to convince the people that the Eldrazi menace had not been defeated yet.
The Eldrazi united to enchant a single gargantuan shimmer, which opened the rift that brought the horror self-introduced as Iryzek, World Breaker, pronouncing his thundering command "May the Storm Begin!".

Iryzek demonstrated itself to be a formidable foe and general to all forces that charged against the Eldrazi, the gargantuan tripod seemed almost omniscient of every move against it, rifting skimmers and scions around it like flies fly around a camel. It alone devastated huge areas of the roils across Zendikar, recklessly throwing his own brood against battalions of the conclave and fleets of kor like a giant beat stick, disappearing as fast as it appeared the first time. And wherever there was enough eldrazi losing a battle, Iryzek emerged to turn the tide in their favor.

During one fateful battle against Iryzek, as the Eldrazi unleashed their unholy might upon Zendikar, Erevan's connection to the Blind Eternities surged to unprecedented heights. A surge of raw energy coursed through him, threatening to consume him, yet he embraced it, his essence merging with the boundless planeswalker spark that had lain dormant within him.
In that moment, Erevan ascended, transcending the boundaries of Zendikar. He became a planeswalker, a being capable of traversing the vast planes of existence. With newfound power coursing through his veins, he emerged from the chaos, his form radiating with arcane energy. However that surge seemed to have banned him from Zendikar forever, Iryzek had banished the only one who had learned of its plans into the uncharted realms of Alara.

Despair and desperation consumed Everan, his once keen eyes now burned by the searing glimpses into the blind eternities. Through tear-filled eyes, he watched as Iryzek, his greatest adversary, shrunk to insignificance amidst the swirling mists. But then, a revelation struck like lightning in his mind. "No! It can't be true! THEY ARE THREE MORE!" Everan's anguished cry echoed through the empty void. The realization hit him like a thunderclap—the World Breaker, Iryzek, was merely a pawn, a servant to the unfathomable power of the three Eldrazi titans.
At that moment, his despair transformed into a fervent resolve. The fate of Zendikar now intertwined with the destiny of countless worlds. Everan Reth, with renewed determination burning within him, vowed to find a way back, to rally the forces of good and defy the unthinkable might of the three Eldrazi titans.

THE ELDRAZI CONVERGENCE

Meanwhile, the Makindi Empire forces rallied under the banner of resilience and unwavering determination. Led by the skilled planeswalkers, Iwyss and Nyxara, they embarked on a perilous quest to confront and defeat Iryzek, the imposing World Breaker, who threatened to bring Zendikar to its knees. With Iwyss's ability to commune with the wild and summon mighty beasts, and Nyxara's mastery of deceit and manipulation, they formed an unlikely but formidable alliance.

The battle against Iryzek was fierce and unforgiving. Iwyss's summoned beasts tore through the Eldrazi minions, rending them limb from limb, while Nyxara employed her cunning tactics, weaving illusions and traps to ensnare the enemy. The Makindi Empire forces fought with unparalleled valor, their collective will focused on one goal — to entomb Iryzek and halt the Eldrazi invasion.

Iwyss called upon the very essence of Zendikar itself. The land responded, its ancient power surging through her, charging her final strike. Evoking the aura of a Craterhoof and with a thunderous roar, she delivered a devastating blow, causing Iryzek to stagger and finally crumble.

But even as Iryzek crumbled and the Makindi Empire forces rejoiced, a strange unease washed over them. The victory tasted bittersweet. Whispers lingered in the air, faint echoes of the Eldrazi's warnings. The shimmers of doubt and uncertainty danced at the edge of their perception. Though Iryzek had been defeated and entombed deep within the roiling depths of Zendikar, a lingering question gnawed at their souls. Something was not right. The lingering shadows of the Eldrazi's cryptic words haunted their thoughts, casting doubt on the true nature of the threat they faced.

Years stretched across Zendikar as Iwyss and Nyxara traversed its treacherous landscapes, battling relentlessly against the seemingly endless hordes of Eldrazi drones. Their efforts, valiant as they were, felt futile against the overwhelming numbers and spread of the Eldrazi corruption.

In the midst of their ongoing struggle, two formidable planeswalkers, Nahiri and Sorin Markov, arrived upon Zendikar, each with their own motivations and hidden agendas. However, as Iwyss and Nyxara shared the harrowing tale of Zendikar's plight, the urgency of the situation compelled Nahiri and Sorin to set aside their differences and join forces in an alliance.

But the immense power wielded by Nahiri and Sorin acted as a beacon, drawing the attention of all three Eldrazi titans simultaneously. The unthinkable had occurred — their combined presence had provoked the full might of the ancient horrors that sought to devour Zendikar.

With the stakes at their highest, Iwyss, Nyxara, Nahiri, and Sorin realized they needed assistance beyond their own capabilities. They turned to the elder spirit dragon, Ugin, a being of immense wisdom and understanding. Ugin's arrival heralded a glimmer of hope, as his ancient knowledge of the Eldrazi offered a new path forward.

Together, Ugin, Nahiri, and Sorin devised a daring plan to deceive the Eldrazi Titans. They harnessed the inherent nature of the blind eternities, weaving a complex illusion that would entice the Titans to fully traverse into Zendikar, where their physical forms could be fought. This convergence would be the key to their entrapment. Nahiri, the Lithomancer, crafted the Hedrons, powerful artifacts capable of trapping the Titans and their minions. As the Eldrazi titans fully manifested within Zendikar, their hunger for the plane intensified, blinding them to the trap that awaited them.

The conflict raged on, a cataclysmic clash between the combined might of Ugin, Nahiri, Sorin, and the Eldrazi titans. The land trembled, the sky cracked, and the very fabric of Zendikar strained under the weight of the battle. Yet, the planeswalkers fought on, their determination unwavering. The Eldrazi titans, lured by the bait, unknowingly walked into the waiting jaws of Nahiri's Hedrons. The very essence of the Titans was bound within the unyielding stone, their minions stripped of their purpose and left powerless.

The Eldrazi threat was far from extinguished. The Titans may have been ensnared, but the insidious tendrils of their presence remained, and the struggle to cleanse Zendikar from their influence was far from over, and eras would pass before the Eldrazi menace would be again, freed.


- M.O. Valent, 31/05/2023
- M.O. Valent, edited 02/06/2023

HIGHLIGHTS

SCIENCE&ARTWORK | BINARY STAR SUNDIAL | PART 1

IS IT POSSIBLE TO CONSTRUCT A BINARY STAR's SUNDIAL? WHY? So this last week I've been trying to work on my own sundial to settle up ...