19 August, 2026

OLD HUMANITY

Mankind (nonfaction specific)
Old Humanity (metahistorical purposes)
Ancestors (the Nastiche Church)

Last updated: August 28th 2026

COLLECTIVE SUMMARY

home.

Old Humanity was the collective effort and history of Earth/Mars-based nations and countless private groups for the first half of Civilization's existence within the Solar System and its stellar neighboorhood. At the time of the Dominion's foundation, humans had been a spacefaring species longer than we (the readers) had agriculture.

Known prominent factions include the Latin Catholic Church, the Federation of United Nations, the Union of Latino-American Republics, the Moon Alliance, the ITCA, Sable-Rustichelli MRDO, the Martian Coalition, the Solar Empire, and various minor interplanetary nations, groups, and companies across space.

Its domain across the stars lasted roughly 2000 years (2354 - 4300?), and at its largest extension spanned over 31 alien star systems, 40 inhabited exoplanets, countless moons, space habitats and outposts.

By 3000 CE, Old Humanity's frontier harbored over 120 million people beyond Earth, with roughly 40 million living beyond the Solar System (~0.26% of the total population). Mars, the second most populated colony, sustained over 80 million inhabitants across the planet's surface and its subterranean cities.


Pre-interplanetary history (prehistory - 2133)
With the end of World War II in July 5th, 1946, Europe was split into Western and Soviet spheres of influence. Western Europe aligned themselves with NATO, and Eastern Europe with the Warsaw Pact.There was a shift in power from Western Europe and the British Empire to the two new superpowers, the United States and the Eurasian Socialist Federation. These two rivals would later face off in the Cold War. In Asia, the defeat of Japan led to its democratization. China's civil war continued through and after the war, eventually resulting in the establishment of the Popular Republic of China. The former colonies of the European powers began their road to independence.
The Cold War would extend well into the early years of the 21st century. A highly coordinated cyberattack to the United States and British computer infrastructure on September 11th 1999 pushes NATO powers into the Middle East against the USF's proxy powers. This chaotic condition ripens the development and deployment of autonomous platforms of all kinds on both sides. In 2006, the conflict drains USF economy into a crash, leading to its complete dissolution.
By 2020, there is major isolation in economic and political spheres worldwide dealing with foreign firmware, OS, and hardware. Exporting computer platforms becomes expensive and daring endeavors, computing markets are mostly proprietary in major world blocs. The UN votes on a treaty on AI Non-Proliferation based on the guidelines of the American AICA. Further fueling the stigma of autonomous smart systems of any kind, the word itself becomes taboo, historically associated with destruction and terrorism. Civilian companies pivot towards “dumb automation”, deterministic and easily audited systems

The middle 21st century is dotted with a joint space exploration missions while the West and East continue to fight for influence and resources. By the 2040s, a third power axis in the global south starts to emerge after an oil crisis in the Middle East.

By 2050, Consumer level AI development initiatives resurface. The public is skeptical but willing to experiment with its gradual implementation. The south-american bloc seems to suffer a major recession due Brazilian involvement in the Rainforest Wars in West Africa, fighting French and Belgian influence in the region, supplying weapons and naval support to rebel forces and regime changes, sealing deals in Real. Venezuelan and Argentinian economies start to crack as economic opponents start to sanction Brazil and its allies. In 2074 the ULARs initiative happens, a temporary alliance, the Union of Latino-American Republics, is created as an extension of the ALCA to save South Americans from further recession, led by Brazil. Essentially creating an EU-like bloc, with soft borders, organized international peacekeeping and freer economy.
In 2099, the Federation of United Nations was founded as an off-world para-military and semi-governamental organization, by Russia, China, France and the United States — their goals? Split the heavens between them. Later joined by the UAE, Bharat, Greater Germany, Portugal, Kuwait up until 2140, and later Saratovia in 2189 after it gained independence from Russia in 2119. This marks the rupture of the third-world bloc to essentially North vs South.

In 2133, the Five Treaties for Peaceful uses of Space are re-written to accommodate space exploration and privatized efforts for a human presence beyond Earth. This immediately expands the number of private investments into space, namely Venus, Mars, Titan, Enceladus, and Europa.

Interplanetary Epoch (2133 - 2365)
Starting with the humans return to Mars after almost a century of infighting across the globe in 2139, both superpowers, the Federation and ULARs start pouring resources in expanding their space infrastructure, launching from Equador, to Baikonour and Cape Canaveral. The late 2100-2200s are in no shortage of multiple attacks in between the two, in economic, political, cultural, and technological fronts.
During the 2220 to 2252, tensions rise between the Federation states and ULARs. With Voronezh (a small landlocked nation in Eastern Europe) becoming a South American ‘Cuban missile’ platform. Pirates and separatists in the moon colonies begin using Voronesi-style tech. The UN starts policing information and firmware access more strictly. By 2270, the outworld colonies begin uprisings, partially sponsored by southern powers. Anti-Federation sentiment spreads. Voronesia becomes a potential flashpoint for a major conflict.

The ULARs' (top left), Voronesia's (top right), and the Federation's (center) flags at the time of the Voronesi-Federation war.

The Voronesi-Federation War (2271 - 2273)
A Voronesian first strike on Saratovia's air defenses on November 17th 2271 starts the Voronesi-Federation War. A humiliatingly long three-year conflict that would come to claim nearly 1.1 million casualties for the Federation side (locals and interplanetary conscripts alike) and about 33,200 Voronesi troops, due the extremely lopsided use of autonomous platforms from the Voronesi side such as Specters - a military disaster of unprecedented scale since the drone wars of the late 20th century.
The discovery of the Voronesi nuclear laboratory and subsequent investigation by the United Nations lead to an abrupt end to the war on April 2nd, 2273. The surviving conscripted martians were repatriated to their home planet with severe mental and physical scars. The Voronesi government heavily utilized the threat of nuclear war to assure its proper financial compensations for damages caused by the Federation in its homeland and outworld settlements, their borders being restored to their former 2201 delineations, all thanks to the last hour efforts made by their tactical computer cluster, known as ‘VOYNET’. The program, however, got demoted back to third patent tactician in the aftermath of negotiations.

The programming notes and technology used to construct and power VOYNET would be gathered by researchers for the Titan Academy of Computer Sciences, in New Bulgaria, on Titan (Saturn VI), the primary body behind the beginnings of Project Prometheus.

The Martian Secession Wars (2301 - 2305)
The growing political and social pressure of the 23rd century erupted with the opening of the new one. When the Gray Army, a far-left extremist group cut the powerlines between the martian cities of Bronkhorst and Mariner, leaving the entire region without its main supply of electricity - this move initiated a cascade of military incursions by the Federation that heavily deepened the opression sentiment already lived by the planet in previous decades. It also pushed several separatist movements across the political spectrum in other regions of the planet into full revolt status, such as the Metal Worker's Reformist Front and the Arean Liberty Movement - for the Federation forces would not distinguish active from potential rebel in their efforts to quench the insurgents.
Unfortunately, for the detriment of the Solar System colonies at large, the Martian Secession wars ended with the destruction of Betel Gateway Station around Earth, the Phobos Space Hook, and the insertion of 100,000 metric tons of steel caltrops around Earth's low orbit - making safe, commercial, and reliable space travel for Terrans (and particularly, the Federation) essentially impossible for the coming decades.
During the post-war decades, a series of civil conflicts and disputes boil over on Mars due the power vaccum left by the retreating Federation and corporate body. The conglomerate of newly instituded martian nations, the Martian Coalition, stumbled to reorganize the outer system's moon colonies under its new regime, becoming the new center of humanity in the Solar System. Meanwhile, the nations of Earth plunged themselves into World War III over who was to blame for the Martian-project disaster and how to (forcibly) redistribute whatever resources, goods, and power was left of the former Federation of United Nations and ULARs.

Early Stellar Epoch (2365 - 2550)
By 2330, with the aid of the Moon Alliance, suspended animation technology is further developed, five scientists volunteer for the program to be watched in permanent stasis. The Martian Coalition together with the Rustichelli Engineering Solutions fund the building of the Dandelion, the first official interstellar vehicle. Mission to establish a camp in Proxima Centauri b utilizing autnomous Specter units as proxies for human labor. The mission launched in 2365 is a success broadcasted to the world in 2403, and in 2410, a second ship, the Paloma reaches planet Alma around Toliman without major issues.
Also during the late 2390s, OmniHaul Dynamics Inc. takes the lead in starting to build starships to take pioneers over to Proxima and Alma, given the trip is just over 23 years for both destinations. The first few ships get ready in 2418, plus a third one looking to send both humans, specters, and two synths over to Tuomi, a small planet around Wolf 359 in just under 40 years.

Late Stellar Epoch (2550 - 2805)
In 2600, Unable to sustain its overreach to fund and control distant colonies, the Coalition starts issuing corporate charters. These grant a company sovereign rights to develop a star system in exchange for taxes, resource shares, and adherence to broad laws. This creates the "Charter" worlds. The discussions are broad and fierce, and need to be debated across the human domain. Its why any decisions will only be final by 2600. However, some local powers in the Sol system such as the Venusian bloc and the outer moons pushback against that stance under the argument that centralizing power around the craddle of humanity is only moral and ethical way to disperse, even though costly, to ensure companies don't abuse their powers. The Coalition heavily militarizes its ultramarine force with the sole purpose to project power across the stars and oversee corporate action.

During this epoch, Sable-Rustichelli MRDO (S&R) takes over as the major interstellar logistics conglomerate and charter holder across the human domain.

In 2700, a wealthy, well-established corporate charter, Freehold (YZ Ceti), declares its de facto independence, refusing Martian oversight. The stretched ultramarine force is unable to compel them, forcing a tense negotiation that redefines the power balance.
By 2784, the Triple-A Charter takes over the Trappist-1 system, seing the success of the Freehold revolt. No major reprisals from the core, although, mlilitary presence was thickened everywhere else, which caused a major series of political unrests across the domain.

Solar Imperial Era (2805 - 3321?)
The unrests end partially with the Venusian coup of 2805, switching the core of humanity to a constitutional monarchy, the Solar Empire. Pouring massive resources into revitalization of old Coalition rule territories, although partially still under martian control by allegiance. Mars becomes the military backbone of the empire. All while terran nations and enterprises try to get a bite of the solar parlament with its own houses during this exchange of hats. After decades of infighting, administrative powers over local colonies (Sol) are conceded to Terrans once more, but Venus and Mars govern themselves under imperial rule.

From 2880 to 2924, the Lambdan Serpentian Question occurs, a generation-long campaign to pacify and integrate the native populations of Caput to the Solar Empire. By proxy, uplifting them to client species status of humanity.

The Universal Blackout (3321 - 4350?)
All the colonies knew in the following decades, one by one, was that Sol, followed by every major of the inner colonies, suddenly went dark. The outer colonies didn't know that yet, but their great distance from the human core would prove itself as their greatest advantage against what later ensued.
Theories and chatter sputtered all over the place for what started the Universal Blackout, from aliens, to insurrectionists or simply the outcome of the Great Human Civil War sabotaging the TRAMN array, to rogue artificial intelligence. The true nature of the Enemy however didn't matter. What it did matter, was that it sought out the complete disassembling of human civilizational infrastructure. When an organized resistance was put together, survivors accounted for a mere 0.2% of the original human population.

[end of files]

08 August, 2026

SCIENCE&ARTWORK | SABLE-RUSTICHELLI MRDO

Last updated: August 26th 2026

SABLE-RUSTICHELLI MARITIME RESOURCE AND DEVELOPMENT OFFICE

"For Everyone, Everywhere"


S&R's visual identity has largely remained unchanged since its origins in the late 2550s, mainly because updating stencils across interstellar space gets expensive

OVERVIEW
The Sable-Rustichelli MRDO — known colloquially as S&R, The Office, or Sable-Rusty to its detractors — was the dominant interstellar logistics and resource extraction corporate conglomerate of Old Humanity's expansion era. Operating from the mid-24th century through the late 33rd century, S&R was the commercial and logistical backbone of human expansion beyond the Solar System, functioning as the de facto interstellar arm of the Martian Coalition, and later, the Solar Empire.
In practice, S&R was a corporate leviathan. Holding sovereign charters over entire star systems, operating its own fleets, and effectively governing colonies on behalf of distant Solar-based authorities. It became a major player of the ITCA's (Inteplanetary Transport and Commerce Association, fund. 2142) review board in 2559.

At the height of its extension during the early 3000s, S&R valued at ~122 trillion Martian Marks (roughly 54 trillion 2020-US dollars), with an average annual revenue $13.66 trillion. Its massive globally distributed workforce (direct and indirect contractors) extended to over 18 million people, with ~4.6 million human employees in 2954. S&R's naval power operated about 221 starships simultaneously across human space, mostly within its charter space in an 18-month rotation, from freighters, to military transport, to exploratory vessels in deep space - with a focus on ensuring the company's presence in every facet of human expansion.

ORIGINS & HISTORY
In more ways than one, S&R history is deeply interwoven with human history during the human interstellar era, let's take a look at a summarized timeline...

    2155 - Sable Chronotactical Inc. founded as a military watch contractor, based on Czechia (Earth). Bulk of its initial success was due contracts with the Federation of United Nations and their outworld operations across the Solar system. At the center of S&R's Sol headquarters, a single wristwatch is displayed in a glass case. It is a reminder of the company's origins as a watchmaker, the device stopped ticking in August 2495 due radiodepletion of its battery.

    2230s - Sable pivots to shipping and packaging technologies as Sable Maritime Ltd., serving both private enterprises and the Federation up until their collapse, during the Martian Secession in the late 2290s.

    2427 - Sable Maritime partners with the Martian Coalition for the Epsilon Eridani mission. Launching the pilot starship program "Skipper", hoping to establish a looping logistics chain between nearby stars and the Solar system, but results wouldn't arrive until 2470.

    2435 - Sable Maritime starts pumping out starships to fill its contract with the Coalition, all while using this endeavor to field test its own proprietary Specters and Synths in the engineering department (mainly as a PR stunt, but then they started getting really good at it.) The newest frontier is set to Jubilee, a small frozen world around Ross 128, with ships that can pull up to ~24% lightspeed during cruise.

    2551 - Sable Maritime absorbs OmniHaul Dynamics Inc. (OHD) and their existing infrastructure after the partnership with the Martian Coalition. Then fuses with Rustichelli Engineering Solutions in 2557 (an outworld construction company based on Dallas, Earth) - creating the 'Sable-Rustichelli Maritime Resource and Development Office' (or simply S&R), and a jointed development achieves very stable Synths and 50% lightspeed. Humanity's interstellar roads now span 15 destinations across 13 systems within 20 light-years from the Sun, average travel time is cut down to 10-25 years, increasing the transit of personnel to and from the colonies to the Sol system.

    2600 - The Martian Coalition issues corporate charters to ease control pressures across the human domain. S&R becomes a primary charter holder, but the Coalition heavily militarizes its ultramarine force with the sole purpose to project power across the stars and oversee corporate action. Joint missions between the Coalition's Naval Intelligence Office and S&R become commonplace.

    2805 - Venusian coup establishes the Solar Empire, S&R aligns with the new imperial order, holding alone well over 40% of human space.

    2880-2924 - S&R heavily influenced imperial operations during the Lambda Serpentian Question and treaties with the locals of planet Caput (Lambda Serpentis c). A morally questionable enterprise but one that saved the empire decades if not centuries of troubles with its inhabitants, the insectoid Haskans. The Haskans continued to become part of the human interstellar diaspora as useful and at times, disposable assets.

    3000-3300s - This period of human history in general is muddled by a series of civil wars and skirmishes between large factions and corporations. Fragmentary records indicate S&R continued to faithfully serve the Solar Empire, heavily funding and arming the Solar side of the Great Human Civil War, mainly involved in the direct conflict between Sol-Alpha Centauri. It is unclear whether it continued to exist in any fair capacity after the Universal Blackout.

    4000 - PresentIt is certainly extinct at present time.

CORPORATE PHILOSOPHY
The Civilizational Mission
S&R was not merely a profit-driven entity, at least, not at its core. The company's founders and old guard genuinely believed in a "civilizational mission" — the expansion of humanity across the stars, the building of infrastructure, the creation of a future that would outlast any single corporation or government.
This belief was genuine, but it was also convenient. S&R's mission allowed it to justify its power, its wealth, and its willingness to invest in distant, unproven ventures. The company was the practical arm of humanity's ambition, and it profited handsomely from it.

The Corporate Reality
S&R's corporate culture was a blend of military discipline and corporate ambition. Employees were expected to be loyal, hardworking, and willing to sacrifice for the mission. In return, they were given a share of the company's success, and a sense of purpose that was rare in the corporate world.
Beneath the noble mission was a sprawling, often ruthless corporation. S&R was very much...
  • Essential. It built the infrastructure that made interstellar expansion possible.
  • Exploitative. Its charter systems were often run as corporate fiefdoms, with workers treated as assets. 
  • Contradictory. The same company that built hospitals also suppressed labor movements, the same company that funded scientific research also armed militias.

TECHNOLOGY & INNOVATION
Propulsion Systems
S&R was at the forefront of interstellar propulsion research since its cargo freighting days. Being a major sponsor of Project Archer (a probe mission to Alpha Centauri that never left the paper).
    Ion Drives. The TorrMikk-Mitsubishi ionic drivers, which powered early interstellar missions. S&R's early mass-production of ion propulsion made routine freight service across the inner Solar System economically viable.
    Plasma Drives. Pioneered by the Martian branch of TorrMikk after the Martian Revolution, later acquired by Sable Maritime in 2355 when the company went bankrupt.
    Udanium-Based M-AM Drives. The "wonder material" that made efficient relativistic travel possible. A synthetic superheavy metal with a 255-year half-life, able to power high-efficiency pion rockets.

By the late 2550s, S&R ships could achieve 50% lightspeed, and by 3000 CE, commercial/military ships typically pulled 0.75c, making interstellar travel practical on a generational scale.

Suspended Animation
    Cryo-stasisLong-duration metabolic suppression allowing biological passengers to survive interstellar voyages lasting decades, with documented missions extending to approximately 50 years.

Communication
    Transstellar Messaging Network (TRAMN)Initially developed during the pre-Coalition era to support efficient communications between the planets, moons, and orbital habitats of the Solar System, the network was inherited and extensively modernized by S&R. Expanded into an interstellar communications backbone, TRAMN links frontier settlements through dedicated communications stations (TRANSMTRs, or Transstellar Messaging and Telecommunications Relays) centered around steerable 900-meter radio dishes, equipped with autonomous stellar tracking systems and operating primarily in the X-band with RF outputs ranging from 50 to 900 kW.
At the receiving end, distributed antenna arrays operate in parallel, synthesizing a combined effective aperture for high-sensitivity signal detection and long-duration integration. This architecture enables reliable communications between colonies separated by tens of light-years, while maintaining compatibility with legacy Solar-era infrastructure.

Specters & Synths
S&R was a major developer of autonomous systems.
    Specters. Remote-controlled or semi-autonomous humanoid chassis, used in construction, combat, and hazardous environments. Although not remotely invented by S&R (late 20th and early 21st century), they have been producing specters since 2242. By 2439 Sable Maritime had outgrown other Earth-based competitors such as the nationalized brazillian Meireles&Souza Robótica, the voronesian Samosek Systems, and the american CMU Robotics.
    Synths. More advanced, lifelike units designed for mainly social and administrative roles, became common in unmanned space exploration by the 2400s. Proprietary S&R technology.

By deploying autonomous units to handle the majority of its operations, the company reduced its human workforce to a manageable core of specialists and managers. This allowed S&R to scale its operations without the logistical burden of supporting millions of human employees across interstellar distances.

EXTENSION
The Charter Systems
The charter system was the foundation of S&R's power. In exchange for taxes, resource shares, and adherence to broad laws, S&R was granted sovereign rights over entire star systems. These systems were run as corporate fiefdoms, with company-appointed administrators, private security forces, and a legal system designed to maximize profit. The Coalition's and later, Imperial oversight was minimal, and S&R's authority was absolute.

Following, is a list of heavily S&R controlled worlds and systems within Human Space, note that although dense in these systems, corporate operations wasn't solely limited to those, depending on the scale and nature of different operations - such as personnel, equipment, or material transport, in fact, it was pretty common for multiple corporations to operate within the same system up until the 2800s, before the charter and corporate wars began, and then, the Great Human Civil War - at which point, S&R had absorbed or subsidized the majority of its competitors.
  • Ross 128; Jubilee
  • Epsilon Eridani; Aegis
  • Groombridge 34; Port Royal
  • Epsilon Indi; New Andorra
  • Teegarden's Star; Granaria
  • HR 8832; Odyssey
  • Pollux; Aurora, Timandra (moon of Thestias)
  • Lambda Serpentis; Sargasso, Caput, New Spirit
  • Mu Arae; Pepe (moon of Cervantes)

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